KillzXGaming
4a1c51737d
Assign materials that are directly set in the polygon group for dae
2020-02-08 10:31:06 -05:00
KillzXGaming
53e85f510b
Add option to export models for G1M
2020-02-08 10:28:18 -05:00
KillzXGaming
05ab625a01
Quick fix for animation interpolation
2020-02-08 09:57:05 -05:00
KillzXGaming
868ce95cd0
Remove extension for batch export
2020-02-07 15:54:59 -05:00
KillzXGaming
ede5c62031
More fixes.
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Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
93aa26efcf
Quick bone index fix.
2020-02-07 09:40:43 -05:00
KillzXGaming
0b27e890be
Improve bin.gz endianness detection
2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
f87487cad4
Fix some code appveyor is being picky with
2020-02-06 18:35:42 -05:00
KillzXGaming
978cb5b8c8
Fix errors again
2020-02-06 18:29:42 -05:00
KillzXGaming
9a2e031be2
Fix errors
2020-02-06 18:23:16 -05:00
KillzXGaming
c922ff1e4f
Big BYAML and AAMP update!
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- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00
KillzXGaming
63130cfad6
Merge pull request #189 from slashiee/btotf
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Add BFOTF to open dialog
2020-02-05 16:57:46 -05:00
Michele
623d3ca0cb
Add BFOTF to open dialog
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Currently it's just a modification of BFTTF.cs, unsure if it's possible to have that file show both formats in the open dialog
2020-02-04 19:41:09 -08:00
KillzXGaming
4cd8eb962f
Add option to export bflan in bflyt editor
2020-02-03 17:40:44 -05:00
KillzXGaming
d70fef1f9f
BFLYT : Improve saving (material flags and part panes)
2020-02-03 17:17:49 -05:00
KillzXGaming
c01be70a71
Add dialog to copy skeletal animations
2020-02-02 20:40:26 -05:00
KillzXGaming
2df413a28d
Fix errors
2020-02-02 19:26:45 -05:00
KillzXGaming
07f7747b41
BFLYT saving fixes (fix text length and alpha blend flag in material)
2020-02-02 19:22:48 -05:00
KillzXGaming
55cb4ad489
Add the same for GTX
2020-02-01 21:10:07 -05:00
KillzXGaming
bb6178f4d8
Improve nut texture naming to prevent dupes
2020-02-01 21:05:14 -05:00
KillzXGaming
5470ef95f4
Allow .nut to batch export
2020-02-01 21:01:40 -05:00
KillzXGaming
f9ff362421
Increase FOV for 3D cubemap preview
2020-01-30 20:18:37 -05:00
KillzXGaming
9f3b99aaf4
Disable apak file adding until file hashes can be calculated
2020-01-30 19:04:18 -05:00
KillzXGaming
018a55c63e
Fix 0.9 BFRES with model user data (TMS#FE save fix)
2020-01-30 18:42:01 -05:00
KillzXGaming
ecf8dae084
Fix the active audio device being set for the audio player.
2020-01-30 17:38:10 -05:00
KillzXGaming
d6fce135eb
Add KillLaKill IF bntx support
2020-01-30 17:22:03 -05:00
KillzXGaming
5faf57fcf0
More g1t formats and fixes
2020-01-29 21:08:14 -05:00
KillzXGaming
e9751d0cd0
Add .mod stuff
2020-01-29 20:01:33 -05:00
KillzXGaming
2093b3f02e
APAK : save opened file formats
2020-01-29 19:47:53 -05:00
KillzXGaming
2d18e4bbdc
Some layout file fixes
2020-01-29 17:17:12 -05:00
KillzXGaming
ef12ed15d4
BFRES : Add buffer alignment for stride of 12 for single attribute/buffer,
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This will fix potential corruption in certan games.
2020-01-29 17:02:32 -05:00
KillzXGaming
3f2bcc521a
Fix errors
2020-01-29 16:14:53 -05:00
KillzXGaming
f090f7e757
A bunch of bug fixes and some features.
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Add apak rebuilding.
Add support for joints for .mod.
Add support for part property panes attached to the heiarchy tree.
Fix BFLYT TXT1 text encoding for wii u to use big endian unicode.
Fix a bug with textures opening in quick access menu and bntx for gfpak.
Fix tex2 files being used for the bfres material editor which caused a crash.
Fix WTA support for decompressed files.
Auto search file names for WTA files if possible.
Fix g1t decoding images at the wrong position depeding on the header size being incorrect.
2020-01-29 16:08:29 -05:00
KillzXGaming
f5ccdbbb5a
Add support for WTA archives
2020-01-28 21:00:03 -05:00
KillzXGaming
6216f98d48
BCH/BCRES : Add user data tab for skeletal animations.
2020-01-28 19:55:16 -05:00
KillzXGaming
86b73ea758
BFRES : Fix converting shader param types to SRT.
2020-01-28 19:04:49 -05:00
KillzXGaming
2ff790b234
.mod : cleanup
2020-01-27 19:55:20 -05:00
KillzXGaming
554c193a48
Some simple sharc fixes for v12
2020-01-27 19:17:05 -05:00
KillzXGaming
6e64b38a79
Check weight counter incase indices are only used for rigging
2020-01-27 19:15:49 -05:00
KillzXGaming
e399ad55f1
Some cleanup
2020-01-27 19:13:58 -05:00
KillzXGaming
4c72e33f0f
Limit boneids and weight data based on vertex skin count to prevent explosions
2020-01-27 19:12:33 -05:00
KillzXGaming
056fdb3e1a
Add game setting presets to BFRES importing.
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These can cause signicant improvement to models with smaller sizes and potentially fix exploding and corruption (ie WWHD, SM3DW). Botw should have fixed crash issues now that the file size is signifcantly lower.
2020-01-27 18:44:03 -05:00
KillzXGaming
a251d5e216
Fix Wii U material visibily animation exporting
2020-01-27 16:18:17 -05:00
KillzXGaming
53bbe3c45a
Some fixes to .mod
2020-01-26 19:32:40 -05:00
KillzXGaming
0488b29ddf
Some byaml editor fixes
2020-01-26 19:09:48 -05:00
KillzXGaming
12e566df37
Some more fixes with KCL editor
2020-01-26 18:35:05 -05:00
KillzXGaming
35fa7f4633
Add options to add comment string for json files
2020-01-26 18:05:32 -05:00
KillzXGaming
283673ac08
Fix preset typo
2020-01-26 17:05:08 -05:00
KillzXGaming
89b899beef
Fix json encoding isse
2020-01-26 17:02:42 -05:00