KillzXGaming
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ab1a1ab169
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Many more aamp fixes
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2019-05-08 19:33:49 -04:00 |
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KillzXGaming
|
59927ba076
|
Another fix for rebuilding
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2019-05-08 17:39:48 -04:00 |
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KillzXGaming
|
b67de2ae9f
|
Fix wii u bfres rebuilding
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2019-05-08 17:30:29 -04:00 |
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KillzXGaming
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f372373cdc
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Add file types for all file formats
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2019-05-08 16:45:27 -04:00 |
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KillzXGaming
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e744b3de26
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Prepare some archive format rework
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2019-05-08 16:28:04 -04:00 |
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KillzXGaming
|
f1e4124066
|
More fixes for bone transforms
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2019-05-07 21:55:24 -04:00 |
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KillzXGaming
|
f86cb89716
|
Try to fix quat and euler settings for bones
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2019-05-07 21:43:38 -04:00 |
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KillzXGaming
|
d33882b029
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Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
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2019-05-07 21:07:58 -04:00 |
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KillzXGaming
|
4d91fdebc0
|
One more fix
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2019-05-06 19:15:55 -04:00 |
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KillzXGaming
|
de96b5ee82
|
Fix empty texture check for ptcl
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2019-05-06 19:14:35 -04:00 |
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KillzXGaming
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bcd77f29ca
|
Add support for old 3ds ptcl versions
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2019-05-06 19:13:16 -04:00 |
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KillzXGaming
|
db39432a88
|
Another fix for duped mesh names
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2019-05-06 17:35:41 -04:00 |
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KillzXGaming
|
e160f4cdc1
|
Fix dupe name checking on bones and shapes
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2019-05-06 17:32:26 -04:00 |
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KillzXGaming
|
72579451b8
|
Fix bone names on import and some import errors
|
2019-05-06 17:19:07 -04:00 |
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KillzXGaming
|
9005b9ee0f
|
Load 3ds emitters and some fixes
|
2019-05-05 20:50:15 -04:00 |
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KillzXGaming
|
e3284f0a84
|
More fixes with wii u bone importing and updating matricies for custom bones
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2019-05-05 18:16:41 -04:00 |
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KillzXGaming
|
e50666be9e
|
More fixes for local transform errors
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2019-05-05 17:36:44 -04:00 |
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KillzXGaming
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9c567dc89c
|
Return original position if determinant is 0 for local transform.
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2019-05-05 17:32:32 -04:00 |
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KillzXGaming
|
a9e7e03455
|
More fixes
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2019-05-05 15:34:29 -04:00 |
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KillzXGaming
|
44c051d447
|
Optimize bone attribute formats based on skin count
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2019-05-05 13:37:36 -04:00 |
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KillzXGaming
|
80c316b740
|
Alter default format to be 8888_UNORM for weights again.
|
2019-05-05 13:13:00 -04:00 |
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KillzXGaming
|
6bc0d562f2
|
Set zoom settings on load
|
2019-05-05 12:37:34 -04:00 |
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KillzXGaming
|
59ab2acfd1
|
Save settings when changed
|
2019-05-05 12:34:35 -04:00 |
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KillzXGaming
|
b6da2b236d
|
Add image box control with zoom feature
|
2019-05-05 12:31:44 -04:00 |
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KillzXGaming
|
758e922183
|
Cleanup and fixes
|
2019-05-04 21:20:47 -04:00 |
|
KillzXGaming
|
85c5051b36
|
Apply assimp matrix properly
|
2019-05-04 20:40:37 -04:00 |
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KillzXGaming
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76799de193
|
Prevent passing bad settings if textures are scrolled quickly
|
2019-05-04 19:36:00 -04:00 |
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KillzXGaming
|
0fa72c7467
|
This works better
|
2019-05-04 19:32:57 -04:00 |
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KillzXGaming
|
af7d563abb
|
Reselect setting if unselected and is altered
|
2019-05-04 19:30:37 -04:00 |
|
KillzXGaming
|
c48b2a3f02
|
Update texture editors with theme controls. Add 3DS texture importer
|
2019-05-04 19:21:37 -04:00 |
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KillzXGaming
|
57c7795aaa
|
Add more editor options for bflim
|
2019-05-04 18:19:08 -04:00 |
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KillzXGaming
|
8962f34e50
|
Load components by default now
|
2019-05-04 17:38:51 -04:00 |
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KillzXGaming
|
52cddcac75
|
Disable property change even on load to speed up image loading
|
2019-05-04 16:48:45 -04:00 |
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KillzXGaming
|
4fe9860945
|
Check magic for checking 3ds ptcl
|
2019-05-04 16:03:49 -04:00 |
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KillzXGaming
|
7cec448cd0
|
Fix duplicate meshes
|
2019-05-04 15:53:05 -04:00 |
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KillzXGaming
|
50b8697432
|
And one more last fix, i promise this is the last one for renaming dupes.
|
2019-05-04 15:30:16 -04:00 |
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KillzXGaming
|
025703f33e
|
Another fix
|
2019-05-04 15:28:38 -04:00 |
|
KillzXGaming
|
afdc56f0d4
|
Fix wring the string variable
|
2019-05-04 15:21:31 -04:00 |
|
KillzXGaming
|
e2e054f623
|
And another fix
|
2019-05-04 15:20:31 -04:00 |
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KillzXGaming
|
686d6f809e
|
Fix duplicate name check causing infinite loop
|
2019-05-04 15:15:44 -04:00 |
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KillzXGaming
|
7668f9ad4c
|
Update the channels properly when another image gets changed.
|
2019-05-04 14:32:45 -04:00 |
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KillzXGaming
|
ae7dadf5b1
|
Few more fixes and use icon for alpha display
|
2019-05-04 14:22:21 -04:00 |
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KillzXGaming
|
3af14bbc0f
|
More image editor fixes
|
2019-05-04 14:06:36 -04:00 |
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KillzXGaming
|
f4a43827a2
|
Cleanup some settings
|
2019-05-04 13:47:55 -04:00 |
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KillzXGaming
|
6a7fe523e3
|
Load channel ocmponents for some formats
|
2019-05-04 13:38:18 -04:00 |
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KillzXGaming
|
f351f30eb7
|
Disable by default until it's finished
|
2019-05-04 13:08:09 -04:00 |
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KillzXGaming
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9cb712cf12
|
Start to impliment component selectors for textures
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2019-05-04 13:03:42 -04:00 |
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KillzXGaming
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489d47243b
|
Support R4G4 decoding
|
2019-05-04 12:48:23 -04:00 |
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KillzXGaming
|
017c1ab1e3
|
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
|
2019-05-04 12:03:07 -04:00 |
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KillzXGaming
|
a905fcab5e
|
Another form of 3ds checking for ptcl
|
2019-05-03 21:42:22 -04:00 |
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KillzXGaming
|
dbf0cf24f6
|
Add support for older PTCL versions
|
2019-05-03 21:33:36 -04:00 |
|
KillzXGaming
|
d3bea4cba6
|
Fix assimp issues
|
2019-05-03 21:19:19 -04:00 |
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KillzXGaming
|
4bc037e681
|
Fix files not compressing even if the dialog is okayed.
|
2019-05-03 21:08:29 -04:00 |
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KillzXGaming
|
ed33ef65f9
|
Start to support 3DS ptcl
|
2019-05-03 20:53:48 -04:00 |
|
KillzXGaming
|
357fe7c12e
|
Add more hashes
|
2019-05-03 16:49:37 -04:00 |
|
KillzXGaming
|
db4766c63d
|
Add a loaded check for dae/fbx
|
2019-05-03 15:40:00 -04:00 |
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KillzXGaming
|
6303769adb
|
More AAMP stuff. Add more import settings for dae/fbx.
|
2019-05-03 15:36:04 -04:00 |
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KillzXGaming
|
f28295363d
|
More AAMP v2 save fixes. Should be mostly complete now.
|
2019-05-02 20:49:43 -04:00 |
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KillzXGaming
|
a8957c0a0d
|
Check viewport is null for adding drawables. Fixes some crashes.
|
2019-05-02 19:59:20 -04:00 |
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KillzXGaming
|
7fb73a2986
|
update fi;ter
|
2019-05-02 19:48:37 -04:00 |
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KillzXGaming
|
fc7f208af6
|
More exporting fixes
|
2019-05-02 19:45:55 -04:00 |
|
KillzXGaming
|
074256feb5
|
Editor fixes for aamp
|
2019-05-02 19:05:03 -04:00 |
|
KillzXGaming
|
db2f7e70bd
|
Fix creating new instances of files breaking tree
|
2019-05-02 18:56:08 -04:00 |
|
KillzXGaming
|
8674b462b8
|
Fix assimp issues and emitter saving
|
2019-05-02 14:31:09 -04:00 |
|
KillzXGaming
|
bb73c85ae0
|
Fix context menus
|
2019-05-01 21:40:48 -04:00 |
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KillzXGaming
|
1900ad5d73
|
Finish PTCL rebuilding for switch. Save some emitter data
|
2019-05-01 21:36:24 -04:00 |
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KillzXGaming
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263bfa193a
|
Save the rest of the sections and save total file size
|
2019-05-01 20:09:49 -04:00 |
|
KillzXGaming
|
be28b9c059
|
Save primatives properly
|
2019-05-01 19:58:45 -04:00 |
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KillzXGaming
|
fcbd65fe4b
|
Automate some sections
|
2019-05-01 19:55:40 -04:00 |
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KillzXGaming
|
6d13637654
|
Save GRTF section properly for switch ptcl
|
2019-05-01 19:45:50 -04:00 |
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KillzXGaming
|
9178564b57
|
Seperate Wii U PTCL class
|
2019-05-01 19:09:39 -04:00 |
|
KillzXGaming
|
79c2d3b384
|
Load and save the decompressed file size table.
|
2019-05-01 18:49:44 -04:00 |
|
KillzXGaming
|
84c643d667
|
Store the compressed and decompressed sizes
|
2019-05-01 18:08:09 -04:00 |
|
KillzXGaming
|
f78ec57047
|
Save back the file size table
|
2019-05-01 17:37:46 -04:00 |
|
KillzXGaming
|
c6cee62073
|
Ops use the right events
|
2019-05-01 17:18:29 -04:00 |
|
KillzXGaming
|
577466dcdd
|
Add additional game paths for later file size calculating
|
2019-05-01 17:16:11 -04:00 |
|
KillzXGaming
|
d1b6d51293
|
Add TMPK saving
|
2019-05-01 16:26:18 -04:00 |
|
KillzXGaming
|
fd4e3f4853
|
Add GTX editing/saving back.
|
2019-05-01 15:38:14 -04:00 |
|
KillzXGaming
|
54cc1d4d92
|
Regenerate bounding data for lod clearing
|
2019-04-30 21:20:07 -04:00 |
|
KillzXGaming
|
038ef382bd
|
Sae shape buffer for lod clearing
|
2019-04-30 21:17:37 -04:00 |
|
KillzXGaming
|
9b1d36666b
|
Add option to clear LOD meshes
|
2019-04-30 21:15:56 -04:00 |
|
KillzXGaming
|
18d891e1a0
|
Add support for .z zlibbed files
|
2019-04-30 19:38:39 -04:00 |
|
KillzXGaming
|
21255d7c31
|
Apply bone billboard flags
|
2019-04-30 18:30:18 -04:00 |
|
KillzXGaming
|
819568b636
|
Don't use datasource for some comboxes due to some bugs
|
2019-04-30 18:26:15 -04:00 |
|
KillzXGaming
|
8e68cc5606
|
Now have the console as a seperate window instead of a tabbed control
|
2019-04-30 18:00:08 -04:00 |
|
KillzXGaming
|
8fbd734096
|
Add errors if a bone does not exist from an imported model.
|
2019-04-30 17:42:35 -04:00 |
|
KillzXGaming
|
02b4c1682c
|
Add properties for XTX
|
2019-04-30 17:11:52 -04:00 |
|
KillzXGaming
|
46ab6e64fa
|
Fill the image blocks on XTX save
|
2019-04-30 17:07:25 -04:00 |
|
KillzXGaming
|
e19100d6fa
|
Show exceptions for assimp errors
|
2019-04-30 16:39:10 -04:00 |
|
KillzXGaming
|
e8e40b8296
|
Save XTX files.
|
2019-04-30 16:16:19 -04:00 |
|
KillzXGaming
|
f2c50f7dd7
|
Simpify BNTX deswizzling and start to do XTX saving.
|
2019-04-30 15:25:42 -04:00 |
|
KillzXGaming
|
3e9802fd05
|
Add some padding to buffer areas in bfres to fix potential crash issues.
|
2019-04-29 20:20:37 -04:00 |
|
KillzXGaming
|
f4cd0a9098
|
Only decode again if the format changes to speed up edits.
|
2019-04-29 20:09:15 -04:00 |
|
KillzXGaming
|
f2befb966b
|
More image editor fixes
|
2019-04-29 20:04:25 -04:00 |
|
KillzXGaming
|
dfbdc96362
|
Try to fix memory issues when exporting as dae
|
2019-04-29 19:50:12 -04:00 |
|
KillzXGaming
|
69ca5647f8
|
Another change
|
2019-04-29 19:43:17 -04:00 |
|
KillzXGaming
|
c3546e04c8
|
Add continuous bar for texture edits
|
2019-04-29 19:41:28 -04:00 |
|
KillzXGaming
|
0bbab95db6
|
Keep the same BNTX size if possible
|
2019-04-29 19:30:39 -04:00 |
|
KillzXGaming
|
64623a0223
|
Add image program settings for editing with other programs.
|
2019-04-29 19:15:09 -04:00 |
|
KillzXGaming
|
68d244e9f7
|
Fix KCL importing issues
|
2019-04-29 18:53:18 -04:00 |
|