KillzXGaming
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41fcaa1a73
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Fix RGBA8 srgb being too bright when set in image importer
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2019-06-05 16:38:01 -04:00 |
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KillzXGaming
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60e77f3dd1
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Seperate option to reset color params on import to prevent param data loss when being swapped
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2019-06-05 16:15:18 -04:00 |
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KillzXGaming
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13b346ddde
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Display emblem on karts properly
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2019-06-04 20:17:19 -04:00 |
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KillzXGaming
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e62faba478
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Apply re encoded images automatically after being set.
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2019-06-03 21:15:06 -04:00 |
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KillzXGaming
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537da9866b
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Some crash fixes when playing an animation
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2019-06-03 20:53:11 -04:00 |
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KillzXGaming
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8a22275cd5
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Animation fixes for playing last frame
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2019-06-03 20:04:15 -04:00 |
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KillzXGaming
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47cd45b4e0
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Add support for specular colors if used
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2019-06-03 19:00:46 -04:00 |
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KillzXGaming
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270d6d3089
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Fix importing new materials for wii u
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2019-06-03 16:56:36 -04:00 |
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KillzXGaming
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7d09926899
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Prevent cursor from reseting to 0 for param editing
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2019-06-02 16:15:33 -04:00 |
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KillzXGaming
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54f6fbb227
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Some fixes. Some progress on converting switch/wii u texture binaries
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2019-06-02 14:08:10 -04:00 |
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KillzXGaming
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9d7688cbf6
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and one more fix for material animations
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2019-06-01 19:52:45 -04:00 |
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KillzXGaming
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5e9a86461c
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More fixes
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2019-06-01 19:43:57 -04:00 |
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KillzXGaming
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eb4d87decc
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Another fix for updater
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2019-06-01 19:31:39 -04:00 |
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KillzXGaming
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aea66fa42d
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Do the same thing for moving the extracted data to master
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2019-06-01 19:03:54 -04:00 |
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KillzXGaming
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717822e067
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More animation formats for wii u to switch
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2019-06-01 18:51:04 -04:00 |
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KillzXGaming
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e51fb070c6
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Start adding conversion methods for automatic wii u - switch conversion and vice versa
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2019-06-01 18:15:48 -04:00 |
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KillzXGaming
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7cb5885e6f
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More archive improvements
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2019-06-01 17:49:39 -04:00 |
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KillzXGaming
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60a1e52dfe
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Fix error dialog label size
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2019-06-01 15:16:39 -04:00 |
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KillzXGaming
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4d7171605b
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Add option to remove unused textures on save.
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2019-06-01 12:30:17 -04:00 |
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KillzXGaming
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72ea6d0eb7
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Force getting the name from the binary if possible in gfpak
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2019-06-01 10:15:30 -04:00 |
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KillzXGaming
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28d00d6a16
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Add extension checks for gfpak
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2019-06-01 09:49:33 -04:00 |
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KillzXGaming
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d46df12ecf
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Default the compression mode for BC7 to fast if edited via default program feature.
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2019-06-01 09:28:07 -04:00 |
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KillzXGaming
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60ffca8e2b
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One last fix
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2019-05-31 20:29:45 -04:00 |
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KillzXGaming
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201739dcb6
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Some fixes for parsing
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2019-05-31 20:20:07 -04:00 |
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KillzXGaming
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01ae391de6
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Add NUSHDB shader file.
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2019-05-31 19:08:55 -04:00 |
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KillzXGaming
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3dd300e15f
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Make sure to use the right GX2 swizzling code so i don't break anything
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2019-05-31 17:21:13 -04:00 |
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KillzXGaming
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a3a6f9b98e
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Load the x64 folder for direct x tex by default as it causes issues without.
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2019-05-31 17:12:23 -04:00 |
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KillzXGaming
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da15dc55fc
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Don't use legacy by default.
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2019-05-31 15:45:21 -04:00 |
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KillzXGaming
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ed2a3b8041
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Disable opengl texture loading for legacy
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2019-05-31 15:38:49 -04:00 |
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KillzXGaming
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921b267b44
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Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
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2019-05-31 15:08:14 -04:00 |
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KillzXGaming
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94602f3671
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Another adjustment so more games can detect transparency
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2019-05-30 21:59:22 -04:00 |
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KillzXGaming
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7682a827cc
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Also add material icons for tranparent toggle in render state
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2019-05-30 21:46:00 -04:00 |
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KillzXGaming
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31b2ab8260
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Add material icons for transparent and translucent things.
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2019-05-30 21:42:23 -04:00 |
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KillzXGaming
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2299a61cb3
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Fix displaying normals as lines if enabled
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2019-05-30 19:34:23 -04:00 |
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KillzXGaming
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225d98ae43
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Improve path saving for byaml
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2019-05-30 17:40:54 -04:00 |
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KillzXGaming
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3b4bb242c5
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Starto to add material presets. Add option to add empty meshes
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2019-05-30 15:28:43 -04:00 |
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KillzXGaming
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f1164934d2
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Apply any material edits before exported so it keeps the changes
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2019-05-29 19:06:31 -04:00 |
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KillzXGaming
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d1c32844d1
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Fix skeleton issues. More archive improvement.
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2019-05-29 14:24:24 -04:00 |
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KillzXGaming
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cb6cc251bd
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Some speed improvements
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2019-05-28 20:02:58 -04:00 |
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KillzXGaming
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f9ccce42df
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More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
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2019-05-28 19:33:42 -04:00 |
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KillzXGaming
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bb2d548a40
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More fixes
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2019-05-28 17:34:20 -04:00 |
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KillzXGaming
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aa314095c7
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Add a better method
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2019-05-28 16:55:17 -04:00 |
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KillzXGaming
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be19e8e2e2
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Add archive check for extracting files with illegal characters
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2019-05-28 16:53:02 -04:00 |
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KillzXGaming
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d2db5c1c68
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Fix filename for generic archive exporting
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2019-05-28 16:46:33 -04:00 |
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KillzXGaming
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6999a6debf
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Add SP2 archive stuff
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2019-05-28 16:11:40 -04:00 |
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KillzXGaming
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623098b3b5
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More fixes to skin count limiter
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2019-05-27 20:48:06 -04:00 |
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KillzXGaming
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0d7dfb734b
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Automatically link attributes again to prevent any crash issues
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2019-05-27 20:32:26 -04:00 |
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KillzXGaming
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f787c59627
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Add setting to limit vertex skin to better help prevent crashes
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2019-05-27 20:02:57 -04:00 |
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KillzXGaming
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d743d39efc
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Some adjustments and fixes
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2019-05-27 18:00:03 -04:00 |
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KillzXGaming
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2fc0467d9b
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Fixes for importing new bones or creating new ones from skeleton parent
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2019-05-26 20:44:39 -04:00 |
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