KillzXGaming
|
38c9011fd4
|
Merge pull request #218 from M-1-RLG/master
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
|
2020-04-14 17:12:04 -04:00 |
|
M-1
|
a5c560b156
|
Update File_Format_Library.csproj
|
2020-04-14 17:08:39 -04:00 |
|
M-1
|
49a2d7e282
|
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
|
2020-04-14 16:40:24 -04:00 |
|
KillzXGaming
|
134b8e295c
|
Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
|
2020-04-14 16:31:36 -04:00 |
|
KillzXGaming
|
33ae4c5635
|
Use first texture for 3ds materials
|
2020-04-14 15:32:59 -04:00 |
|
KillzXGaming
|
c220b6a3ed
|
PTCL : Make sure to save changes to bfres for switch
|
2020-04-14 14:23:42 -04:00 |
|
KillzXGaming
|
d45ca032b2
|
Fix batch exporting luas from BEA
|
2020-04-11 18:30:53 -04:00 |
|
KillzXGaming
|
ddf24a63fb
|
Adjust a few things
|
2020-04-11 17:00:50 -04:00 |
|
KillzXGaming
|
029269a24a
|
Auto rename texture duplicates for batch renaming if diretories and file names match
|
2020-04-11 16:57:09 -04:00 |
|
KillzXGaming
|
a3080f0980
|
ZSI fix multi room setups
|
2020-04-11 16:21:00 -04:00 |
|
KillzXGaming
|
cb86773b9c
|
Fix scene animation exporting for wii u
|
2020-04-11 14:47:32 -04:00 |
|
KillzXGaming
|
2b416da9df
|
BCH/BCRES : Skip transforming normals to prevent singular matrix bug
|
2020-04-11 11:19:02 -04:00 |
|
KillzXGaming
|
2088200479
|
Add batch exporting textures for some additional formats
|
2020-04-11 10:23:39 -04:00 |
|
KillzXGaming
|
9c138bd590
|
Some fixes
|
2020-04-11 10:20:56 -04:00 |
|
KillzXGaming
|
65532046c0
|
Quick implimentation so bfres models can be batched exported
|
2020-04-10 17:22:45 -04:00 |
|
KillzXGaming
|
245dc010a7
|
Fix some bugs with LZ compression type 0x11
|
2020-04-10 15:32:49 -04:00 |
|
KillzXGaming
|
fff31b2277
|
Update readme
|
2020-04-09 21:16:21 -04:00 |
|
KillzXGaming
|
815daaad45
|
Fix some erorrs
|
2020-04-09 21:10:50 -04:00 |
|
KillzXGaming
|
ab37acc60c
|
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
|
2020-04-09 21:02:46 -04:00 |
|
KillzXGaming
|
be9f7928d8
|
BFRES : fix loading R8 SNORM for wii u
|
2020-04-09 19:34:54 -04:00 |
|
KillzXGaming
|
c035b7e9c2
|
Fix nutexb padding for smaller images
|
2020-04-09 16:44:22 -04:00 |
|
KillzXGaming
|
5c68d2d14a
|
Fix errors
|
2020-04-05 11:23:01 -04:00 |
|
KillzXGaming
|
af07359579
|
Add SHIFT JIS encoding to text editor encoding menu
|
2020-04-05 11:16:16 -04:00 |
|
KillzXGaming
|
259f681940
|
NUTEXB : Also pad image data for images edited in tool
|
2020-04-02 14:48:25 -04:00 |
|
KillzXGaming
|
da32466f53
|
Quick fix
|
2020-04-02 14:36:34 -04:00 |
|
KillzXGaming
|
4ff5e83ba3
|
NUTEXB : Automatically pad smaller image sizes if restrictions are used
|
2020-04-02 14:34:18 -04:00 |
|
KillzXGaming
|
1cf45c4f5a
|
Adjust nutexb name handling
|
2020-04-02 14:25:08 -04:00 |
|
KillzXGaming
|
1d899747d7
|
Regenerate indices after it's removed
|
2020-04-02 14:14:19 -04:00 |
|
KillzXGaming
|
32093a1822
|
GFPAK : Fix deleting file entries from improper folder indices
|
2020-04-02 14:12:59 -04:00 |
|
KillzXGaming
|
e636da8d19
|
BFRES : Add import setting to create dummy LODs
|
2020-04-01 15:31:08 -04:00 |
|
KillzXGaming
|
f345e5ec59
|
BFRES : Add option to create dummy LODs that point to first level.
|
2020-04-01 15:23:55 -04:00 |
|
KillzXGaming
|
7c75bb3a47
|
BFRES : Create new bounding nodes for regenerated bounding boxes
|
2020-04-01 14:39:11 -04:00 |
|
KillzXGaming
|
e6bfadbaf0
|
Fix empty key frames for texture animations causing a possible crash
|
2020-04-01 14:04:55 -04:00 |
|
KillzXGaming
|
66f429a555
|
BFRES : Fix clearing shape LODs from the menu
|
2020-04-01 13:15:51 -04:00 |
|
KillzXGaming
|
9c9c9126a5
|
DA4E : Fix a bug with material mapping on export
|
2020-04-01 11:45:08 -04:00 |
|
KillzXGaming
|
06abad5d4a
|
BFRES : Fix updating bone transforms in bone editor for wii u
|
2020-03-29 14:46:33 -04:00 |
|
KillzXGaming
|
5fa20a4dee
|
Adjust assimp mesh selector again
|
2020-03-25 15:15:56 -04:00 |
|
KillzXGaming
|
98153abbf8
|
Adjust assimp mesh selector
|
2020-03-25 14:01:42 -04:00 |
|
KillzXGaming
|
ed945a5f5e
|
One more fix
|
2020-03-23 21:35:39 -04:00 |
|
KillzXGaming
|
0900170038
|
Fix errors
|
2020-03-23 21:32:57 -04:00 |
|
KillzXGaming
|
5240021dea
|
Update ftex replace method
|
2020-03-23 21:16:55 -04:00 |
|
KillzXGaming
|
0096dd95c2
|
Some fixes to texture importer and auto flip bffnt bitmaps on import
|
2020-03-23 21:13:58 -04:00 |
|
KillzXGaming
|
446568f641
|
Some more bfxfnt fixes with gx2. Also fix the character selector
|
2020-03-23 20:38:39 -04:00 |
|
KillzXGaming
|
c9ea004446
|
Force swizzle pattern for bffnt GX2 sheets when replacing
|
2020-03-23 20:24:19 -04:00 |
|
KillzXGaming
|
42304f5687
|
Some bxfnt adjustments with columns
|
2020-03-23 20:21:47 -04:00 |
|
KillzXGaming
|
8c6b547900
|
Fix PCK bugs with streams
|
2020-03-23 19:17:50 -04:00 |
|
KillzXGaming
|
5a1e4281c1
|
Reload tree and file for saved file streams that are kept open
|
2020-03-22 20:18:21 -04:00 |
|
KillzXGaming
|
814321e41b
|
Add support for PCK audio archives
|
2020-03-22 20:02:32 -04:00 |
|
KillzXGaming
|
2fa03c724a
|
Fix BRLYT tex coord gens for newly made texture maps
|
2020-03-22 17:51:01 -04:00 |
|
KillzXGaming
|
efca9faee9
|
Fix errors
|
2020-03-22 13:18:14 -04:00 |
|