José Guadalupe Nava Zavala
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317c18a570
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Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
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2020-05-02 02:58:50 -05:00 |
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KillzXGaming
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9a0d92ec42
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Fix typo
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2020-04-29 23:32:58 -04:00 |
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KillzXGaming
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b2ef362954
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Fix batch error messages showing file names.
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2020-04-29 23:07:59 -04:00 |
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KillzXGaming
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7efbad2ae9
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Some adjustments
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2020-04-26 17:30:55 -04:00 |
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KillzXGaming
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554f4b17a0
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NUTEXB : don't combine levels to fix file sizes
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2020-04-26 10:14:11 -04:00 |
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KillzXGaming
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7842680c3b
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Apply channel components for exporting dae textures
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2020-04-23 17:03:14 -04:00 |
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KillzXGaming
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9f43146966
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NUTEXB fix importing cubemaps
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2020-04-23 16:25:37 -04:00 |
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KillzXGaming
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0b7f5043e9
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Fix BCLIM saving (fixes bclyt editing in archives)
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2020-04-23 16:11:05 -04:00 |
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KillzXGaming
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126f462213
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Fix the batch bntx creator to have a proper folder selector
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2020-04-23 15:27:47 -04:00 |
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KillzXGaming
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45805b6272
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Improve batch exporting to catch files inside archives to skip errors.
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2020-04-22 17:57:32 -04:00 |
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KillzXGaming
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ab984fe93a
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Prevent infinite loading for effn ptcls
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2020-04-19 17:23:43 -04:00 |
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KillzXGaming
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11099d88df
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Automatically open sarc file entries if there is only a single file in them
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2020-04-19 13:28:04 -04:00 |
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KillzXGaming
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a3be9b111d
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BFRES : Fix bone indices remapping for batch exported models
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2020-04-18 16:07:06 -04:00 |
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KillzXGaming
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30337a2fcf
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BXLYT : Fix text panes with no fonts referenced
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2020-04-17 17:31:53 -04:00 |
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KillzXGaming
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d5f2d60bfa
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BYAML : Some yaml tag fixes
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2020-04-16 17:19:23 -04:00 |
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KillzXGaming
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224972df98
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BYAML : Fix crc32 computing for yaml
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2020-04-16 16:43:10 -04:00 |
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KillzXGaming
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31102bcc37
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Quick fix
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2020-04-16 16:31:05 -04:00 |
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KillzXGaming
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a6951ec000
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Add a way to search for byaml hashes in the Hashes folder
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2020-04-16 16:28:36 -04:00 |
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KillzXGaming
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ea962c6201
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Force focus for the custom numeric box
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2020-04-15 20:33:23 -04:00 |
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KillzXGaming
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c42d5e4441
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BFRES : Fix setting param values for vec3/vec4 with colors as 0
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2020-04-15 20:29:44 -04:00 |
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KillzXGaming
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e9321b9dc8
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Copy zelda lib from library path
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2020-04-14 18:40:35 -04:00 |
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KillzXGaming
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c41a682bff
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Update libraries
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2020-04-14 18:39:16 -04:00 |
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KillzXGaming
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43af3d9bed
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Start to cleanup BARS
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2020-04-14 17:20:59 -04:00 |
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KillzXGaming
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38c9011fd4
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Merge pull request #218 from M-1-RLG/master
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
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2020-04-14 17:12:04 -04:00 |
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M-1
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a5c560b156
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Update File_Format_Library.csproj
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2020-04-14 17:08:39 -04:00 |
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M-1
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49a2d7e282
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CMB: Redo cmb reading/writing using ZeldaLib (WIP)
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2020-04-14 16:40:24 -04:00 |
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KillzXGaming
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134b8e295c
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Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
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2020-04-14 16:31:36 -04:00 |
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KillzXGaming
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33ae4c5635
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Use first texture for 3ds materials
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2020-04-14 15:32:59 -04:00 |
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KillzXGaming
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c220b6a3ed
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PTCL : Make sure to save changes to bfres for switch
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2020-04-14 14:23:42 -04:00 |
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KillzXGaming
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d45ca032b2
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Fix batch exporting luas from BEA
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2020-04-11 18:30:53 -04:00 |
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KillzXGaming
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ddf24a63fb
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Adjust a few things
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2020-04-11 17:00:50 -04:00 |
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KillzXGaming
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029269a24a
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Auto rename texture duplicates for batch renaming if diretories and file names match
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2020-04-11 16:57:09 -04:00 |
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KillzXGaming
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a3080f0980
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ZSI fix multi room setups
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2020-04-11 16:21:00 -04:00 |
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KillzXGaming
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cb86773b9c
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Fix scene animation exporting for wii u
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2020-04-11 14:47:32 -04:00 |
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KillzXGaming
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2b416da9df
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BCH/BCRES : Skip transforming normals to prevent singular matrix bug
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2020-04-11 11:19:02 -04:00 |
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KillzXGaming
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2088200479
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Add batch exporting textures for some additional formats
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2020-04-11 10:23:39 -04:00 |
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KillzXGaming
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9c138bd590
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Some fixes
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2020-04-11 10:20:56 -04:00 |
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KillzXGaming
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65532046c0
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Quick implimentation so bfres models can be batched exported
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2020-04-10 17:22:45 -04:00 |
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KillzXGaming
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245dc010a7
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Fix some bugs with LZ compression type 0x11
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2020-04-10 15:32:49 -04:00 |
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KillzXGaming
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fff31b2277
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Update readme
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2020-04-09 21:16:21 -04:00 |
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KillzXGaming
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815daaad45
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Fix some erorrs
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2020-04-09 21:10:50 -04:00 |
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KillzXGaming
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ab37acc60c
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Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
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2020-04-09 21:02:46 -04:00 |
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KillzXGaming
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be9f7928d8
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BFRES : fix loading R8 SNORM for wii u
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2020-04-09 19:34:54 -04:00 |
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KillzXGaming
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c035b7e9c2
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Fix nutexb padding for smaller images
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2020-04-09 16:44:22 -04:00 |
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KillzXGaming
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5c68d2d14a
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Fix errors
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2020-04-05 11:23:01 -04:00 |
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KillzXGaming
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af07359579
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Add SHIFT JIS encoding to text editor encoding menu
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2020-04-05 11:16:16 -04:00 |
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KillzXGaming
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259f681940
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NUTEXB : Also pad image data for images edited in tool
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2020-04-02 14:48:25 -04:00 |
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KillzXGaming
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da32466f53
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Quick fix
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2020-04-02 14:36:34 -04:00 |
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KillzXGaming
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4ff5e83ba3
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NUTEXB : Automatically pad smaller image sizes if restrictions are used
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2020-04-02 14:34:18 -04:00 |
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KillzXGaming
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1cf45c4f5a
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Adjust nutexb name handling
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2020-04-02 14:25:08 -04:00 |
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