Commit graph

2368 commits

Author SHA1 Message Date
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
9a0d92ec42
Fix typo 2020-04-29 23:32:58 -04:00
KillzXGaming
b2ef362954
Fix batch error messages showing file names. 2020-04-29 23:07:59 -04:00
KillzXGaming
7efbad2ae9 Some adjustments 2020-04-26 17:30:55 -04:00
KillzXGaming
554f4b17a0 NUTEXB : don't combine levels to fix file sizes 2020-04-26 10:14:11 -04:00
KillzXGaming
7842680c3b Apply channel components for exporting dae textures 2020-04-23 17:03:14 -04:00
KillzXGaming
9f43146966 NUTEXB fix importing cubemaps 2020-04-23 16:25:37 -04:00
KillzXGaming
0b7f5043e9 Fix BCLIM saving (fixes bclyt editing in archives) 2020-04-23 16:11:05 -04:00
KillzXGaming
126f462213 Fix the batch bntx creator to have a proper folder selector 2020-04-23 15:27:47 -04:00
KillzXGaming
45805b6272 Improve batch exporting to catch files inside archives to skip errors. 2020-04-22 17:57:32 -04:00
KillzXGaming
ab984fe93a Prevent infinite loading for effn ptcls 2020-04-19 17:23:43 -04:00
KillzXGaming
11099d88df Automatically open sarc file entries if there is only a single file in them 2020-04-19 13:28:04 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
30337a2fcf BXLYT : Fix text panes with no fonts referenced 2020-04-17 17:31:53 -04:00
KillzXGaming
d5f2d60bfa BYAML : Some yaml tag fixes 2020-04-16 17:19:23 -04:00
KillzXGaming
224972df98 BYAML : Fix crc32 computing for yaml 2020-04-16 16:43:10 -04:00
KillzXGaming
31102bcc37 Quick fix 2020-04-16 16:31:05 -04:00
KillzXGaming
a6951ec000 Add a way to search for byaml hashes in the Hashes folder 2020-04-16 16:28:36 -04:00
KillzXGaming
ea962c6201 Force focus for the custom numeric box 2020-04-15 20:33:23 -04:00
KillzXGaming
c42d5e4441 BFRES : Fix setting param values for vec3/vec4 with colors as 0 2020-04-15 20:29:44 -04:00
KillzXGaming
e9321b9dc8 Copy zelda lib from library path 2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff Update libraries 2020-04-14 18:39:16 -04:00
KillzXGaming
43af3d9bed Start to cleanup BARS 2020-04-14 17:20:59 -04:00
KillzXGaming
38c9011fd4
Merge pull request #218 from M-1-RLG/master
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
2020-04-14 17:12:04 -04:00
M-1
a5c560b156 Update File_Format_Library.csproj 2020-04-14 17:08:39 -04:00
M-1
49a2d7e282 CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
KillzXGaming
134b8e295c Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping 2020-04-14 16:31:36 -04:00
KillzXGaming
33ae4c5635 Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
KillzXGaming
c220b6a3ed PTCL : Make sure to save changes to bfres for switch 2020-04-14 14:23:42 -04:00
KillzXGaming
d45ca032b2 Fix batch exporting luas from BEA 2020-04-11 18:30:53 -04:00
KillzXGaming
ddf24a63fb Adjust a few things 2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a Auto rename texture duplicates for batch renaming if diretories and file names match 2020-04-11 16:57:09 -04:00
KillzXGaming
a3080f0980 ZSI fix multi room setups 2020-04-11 16:21:00 -04:00
KillzXGaming
cb86773b9c Fix scene animation exporting for wii u 2020-04-11 14:47:32 -04:00
KillzXGaming
2b416da9df BCH/BCRES : Skip transforming normals to prevent singular matrix bug 2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479 Add batch exporting textures for some additional formats 2020-04-11 10:23:39 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0 Quick implimentation so bfres models can be batched exported 2020-04-10 17:22:45 -04:00
KillzXGaming
245dc010a7 Fix some bugs with LZ compression type 0x11 2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277 Update readme 2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45 Fix some erorrs 2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash) 2020-04-09 21:02:46 -04:00
KillzXGaming
be9f7928d8 BFRES : fix loading R8 SNORM for wii u 2020-04-09 19:34:54 -04:00
KillzXGaming
c035b7e9c2 Fix nutexb padding for smaller images 2020-04-09 16:44:22 -04:00
KillzXGaming
5c68d2d14a Fix errors 2020-04-05 11:23:01 -04:00
KillzXGaming
af07359579 Add SHIFT JIS encoding to text editor encoding menu 2020-04-05 11:16:16 -04:00
KillzXGaming
259f681940 NUTEXB : Also pad image data for images edited in tool 2020-04-02 14:48:25 -04:00
KillzXGaming
da32466f53 Quick fix 2020-04-02 14:36:34 -04:00
KillzXGaming
4ff5e83ba3 NUTEXB : Automatically pad smaller image sizes if restrictions are used 2020-04-02 14:34:18 -04:00
KillzXGaming
1cf45c4f5a Adjust nutexb name handling 2020-04-02 14:25:08 -04:00