KillzXGaming
059e9d9ecc
Auto detect lz4 compression on open files and also sdf
2019-06-22 09:26:45 -04:00
KillzXGaming
285eb3a028
Quick fix
2019-06-21 22:50:12 -04:00
KillzXGaming
067244555a
Improve gfmdl support. Fix raw astc exporting
2019-06-21 18:18:22 -04:00
KillzXGaming
15154d75b1
Add a few wip things
2019-06-18 20:52:09 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00
KillzXGaming
5b156b8c24
Reinstall assimp to fix errors
2019-06-15 14:26:24 -04:00
KillzXGaming
8f18e77ab7
Fix RSTB sizes not using decompressed size
2019-06-15 11:04:29 -04:00
KillzXGaming
1b2de8c7cf
Account fot tex2 files for RSTB size fixing
2019-06-15 10:44:22 -04:00
KillzXGaming
a8698a2ef4
Add LZARC support and a few random fixes.
2019-06-14 17:23:02 -04:00
KillzXGaming
0c11a29e03
Add MKAGPDX PAC support
2019-06-13 17:31:35 -04:00
KillzXGaming
0384191687
Fix file name for tphd table
2019-06-12 17:41:03 -04:00
KillzXGaming
376657825c
Dispose reader streams for file tables once finsihed
2019-06-12 17:40:15 -04:00
KillzXGaming
ef1550facc
Save the file first incase the table fails
2019-06-12 17:28:06 -04:00
KillzXGaming
4045581579
Fix any more issues with tphd file table
2019-06-11 21:20:50 -04:00
KillzXGaming
749ab4e150
Fix error
2019-06-11 21:10:23 -04:00
KillzXGaming
0b87737eac
Now twilight princess file table works
2019-06-11 20:59:53 -04:00
KillzXGaming
35f547e9a7
Nearly working now
2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876
Progress on twilight princess hd file table
2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3
More RSTB fixes
2019-06-11 18:05:07 -04:00
KillzXGaming
01344bdf68
Adjust save notification to be what it was before until newer one is more polished
2019-06-11 15:43:45 -04:00
KillzXGaming
41adcfffc1
Tons more RSTB progress (Note file in archives don't work yet)
2019-06-11 15:39:23 -04:00
KillzXGaming
e22005bbea
Start to impliment RSTB table.
2019-06-10 20:54:23 -04:00
KillzXGaming
7845840209
Some more fixes to magic checks
2019-06-01 10:23:06 -04:00
KillzXGaming
28d00d6a16
Add extension checks for gfpak
2019-06-01 09:49:33 -04:00
KillzXGaming
01ae391de6
Add NUSHDB shader file.
2019-05-31 19:08:55 -04:00
KillzXGaming
d1c32844d1
Fix skeleton issues. More archive improvement.
2019-05-29 14:24:24 -04:00
KillzXGaming
15a59166c5
Fix illegal chatacters for folder extracting
2019-05-28 17:13:01 -04:00
KillzXGaming
aa314095c7
Add a better method
2019-05-28 16:55:17 -04:00
KillzXGaming
be19e8e2e2
Add archive check for extracting files with illegal characters
2019-05-28 16:53:02 -04:00
KillzXGaming
6999a6debf
Add SP2 archive stuff
2019-05-28 16:11:40 -04:00
KillzXGaming
bccb8f3af4
Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash
2019-05-20 16:01:43 -04:00
KillzXGaming
ffdb042c3f
Improve zlib support. Add NXARC
2019-05-18 10:06:09 -04:00
KillzXGaming
cd57a856fc
Add improvements from yesterday.
...
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
f2439f2fdc
More image editor improvements
...
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
67d1b6920a
Some improvements from yesterday. Start to improve uv editor.
...
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
7e855caa47
Start to save bffnt back. Not finished yet
2019-05-12 13:02:39 -04:00
KillzXGaming
6f1a8ab816
Add all the working BCRES stuff.
2019-05-09 14:49:11 -04:00
KillzXGaming
e744b3de26
Prepare some archive format rework
2019-05-08 16:28:04 -04:00
KillzXGaming
017c1ab1e3
More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
2019-05-04 12:03:07 -04:00
KillzXGaming
4bc037e681
Fix files not compressing even if the dialog is okayed.
2019-05-03 21:08:29 -04:00
KillzXGaming
6d13637654
Save GRTF section properly for switch ptcl
2019-05-01 19:45:50 -04:00
KillzXGaming
79c2d3b384
Load and save the decompressed file size table.
2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667
Store the compressed and decompressed sizes
2019-05-01 18:08:09 -04:00
KillzXGaming
fd4e3f4853
Add GTX editing/saving back.
2019-05-01 15:38:14 -04:00
KillzXGaming
9b1d36666b
Add option to clear LOD meshes
2019-04-30 21:15:56 -04:00
KillzXGaming
18d891e1a0
Add support for .z zlibbed files
2019-04-30 19:38:39 -04:00
KillzXGaming
f2c50f7dd7
Simpify BNTX deswizzling and start to do XTX saving.
2019-04-30 15:25:42 -04:00
KillzXGaming
74973a24bb
Add more fixes and improvements
2019-04-22 17:52:21 -04:00
KillzXGaming
7bea95b199
Update to the latest opengl framework and more bug fixes
2019-04-05 19:47:21 -04:00