Commit graph

862 commits

Author SHA1 Message Date
KillzXGaming
2a62ad98ab Some fixes.
Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
KillzXGaming
1f37e182b5 Some cleanup. Start on gfbanm parsing 2019-11-17 20:52:03 -05:00
KillzXGaming
39d2307cd3 Some fixes.
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
9c5185bbde DAE : Improve bone detection on importing and fix default bone index. 2019-11-16 18:55:08 -05:00
KillzXGaming
2a330a3c20 DAE : Fix assigning materials to meshes without a controller. 2019-11-16 18:02:01 -05:00
KillzXGaming
2030582de2 DAE : Add better check for valid material index 2019-11-16 16:54:15 -05:00
KillzXGaming
7ebcb88342 Improve exporting all models for LM3 2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150 Fix typos 2019-11-16 16:41:16 -05:00
KillzXGaming
181afe6b02 DAE : Add progressbar and dialog confirmation for new exporter. 2019-11-16 16:27:57 -05:00
KillzXGaming
317e4f7367 Try to support cmb rigging 2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664 DAE : Remove spaces in attribute IDs. 2019-11-16 15:34:25 -05:00
KillzXGaming
7d4ef5adde Add option to collapse and expand any tree node type 2019-11-16 15:14:10 -05:00
KillzXGaming
25c2abfd9b Set a default vertex skin count to prevent issues with DAE exporting 2019-11-16 14:54:28 -05:00
KillzXGaming
76ff237935 Convert triangle strip primitive types for DAE. 2019-11-16 14:08:27 -05:00
KillzXGaming
e7246fb79f Fix DAE export if no skeleton is used 2019-11-16 13:48:06 -05:00
KillzXGaming
13933911cb Properly fix DAEs with zero weights 2019-11-16 13:03:24 -05:00
KillzXGaming
134a21bab0 Fix DAE decimal seperators on different languages 2019-11-16 11:03:11 -05:00
KillzXGaming
69e45dcead Try to fix file excluding 2019-11-16 10:35:29 -05:00
KillzXGaming
2f59e3dc05 Try to fix build again 2019-11-16 10:17:09 -05:00
KillzXGaming
1e4e32366e Fix build issues 2019-11-16 10:06:26 -05:00
KillzXGaming
168cd8c5ca More DAE fixes.
Fix the vertex skin groups so only rigged bones appear per mesh.
Fixed possible uv channel issue.
Possibly fixed skinning issues.
2019-11-16 09:56:47 -05:00
KillzXGaming
bb23dbb3d7 Update bfres lib 2019-11-16 08:59:28 -05:00
KillzXGaming
2d217b6b94 Add option to use previous exporter incase something breaks 2019-11-16 08:58:10 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
8fdd61253a Fix build errors 2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e Fix bones that parent no children on dae export 2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5 A few fixes.
Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
ed4ef23eb7 Fix actor renaming for odyssey 2019-11-10 16:37:21 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
4eb5ee8d37 Add additional batch export settings 2019-11-10 13:00:20 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
c3e070d981 Improve zlib decompression to support varied positions 2019-11-10 11:14:09 -05:00
KillzXGaming
c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
622011d025 Try to fix build errors 2019-11-09 17:36:52 -05:00
KillzXGaming
0435f651e1 Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
KillzXGaming
28e0edb8ad Prevent failed images from loading in opengl 2019-11-05 17:32:39 -05:00
KillzXGaming
30d4a538f1 A few more fixes and additions.
Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
KillzXGaming
1472c4e112 Exporting adjustment for faces to prevent errors 2019-11-02 19:14:22 -04:00
KillzXGaming
f5605f6878 LM3 fixes. and improvements.
Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
544a30639b Add support for Luigi's Mansion 3 Models 2019-10-30 17:43:26 -04:00
KillzXGaming
8939687f6a Update files.
Load vertex positions for layouts in rectangle class. This will be used for proper rotation adjusting.
Add latest muunt editor files.
Add somewhat functional mk8 camera bin editor. Points can be moved around. The map orientation determines the position of the icons to map over the model.
Fix window content UV map for layouts.
Add 2D KCL renderer for top down KCL preview for both muunt and camera editors.
2019-10-26 20:28:56 -04:00
KillzXGaming
1ed76ac2ac Fix compression notification for .szs files if not compressed. 2019-10-24 17:29:56 -04:00
KillzXGaming
e4654f8dff Add support for exporting gamma correction if enabled 2019-10-20 20:37:37 -04:00
KillzXGaming
a8016a2868 Improve load times significantly for layout files.
Shaders are now compiled only once and load statically instead of being per material.
2019-10-20 19:30:58 -04:00
KillzXGaming
0da677980f Handle all rotations from matrix in shaders so they render accurate. 2019-10-20 16:41:58 -04:00
KillzXGaming
2205174ffe Fix visibilty anim groups for layout animations 2019-10-20 15:26:25 -04:00
KillzXGaming
871fc44178 More additions.
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc.
Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
2019-10-20 12:57:48 -04:00
KillzXGaming
4bea7a22f7 More theme tweaks for white theme 2019-10-19 20:59:34 -04:00
KillzXGaming
7e736fd4c1 Adjust timeline for white theme 2019-10-19 20:47:25 -04:00