Commit graph

1055 commits

Author SHA1 Message Date
KillzXGaming
8f35052887 If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used 2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc Make placeholder textures optional on import 2019-05-14 20:27:14 -04:00
KillzXGaming
9d1d7fd7b2 Force string extension on batch to remove empty spaces for extensions 2019-05-14 20:02:48 -04:00
KillzXGaming
82f1f54e16 Add toggle between diffuse and specular cube map skybox 2019-05-14 19:15:52 -04:00
KillzXGaming
5c91e66c08 Adjust bone size for botw automatically based on shader name 2019-05-14 18:51:57 -04:00
KillzXGaming
2211d3d352 Convert a few compressed types for cubemaps to decode 2019-05-14 18:37:44 -04:00
KillzXGaming
d3644a8a58 Display file name for cubemap files without path 2019-05-14 18:25:05 -04:00
KillzXGaming
5160d0f688 More fixes with cubemaps and skybox rendering 2019-05-14 18:21:38 -04:00
KillzXGaming
828e3ee2d1 Fix click events for path settings 2019-05-14 18:12:00 -04:00
KillzXGaming
6c8fac8bc1 Add and load custom pbr diffuse and specular cube maps 2019-05-14 18:09:49 -04:00
KillzXGaming
b1e32dbb48 Disable check 2019-05-14 18:00:16 -04:00
KillzXGaming
145912ebea Add PBR settings for later custom cubemap viewing 2019-05-14 17:47:57 -04:00
KillzXGaming
c367e345a3 Fix image editor orientation setting 2019-05-14 17:11:48 -04:00
KillzXGaming
9d307b08a2 Adjust mdi windows to window by default 2019-05-14 15:34:28 -04:00
KillzXGaming
da0bc4b432 Skip the hash check for updating as it isn't wanting to work yet 2019-05-14 15:17:41 -04:00
KillzXGaming
f2439f2fdc More image editor improvements
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
55702ff401 More updater fixes 2019-05-13 21:36:51 -04:00
KillzXGaming
f590b9d834 Improve updater 2019-05-13 21:21:51 -04:00
KillzXGaming
a043f96b11 Fix appveyor errors 2019-05-13 21:02:05 -04:00
KillzXGaming
7cc5517dc7 Try to kill off program being open on update to fix deleting 2019-05-13 20:59:37 -04:00
KillzXGaming
231fba9bdd Fix more dumb mistakes 2019-05-13 20:35:19 -04:00
KillzXGaming
13ea4aa130 Add normals color to presets for the fill color option 2019-05-13 20:29:35 -04:00
KillzXGaming
5351a22f18 Fix mistake 2019-05-13 20:22:04 -04:00
KillzXGaming
b4fde67c82 More improvements. Add option to fill image with color. 2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349 Remove some unused stuff 2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f Fix orientation cube texture conflict finally! 2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b Generate min and max value for FMDL for camera centering later 2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
d1d9619dcb Another saving fix as texture ref count won't save right for v3.4.0.1 2019-05-12 18:56:32 -04:00
KillzXGaming
ef562754b7 A few more library fixes 2019-05-12 18:44:43 -04:00
KillzXGaming
111f5c1a9e Fix texture pattern animation saving on v3.4.0.1 bfres 2019-05-12 18:38:33 -04:00
KillzXGaming
a1273c86dc Fix color for unused param colors 2019-05-12 18:20:00 -04:00
KillzXGaming
b71468c6b5 Improve param colors 2019-05-12 18:17:59 -04:00
KillzXGaming
29ad8dee78 Some adjusments. Add option to hide all fmdls with rightclicking folder 2019-05-12 18:10:33 -04:00
KillzXGaming
a8632d7112 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-05-12 16:54:45 -04:00
KillzXGaming
c11ebce612 Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
KillzXGaming
d29cf95cb3
Update README.md 2019-05-12 14:56:47 -04:00
KillzXGaming
459bd5d247 Add supported format list for bffnt 2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47 Start to save bffnt back. Not finished yet 2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a Fix BFFNT with mulltiple images 2019-05-12 12:17:57 -04:00
KillzXGaming
f62ad21e7d Improve material param list to support higher param color values than 1 2019-05-12 12:06:54 -04:00
KillzXGaming
83b2f69fb0 Update render info and user data lists for bfres properly 2019-05-12 12:00:50 -04:00
KillzXGaming
bddb4f1f02 Update the object in options editor to show the edited value 2019-05-12 11:53:43 -04:00
KillzXGaming
078c841190 Fix shader options not editng or saving back 2019-05-12 11:52:36 -04:00
KillzXGaming
5c605ead3f Fix dialog to remove sampler/attribute inputs 2019-05-12 11:34:09 -04:00
KillzXGaming
0b2dd29bae Fix sampler saving and lod options for wii u samplers 2019-05-12 11:26:05 -04:00
KillzXGaming
a2d23b0d43 Fix input order 2019-05-12 10:52:47 -04:00
KillzXGaming
47d79b812e Fix sampler/attribute input editor 2019-05-12 10:46:41 -04:00
KillzXGaming
d8f77fff9f Fix vertex color setting to display in bcres 2019-05-11 22:13:32 -04:00
KillzXGaming
69f25781a1 Load bcres editor on node select 2019-05-11 22:05:18 -04:00