Commit graph

317 commits

Author SHA1 Message Date
KillzXGaming
f5ca10d4b2 Add support for vibs vibration archives 2019-09-22 13:18:05 -04:00
KillzXGaming
8ed6a79b61 Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
KillzXGaming
e982344d84 Add switch key selector and support loading exefs in nca files 2019-09-22 11:43:23 -04:00
KillzXGaming
4de418dc3b Adjust offset with shader binary loading 2019-09-21 21:25:20 -04:00
KillzXGaming
eba9adaa4d Quick fix for material animations not saving properly if invalid types detected 2019-09-21 17:43:29 -04:00
KillzXGaming
7502dc9326 KCL and MSBT fixes 2019-09-20 21:37:55 -04:00
KillzXGaming
c47d9bc2bc Fix bfres shape flags, msbt text fixes, and extracting archive fixes 2019-09-19 20:11:21 -04:00
KillzXGaming
314d1e7c20 Some layout editor improvments.
Convert white colors to srgb for more accurate colors.
Fix displaying bflims with using bc4 alpha and no alpha.
Preview alpha theshhold for color blending.
Fix window pane alpha if frame vertex colors are disabled.
2019-09-19 18:02:10 -04:00
KillzXGaming
6ec78fa2c5 More layout rendering fixes 2019-09-18 20:50:52 -04:00
KillzXGaming
0f19107dd2 More layout editor improvements
Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
3f142c4e81 Add ASTC support for XTX 2019-09-18 17:43:17 -04:00
KillzXGaming
36a09eafdd Zlib fixes 2019-09-18 17:02:25 -04:00
KillzXGaming
4b83f9f17c Fix build errors 2019-09-17 19:30:07 -04:00
KillzXGaming
4133289486 More compression fixes 2019-09-17 17:42:39 -04:00
KillzXGaming
84c81fec96 Add in game render preview setting 2019-09-16 21:02:00 -04:00
KillzXGaming
902bfc4d98 Fix rendering horizontal windows no content 2019-09-16 20:32:33 -04:00
KillzXGaming
7677822665 Few more quick rendering fixes 2019-09-16 20:13:07 -04:00
KillzXGaming
1198e3de6d More layout editor improvements.
Fixed texture coordinate transformations from materials.
Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported.
Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags.
Fix bflim editor issues with filling contents.
2019-09-16 19:56:41 -04:00
KillzXGaming
585845ae2d Improve tvol support 2019-09-15 19:40:50 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
4d72a725c5 Improve archives for FE3H.
Can be opened within an archive like an NSP.
Will work properly on the existing data0/data1.bin names
2019-09-15 16:01:50 -04:00
KillzXGaming
3bfbafbada Fix texture animation playback flickering 2019-09-14 20:11:08 -04:00
KillzXGaming
435fda17f1 Add support for custom block height log for WTB textures 2019-09-13 19:42:16 -04:00
KillzXGaming
891e5e0bc3 Allow loading custom fonts for msbt.
Note bffnt is not loadable for this yet because idk how to create fonts from bitmaps yet for the text editor.
2019-09-12 21:26:11 -04:00
KillzXGaming
90e7853412 Kcl library fixes 2019-09-12 21:09:39 -04:00
KillzXGaming
d350821e27 Preview BFTTF fonts 2019-09-12 19:57:24 -04:00
KillzXGaming
8372179173 Support negative start frames for bflan 2019-09-12 19:34:12 -04:00
KillzXGaming
c38ae37562 Finish bflan saving and more editor improvements. 2019-09-12 18:52:47 -04:00
KillzXGaming
02240902ef Quick fix for kcl 2019-09-11 21:04:32 -04:00
KillzXGaming
149cae5a0c Add proper panel toggle by type. 2019-09-11 19:52:57 -04:00
KillzXGaming
0a5b673d35 Adjust how window panes load frame sizes to prevent divide zero errors. 2019-09-11 19:42:01 -04:00
KillzXGaming
f8d8d0ea30 Bflyt loading fixes 2019-09-11 19:23:17 -04:00
KillzXGaming
6fdafddfdc Add support for previewing bffnt with text.
Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
82761a6120 bflan saving progress 2019-09-10 21:25:30 -04:00
KillzXGaming
674917f326 Bflan fixes 2019-09-10 21:04:39 -04:00
KillzXGaming
52bb137db5 Support previewing cubemaps for WTB 2019-09-10 19:00:57 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
0a3fada53a Fix U8 archive not loading all nodes 2019-09-10 18:04:38 -04:00
KillzXGaming
636d294454 Update WTB support 2019-09-10 17:54:10 -04:00
KillzXGaming
1c065e9c27 More uv fixes 2019-09-09 18:56:35 -04:00
KillzXGaming
f72b855c1a Bflyt fixes to UVs. 2019-09-09 18:37:33 -04:00
KillzXGaming
9180a6cc75 BCLYT fixes 2019-09-08 21:05:51 -04:00
KillzXGaming
b05b526f3f Load BRLYT and BCLYT picture panes and bound boxes 2019-09-08 20:47:19 -04:00
KillzXGaming
aa374d6241 Check archives in the folder the file is for layout parts 2019-09-08 18:47:28 -04:00
KillzXGaming
c960404f42 Fix build errors one more time 2019-09-08 17:45:57 -04:00
KillzXGaming
ffb41778c3 Try to fix build again 2019-09-08 17:08:09 -04:00
KillzXGaming
9dc4aeccc5 Fix build errors please 2019-09-08 17:03:00 -04:00
KillzXGaming
ed78d46545 Tons more bflyt improvements
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.
2019-09-08 15:15:42 -04:00
KillzXGaming
4e63b2f5a4 Some fixes
Fixed some byaml editor issues with applying changes.
Fixed some editors updating within iarchives if files are switched.
Fixed l8 textures displaying wrong.
2019-09-07 21:16:16 -04:00
KillzXGaming
a0e680e626 Alot of layout editor improvements
- Parent origins are now properly applied. Origin values are also correct (were previously being done wrong).
- Rotations on X and Y axis now work correctly.
- Selection shows a proper bounding if the rotation is rotated on the X or Y axis.
- Perspective and orthographic modes can be toggled be
tween in the layout editor.
Alpha influence is applied properly to picture boxes.
Adjustments to bflim loading, so it can load textures without an extension.
2019-09-06 19:12:39 -04:00