KillzXGaming
19852762c6
Fix incorrect skeleton scaling and rotations from applying in editor
2019-04-07 12:52:06 -04:00
KillzXGaming
be829619a2
Some fixes.
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Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
2019-04-07 12:26:43 -04:00
KillzXGaming
8d9c78cdc9
Fix path getting for proper hiding
2019-04-06 21:45:25 -04:00
KillzXGaming
dd4f352082
Add more paths
2019-04-06 21:30:25 -04:00
KillzXGaming
a0b28dc7ae
More improvements
2019-04-06 20:34:12 -04:00
KillzXGaming
47dee0ea3d
More course muunt stuff
2019-04-06 20:16:41 -04:00
KillzXGaming
f4189a9e39
Cleanup muunt editor
2019-04-06 19:11:59 -04:00
KillzXGaming
c6798a95ba
Fix errors
2019-04-06 18:35:03 -04:00
KillzXGaming
c173edd611
Fix sub files issues
2019-04-06 18:30:22 -04:00
KillzXGaming
4865ca1a8f
Rename GTX class to GX2
2019-04-06 15:58:20 -04:00
KillzXGaming
fba66217d1
Some encoding fixes to GTX
2019-04-06 15:52:09 -04:00
KillzXGaming
3bccc3ca5e
Add enemy paths to muunt editor
2019-04-06 15:13:55 -04:00
KillzXGaming
9c28afdfe2
Apply path moving to node data so it saves back
2019-04-06 13:46:35 -04:00
KillzXGaming
c7851c8d16
Load lap path properties on select
2019-04-06 13:29:42 -04:00
KillzXGaming
37a34b8ef5
Fix renderable object in course muunt editor to be movable
2019-04-06 13:07:23 -04:00
KillzXGaming
5a75f0889a
Fix Tex2 replacing
2019-04-06 12:24:21 -04:00
KillzXGaming
04eee5913c
Add mip swizzle value from tex2 to deswizzle
2019-04-06 11:58:21 -04:00
KillzXGaming
2f4b03a454
Fix tex2 files from loading mips in image editor
2019-04-06 11:53:39 -04:00
KillzXGaming
ea099ee2dd
More fixes and try to load depth data
2019-04-06 11:37:50 -04:00
KillzXGaming
5837fbe5d6
Update tiling for gx2 swizzling
2019-04-06 10:22:02 -04:00
KillzXGaming
7680baa375
More accurate gtx tiling for mips
2019-04-05 21:29:34 -04:00
KillzXGaming
62cbad92dd
Add actor file renamer for SZS files in odyssey
2019-04-05 21:10:57 -04:00
KillzXGaming
f8a754058a
Set model matrix to fix some transform issues
2019-04-05 19:52:59 -04:00
KillzXGaming
7bea95b199
Update to the latest opengl framework and more bug fixes
2019-04-05 19:47:21 -04:00
KillzXGaming
edb5c230ca
Add textures to later ptcl versions
2019-04-03 21:57:34 -04:00
KillzXGaming
1d99b14bfe
More fixes
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Fixed timeline issues
KCL now has presets for games. This will fix crashing in Splatoon, MK9, and many more games
2019-04-03 21:03:01 -04:00
KillzXGaming
08370b8d1d
Remove the thing
2019-04-03 14:45:26 -04:00
KillzXGaming
67864cd64f
Fix assimp issues please and add lock check for settings current frame
2019-04-01 18:14:13 -04:00
KillzXGaming
325f1e25f6
Add basic file removale. Will be improved later
2019-04-01 16:19:07 -04:00
KillzXGaming
dba119ba6e
Add BNTX node for bffnt sheets
2019-04-01 15:16:07 -04:00
KillzXGaming
7bd00f6de7
Fix dae rigging for good now
2019-04-01 15:04:16 -04:00
KillzXGaming
decd83c487
More timeline fixes
2019-03-31 18:23:41 -04:00
KillzXGaming
0c5d53ae61
Fix bone transforms and names from parent skeleton generated by blender
2019-03-31 17:43:19 -04:00
KillzXGaming
b87cc40857
Fix hash only sarcs from saving
2019-03-31 17:06:12 -04:00
KillzXGaming
9e44973f72
Cleanup dll mess
2019-03-31 16:22:01 -04:00
KillzXGaming
d8e335f8c0
Copy direct tex folders properly
2019-03-31 15:58:04 -04:00
KillzXGaming
a773074933
Fix appveyor issues
2019-03-31 15:29:36 -04:00
KillzXGaming
3a10c4cf43
More timeline fixes
2019-03-31 14:28:00 -04:00
KillzXGaming
9c439f099d
Massive speed improvement to bfres saving with animations + bug fixes
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Fixed bfres from taking too long to save with 100s or even 1000s of animations. From 30 - 70 minutes, to over 8- 20 seconds!
Fixed weights and buffers not importing properly.
Fixed byaml editor's dialog buttons improperly placed on resize.
2019-03-30 21:54:19 -04:00
KillzXGaming
db13c0d8b7
Check determinant to prevent singular matrix issue
2019-03-30 17:12:08 -04:00
KillzXGaming
ea00287462
Fix dds exporting for DX10 textures
2019-03-30 16:40:44 -04:00
KillzXGaming
d384a5f8ba
Fix it again. This time it works properly
2019-03-30 16:02:30 -04:00
KillzXGaming
46b9587908
Update container list for texture loader
2019-03-30 14:55:04 -04:00
KillzXGaming
48c7477467
Increase opening bfres with animations significantly!
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Load context menus for FSKA only when expanded .
2019-03-30 14:40:46 -04:00
KillzXGaming
9be1d645f0
Fix crash when scrolling through 100s of textures in importer
2019-03-30 13:21:01 -04:00
KillzXGaming
70f1f971d9
More fixes to timleline
2019-03-30 12:26:38 -04:00
KillzXGaming
525d6d0b27
Use generic format from DDS for converting formats instead.
2019-03-30 11:24:52 -04:00
KillzXGaming
2ee73e7857
Add new timeline by JuPaHe64
2019-03-30 11:18:15 -04:00
KillzXGaming
3d63151626
Port temporary SMD animation export code from forge for testing
2019-03-29 21:57:31 -04:00
KillzXGaming
240cc5f0b3
Apply the kcl viewport to work better with bfres
2019-03-29 21:05:53 -04:00