Commit graph

332 commits

Author SHA1 Message Date
KillzXGaming
145912ebea Add PBR settings for later custom cubemap viewing 2019-05-14 17:47:57 -04:00
KillzXGaming
c367e345a3 Fix image editor orientation setting 2019-05-14 17:11:48 -04:00
KillzXGaming
f2439f2fdc More image editor improvements
Array textures can be exported to DDS.
Specific channels can be edited.
Uncompressed formats for dds greatly improved.
Array textures can be exported from non dds formats as multiple images.
2019-05-14 15:12:26 -04:00
KillzXGaming
55702ff401 More updater fixes 2019-05-13 21:36:51 -04:00
KillzXGaming
f590b9d834 Improve updater 2019-05-13 21:21:51 -04:00
KillzXGaming
7cc5517dc7 Try to kill off program being open on update to fix deleting 2019-05-13 20:59:37 -04:00
KillzXGaming
231fba9bdd Fix more dumb mistakes 2019-05-13 20:35:19 -04:00
KillzXGaming
13ea4aa130 Add normals color to presets for the fill color option 2019-05-13 20:29:35 -04:00
KillzXGaming
b4fde67c82 More improvements. Add option to fill image with color. 2019-05-13 20:20:26 -04:00
KillzXGaming
b1140e0349 Remove some unused stuff 2019-05-13 18:36:14 -04:00
KillzXGaming
713370881f Fix orientation cube texture conflict finally! 2019-05-13 17:17:36 -04:00
KillzXGaming
e3f720289b Generate min and max value for FMDL for camera centering later 2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
29ad8dee78 Some adjusments. Add option to hide all fmdls with rightclicking folder 2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612 Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
KillzXGaming
459bd5d247 Add supported format list for bffnt 2019-05-12 13:09:08 -04:00
KillzXGaming
7e855caa47 Start to save bffnt back. Not finished yet 2019-05-12 13:02:39 -04:00
KillzXGaming
617eafb99a Fix BFFNT with mulltiple images 2019-05-12 12:17:57 -04:00
KillzXGaming
f62ad21e7d Improve material param list to support higher param color values than 1 2019-05-12 12:06:54 -04:00
KillzXGaming
078c841190 Fix shader options not editng or saving back 2019-05-12 11:52:36 -04:00
KillzXGaming
0b2dd29bae Fix sampler saving and lod options for wii u samplers 2019-05-12 11:26:05 -04:00
KillzXGaming
47d79b812e Fix sampler/attribute input editor 2019-05-12 10:46:41 -04:00
KillzXGaming
d90e852e5e Fix material editor for bfres 2019-05-11 21:58:23 -04:00
KillzXGaming
7779e8cce4 Display bone weights on select for bcres properly 2019-05-11 21:41:32 -04:00
KillzXGaming
3b445272db Load bone weights and indices properly for bcres 2019-05-11 21:17:49 -04:00
KillzXGaming
059b406128 Update generic archive class with node wrapper and conversion 2019-05-11 20:51:23 -04:00
KillzXGaming
3c4d6a51a4 Support wrap and filters for bcres texture maps. 2019-05-11 20:05:27 -04:00
KillzXGaming
9714556c3b Fix ligting for bcres 2019-05-11 16:25:27 -04:00
KillzXGaming
ba6790abf5 Draw bcres and add more improvements 2019-05-11 16:11:27 -04:00
KillzXGaming
67d17a5a11 Improve bcres editor. Start to add drawing 2019-05-11 13:10:39 -04:00
KillzXGaming
7f35cce88f Add proper boen rename check 2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da Add more aamp hashes 2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9 More adjustments ot prevent crash issues 2019-05-11 12:09:06 -04:00
KillzXGaming
3c32da00a2 More fixes with switch bones 2019-05-11 11:48:54 -04:00
KillzXGaming
53e64e1288 Calculate rigid indices accurately 2019-05-11 11:26:54 -04:00
KillzXGaming
00362747fc Fix string entries not converting to yaml 2019-05-11 10:29:58 -04:00
KillzXGaming
9574432edc Support quat types for aamp 2019-05-11 10:23:41 -04:00
KillzXGaming
d4419ec67a More fixes 2019-05-09 16:14:42 -04:00
KillzXGaming
b897c22732 Load materials 2019-05-09 16:08:45 -04:00
KillzXGaming
880e48f35d Add more editors 2019-05-09 16:05:17 -04:00
KillzXGaming
d56e49f924 Clean up 2019-05-09 15:43:20 -04:00
KillzXGaming
2eab9c2532 Load mip maps for bcres properly 2019-05-09 15:41:41 -04:00
KillzXGaming
ff967bf0c3 Update some files 2019-05-09 14:59:06 -04:00
KillzXGaming
fe7d2e2e60 Some fixes to image editor with the zoom settings 2019-05-08 18:17:11 -04:00
KillzXGaming
b67de2ae9f Fix wii u bfres rebuilding 2019-05-08 17:30:29 -04:00
KillzXGaming
f372373cdc Add file types for all file formats 2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26 Prepare some archive format rework 2019-05-08 16:28:04 -04:00
KillzXGaming
f1e4124066 More fixes for bone transforms 2019-05-07 21:55:24 -04:00
KillzXGaming
f86cb89716 Try to fix quat and euler settings for bones 2019-05-07 21:43:38 -04:00
KillzXGaming
d33882b029 Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
2019-05-07 21:07:58 -04:00