Commit graph

4 commits

Author SHA1 Message Date
KillzXGaming
f5c6797023 Add the option to reset UV transforms for GFBMDL imports 2019-12-29 16:11:07 -05:00
KillzXGaming
0a10f27787 Improve bounding box calculating for gfbmdl 2019-12-14 15:41:39 -05:00
KillzXGaming
6c0bc069d9 GFBMDL : Add the option to auto generate vertex colors as normals. 2019-12-14 14:27:12 -05:00
KillzXGaming
e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00