KillzXGaming
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0c5a43aab0
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Export tex1 properly even without tex2
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2019-05-11 18:26:18 -04:00 |
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KillzXGaming
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032e09d5a6
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Load textures in viewport for bcres
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2019-05-11 18:17:35 -04:00 |
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KillzXGaming
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59adf0f60e
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Adjust blank names
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2019-05-11 16:19:39 -04:00 |
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KillzXGaming
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ba6790abf5
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Draw bcres and add more improvements
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2019-05-11 16:11:27 -04:00 |
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KillzXGaming
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67d17a5a11
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Improve bcres editor. Start to add drawing
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2019-05-11 13:10:39 -04:00 |
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KillzXGaming
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7f35cce88f
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Add proper boen rename check
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2019-05-11 12:38:24 -04:00 |
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KillzXGaming
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7632cc10da
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Add more aamp hashes
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2019-05-11 12:31:50 -04:00 |
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KillzXGaming
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c648a78de9
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More adjustments ot prevent crash issues
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2019-05-11 12:09:06 -04:00 |
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KillzXGaming
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8768f23c4e
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Quick fix for switch bone indices
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2019-05-11 11:51:04 -04:00 |
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KillzXGaming
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3c32da00a2
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More fixes with switch bones
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2019-05-11 11:48:54 -04:00 |
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KillzXGaming
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cdc9f2d697
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Fix the bone index for rigid indices in the list
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2019-05-11 11:28:33 -04:00 |
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KillzXGaming
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53e64e1288
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Calculate rigid indices accurately
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2019-05-11 11:26:54 -04:00 |
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KillzXGaming
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5e50805a94
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Generate smooth/rigid index list. Add toggle for the types
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2019-05-10 21:08:10 -04:00 |
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KillzXGaming
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6c03f983c2
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Display multiple sheets
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2019-05-10 19:43:58 -04:00 |
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KillzXGaming
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c656416474
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Support multiple sheet blocks
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2019-05-10 19:39:00 -04:00 |
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KillzXGaming
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532600a0d9
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More fixes with bffnt
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2019-05-10 19:33:07 -04:00 |
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KillzXGaming
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6e02fbea4b
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Support Wii U BFFNT
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2019-05-10 19:26:45 -04:00 |
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KillzXGaming
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827e02892a
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Keep the same depend index for shader params (Fix WWHD crashing)
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2019-05-10 17:51:59 -04:00 |
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KillzXGaming
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d4419ec67a
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More fixes
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2019-05-09 16:14:42 -04:00 |
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KillzXGaming
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f48529590c
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load bcres parent
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2019-05-09 16:09:47 -04:00 |
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KillzXGaming
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b897c22732
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Load materials
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2019-05-09 16:08:45 -04:00 |
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KillzXGaming
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880e48f35d
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Add more editors
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2019-05-09 16:05:17 -04:00 |
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KillzXGaming
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d56e49f924
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Clean up
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2019-05-09 15:43:20 -04:00 |
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KillzXGaming
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2eab9c2532
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Load mip maps for bcres properly
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2019-05-09 15:41:41 -04:00 |
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KillzXGaming
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6f1a8ab816
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Add all the working BCRES stuff.
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2019-05-09 14:49:11 -04:00 |
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KillzXGaming
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a65486b7cf
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Load proper flags for wii u and not swtich
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2019-05-09 14:35:51 -04:00 |
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KillzXGaming
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df9ace9e0e
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Add bflim creation from image
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2019-05-09 14:31:19 -04:00 |
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KillzXGaming
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781bd585b3
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Set the default format setting only for non dds types to prevent errors with dds
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2019-05-09 14:25:52 -04:00 |
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KillzXGaming
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f372373cdc
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Add file types for all file formats
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2019-05-08 16:45:27 -04:00 |
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KillzXGaming
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e744b3de26
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Prepare some archive format rework
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2019-05-08 16:28:04 -04:00 |
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KillzXGaming
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d33882b029
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Bfres library fixes.
Fixed user data not relocating with proper padding.
Alignment for botw is handled a bit differently in attempt to keep the file sizes accurate
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2019-05-07 21:07:58 -04:00 |
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KillzXGaming
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4d91fdebc0
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One more fix
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2019-05-06 19:15:55 -04:00 |
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KillzXGaming
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de96b5ee82
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Fix empty texture check for ptcl
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2019-05-06 19:14:35 -04:00 |
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KillzXGaming
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bcd77f29ca
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Add support for old 3ds ptcl versions
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2019-05-06 19:13:16 -04:00 |
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KillzXGaming
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db39432a88
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Another fix for duped mesh names
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2019-05-06 17:35:41 -04:00 |
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KillzXGaming
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e160f4cdc1
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Fix dupe name checking on bones and shapes
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2019-05-06 17:32:26 -04:00 |
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KillzXGaming
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72579451b8
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Fix bone names on import and some import errors
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2019-05-06 17:19:07 -04:00 |
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KillzXGaming
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9005b9ee0f
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Load 3ds emitters and some fixes
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2019-05-05 20:50:15 -04:00 |
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KillzXGaming
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e3284f0a84
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More fixes with wii u bone importing and updating matricies for custom bones
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2019-05-05 18:16:41 -04:00 |
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KillzXGaming
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e50666be9e
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More fixes for local transform errors
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2019-05-05 17:36:44 -04:00 |
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KillzXGaming
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9c567dc89c
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Return original position if determinant is 0 for local transform.
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2019-05-05 17:32:32 -04:00 |
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KillzXGaming
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a9e7e03455
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More fixes
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2019-05-05 15:34:29 -04:00 |
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KillzXGaming
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44c051d447
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Optimize bone attribute formats based on skin count
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2019-05-05 13:37:36 -04:00 |
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KillzXGaming
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b6da2b236d
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Add image box control with zoom feature
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2019-05-05 12:31:44 -04:00 |
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KillzXGaming
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758e922183
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Cleanup and fixes
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2019-05-04 21:20:47 -04:00 |
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KillzXGaming
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85c5051b36
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Apply assimp matrix properly
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2019-05-04 20:40:37 -04:00 |
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KillzXGaming
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57c7795aaa
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Add more editor options for bflim
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2019-05-04 18:19:08 -04:00 |
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KillzXGaming
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52cddcac75
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Disable property change even on load to speed up image loading
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2019-05-04 16:48:45 -04:00 |
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KillzXGaming
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4fe9860945
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Check magic for checking 3ds ptcl
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2019-05-04 16:03:49 -04:00 |
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KillzXGaming
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686d6f809e
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Fix duplicate name check causing infinite loop
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2019-05-04 15:15:44 -04:00 |
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