Commit graph

41 commits

Author SHA1 Message Date
KillzXGaming
83a9ae7395 A few more bug fixes.
Reset menus when an image editor instance gets reloaded from bflim.
Parent check FMAA animation files.
2019-09-27 18:28:17 -04:00
KillzXGaming
7f8183ca2f Fix updating editors for animations that are imported 2019-09-27 18:22:33 -04:00
KillzXGaming
8ed6a79b61 Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
KillzXGaming
eba9adaa4d Quick fix for material animations not saving properly if invalid types detected 2019-09-21 17:43:29 -04:00
KillzXGaming
0f19107dd2 More layout editor improvements
Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
3bfbafbada Fix texture animation playback flickering 2019-09-14 20:11:08 -04:00
KillzXGaming
6076afa9d6 Update the editor properly if a material animation is replaced 2019-08-29 16:37:04 -04:00
KillzXGaming
47fc8b39cb Add latest bflyt progress and add some animation fixes 2019-08-29 15:45:32 -04:00
KillzXGaming
9c99e0fd3b More converter fixes. Conver the constants 2019-08-26 20:32:36 -04:00
KillzXGaming
2ce4ff14b9 Convert switch to wii u param anims and also convert yaml 2019-08-26 20:24:14 -04:00
KillzXGaming
4ea3e5967f Quick workaround, use floats for param yaml conversion 2019-08-26 19:49:44 -04:00
KillzXGaming
372f0b3c43 Export switch shader param data as yaml 2019-08-26 17:37:12 -04:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
71a7d06ad0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-08-25 20:49:24 -04:00
KillzXGaming
cea6f264cd Some swizzle pattern fixes (Also fixes bflim issues) 2019-08-25 20:46:19 -04:00
LockeExile
a8b96185ca resolve a few warnings 2019-08-25 13:08:32 -07:00
LockeExile
7fa31fdcd3 fix MapOriginalMaterials 2019-08-25 10:06:49 -07:00
KillzXGaming
a6c691bd82 Some shader and sampler fixes 2019-08-21 17:08:24 -04:00
KillzXGaming
87d9f002e1 Fix skeleton parent when a binary bone is imported 2019-08-17 16:11:55 -04:00
KillzXGaming
c1d30f40fc Add support for very old switch bfres and some ptcl color adjustments 2019-08-17 15:59:17 -04:00
KillzXGaming
00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
1ab2164339 Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
KillzXGaming
2340d6a7a4 Improve file removing from object editor 2019-07-31 20:11:10 -04:00
KillzXGaming
2df6d35d17 Add interface to not dispose data (for NSP, NCA, XCI, etc) 2019-07-31 19:33:45 -04:00
KillzXGaming
8afae95e2c Fix vertex increase from assimp's tans/bitans (calculate with ST) 2019-07-30 15:38:42 -04:00
KillzXGaming
c4ac54acd0 Default botw normal map blue component to always 1 if bc5 unorm 2019-07-29 18:55:06 -04:00
KillzXGaming
1d71983f1d Fix some skin count issues 2019-07-29 18:40:40 -04:00
KillzXGaming
3a7cd6cb4c Apply the same weight handling for all formats 2019-07-29 18:22:21 -04:00
KillzXGaming
857e34fce7 Fix Format_8 encoding for weights 2019-07-29 18:09:53 -04:00
KillzXGaming
f58efacbef Automatically generate GX2 mipoffsets if null or empty 2019-07-29 14:55:43 -04:00
KillzXGaming
ce85ad3835 Add GT1/G1T support 2019-07-28 21:58:28 -04:00
KillzXGaming
128045ecb5 Apply the ftex instace on converted texture pattern animations 2019-07-25 19:28:52 -04:00
KillzXGaming
d5b084e4e4 Fix reading frames for some animations on wii u bfres 2019-07-25 10:00:31 -04:00
KillzXGaming
131af671bf More LM2 archive improvements 2019-07-21 20:08:16 -04:00
KillzXGaming
ece27fd3f8 Fix downgrading bfres for wii u from new to very old versions 2019-07-20 14:38:33 -04:00
KillzXGaming
e5b57de5e8 Fix sorting bone weights with duplicate indices 2019-07-18 17:50:46 -04:00
KillzXGaming
1978197afb Fix assimp error for bones with indices and no weights 2019-07-16 18:41:05 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00