mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
Add bflyt file settings (endianness and version edits)
This commit is contained in:
parent
d5b9de852d
commit
fce999e1fb
10 changed files with 264 additions and 30 deletions
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@ -109,7 +109,6 @@ namespace FirstPlugin
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public void Load(Stream stream)
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{
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stream = CheckCompression(stream);
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stream.ExportToFile(FilePath + ".dec");
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using (var reader = new FileReader(stream))
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{
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@ -73,7 +73,7 @@ namespace LayoutBXLYT.Cafe
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#region Text Converter Interface
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public TextFileType TextFileType => TextFileType.Xml;
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public bool CanConvertBack => false;
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public bool CanConvertBack => true;
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public string ConvertToString()
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{
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@ -95,6 +95,8 @@ namespace LayoutBXLYT.Cafe
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public void ConvertFromString(string text)
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{
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header = FLYT.FromXml(text);
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header.FileInfo = this;
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}
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#endregion
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@ -228,19 +230,24 @@ namespace LayoutBXLYT.Cafe
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public class Header : BxlytHeader, IDisposable
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{
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private const string Magic = "FLYT";
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private ushort ByteOrderMark;
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private ushort HeaderSize;
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[Browsable(false)]
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public LYT1 LayoutInfo { get; set; }
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[Browsable(false)]
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public TXL1 TextureList { get; set; }
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[Browsable(false)]
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public MAT1 MaterialList { get; set; }
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[Browsable(false)]
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public FNL1 FontList { get; set; }
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[Browsable(false)]
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public CNT1 Container { get; set; }
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//As of now this should be empty but just for future proofing
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private List<SectionCommon> UnknownSections = new List<SectionCommon>();
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[Browsable(false)]
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public int TotalPaneCount()
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{
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int panes = GetPanes().Count;
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@ -248,16 +255,19 @@ namespace LayoutBXLYT.Cafe
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return panes + grpPanes;
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}
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[Browsable(false)]
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public override List<string> Textures
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{
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get { return TextureList.Textures; }
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}
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[Browsable(false)]
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public override Dictionary<string, STGenericTexture> GetTextures
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{
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get { return ((BFLYT)FileInfo).GetTextures(); }
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}
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[Browsable(false)]
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public List<PAN1> GetPanes()
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{
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List<PAN1> panes = new List<PAN1>();
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@ -265,6 +275,7 @@ namespace LayoutBXLYT.Cafe
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return panes;
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}
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[Browsable(false)]
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public List<GRP1> GetGroupPanes()
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{
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List<GRP1> panes = new List<GRP1>();
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@ -286,7 +297,7 @@ namespace LayoutBXLYT.Cafe
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GetGroupChildren(panes, (GRP1)pane);
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}
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public void Read(FileReader reader, BFLYT bflyt)
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public Header()
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{
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LayoutInfo = new LYT1();
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TextureList = new TXL1();
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@ -295,6 +306,20 @@ namespace LayoutBXLYT.Cafe
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RootPane = new PAN1();
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RootGroup = new GRP1();
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VersionMajor = 8;
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VersionMinor = 0;
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VersionMicro = 0;
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VersionMicro2 = 0;
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}
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public void Read(FileReader reader, BFLYT bflyt)
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{
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LayoutInfo = new LYT1();
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TextureList = new TXL1();
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MaterialList = new MAT1();
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FontList = new FNL1();
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RootPane = new PAN1();
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RootGroup = new GRP1();
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FileInfo = bflyt;
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reader.SetByteOrder(true);
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@ -303,6 +328,7 @@ namespace LayoutBXLYT.Cafe
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reader.CheckByteOrderMark(ByteOrderMark);
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HeaderSize = reader.ReadUInt16();
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Version = reader.ReadUInt32();
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SetVersionInfo();
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uint FileSize = reader.ReadUInt32();
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ushort sectionCount = reader.ReadUInt16();
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reader.ReadUInt16(); //Padding
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@ -1331,7 +1357,9 @@ namespace LayoutBXLYT.Cafe
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private BFLYT.Header ParentLayout;
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public PIC1() : base() {
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public PIC1(BFLYT.Header header) : base() {
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ParentLayout = header;
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ColorTopLeft = STColor8.White;
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ColorTopRight = STColor8.White;
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ColorBottomLeft = STColor8.White;
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@ -1474,7 +1502,23 @@ namespace LayoutBXLYT.Cafe
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public PAN1() : base()
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{
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Alpha = 255;
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PaneMagFlags = 0;
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Name = "";
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Translate = new Vector3F(0,0,0);
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Rotate = new Vector3F(0,0,0);
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Scale = new Vector2F(1,1);
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Width = 0;
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Height = 0;
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UserDataInfo = "";
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UserData = new UserData();
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originX = OriginX.Center;
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originY = OriginY.Center;
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ParentOriginX = OriginX.Center;
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ParentOriginY = OriginY.Center;
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InfluenceAlpha = false;
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Visible = true;
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}
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public PAN1(FileReader reader) : base()
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@ -1637,6 +1681,9 @@ namespace LayoutBXLYT.Cafe
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ParentLayout = header;
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Name = reader.ReadString(0x1C).Replace("\0", string.Empty);
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Name = Name.Replace("\x01", string.Empty);
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Name = Name.Replace("\x04", string.Empty);
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if (header.VersionMajor >= 8)
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{
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flags = reader.ReadUInt32();
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@ -235,55 +235,63 @@ namespace LayoutBXLYT
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public class BxlytHeader : IDisposable
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{
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[Browsable(false)]
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public string FileName
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{
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get { return FileInfo.FileName; }
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}
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[DisplayName("Use Big Endian"), CategoryAttribute("File Settings")]
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public bool IsBigEndian { get; set; }
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[Browsable(false)]
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internal IFileFormat FileInfo;
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[Browsable(false)]
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public BasePane RootPane { get; set; }
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[Browsable(false)]
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public BasePane RootGroup { get; set; }
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[Browsable(false)]
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public virtual Dictionary<string, STGenericTexture> GetTextures { get; }
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[Browsable(false)]
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public virtual List<string> Textures { get; }
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[Browsable(false)]
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internal uint Version;
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[DisplayName("Version"), CategoryAttribute("File Settings")]
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public string VersionFull
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{
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get
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{
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var major = Version >> 24;
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var minor = Version >> 16 & 0xFF;
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var micro = Version >> 8 & 0xFF;
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var micro2 = Version & 0xFF;
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return $"{major} {minor} {micro} {micro2}";
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return $"{VersionMajor},{VersionMinor},{VersionMicro},{VersionMicro2}";
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}
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}
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public uint VersionMajor
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[RefreshProperties(RefreshProperties.All)]
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public uint VersionMajor { get; set; }
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[RefreshProperties(RefreshProperties.All)]
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public uint VersionMinor { get; set; }
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[RefreshProperties(RefreshProperties.All)]
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public uint VersionMicro { get; set; }
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[RefreshProperties(RefreshProperties.All)]
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public uint VersionMicro2 { get; set; }
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internal void SetVersionInfo()
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{
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get { return Version >> 24; }
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VersionMajor = Version >> 24;
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VersionMinor = Version >> 16 & 0xFF;
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VersionMicro = Version >> 8 & 0xFF;
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VersionMicro2 = Version & 0xFF;
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}
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public uint VersionMinor
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internal uint SaveVersion()
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{
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get { return Version >> 16 & 0xFF; }
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}
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public uint VersionMicro
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{
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get { return Version >> 8 & 0xFF; }
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}
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public uint VersionMicro2
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{
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get { return Version & 0xFF; }
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return VersionMajor << 24 | VersionMinor << 16 | VersionMicro << 8 | VersionMicro2;
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}
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public void Dispose()
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@ -147,12 +147,16 @@ namespace LayoutBXLYT
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{
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if (e is TreeViewEventArgs) {
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var node = ((TreeViewEventArgs)e).Node;
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var pane = (BasePane)node.Tag;
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if (node.Tag is BasePane)
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{
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var pane = node.Tag as BasePane;
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LayoutProperties.LoadProperties(pane, OnProperyChanged);
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ActiveViewport.SelectedPanes.Add(pane);
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}
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else
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LayoutProperties.LoadProperties(node.Tag, OnProperyChanged);
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}
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}
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if (ActiveViewport != null)
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{
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@ -428,6 +432,7 @@ namespace LayoutBXLYT
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if (TextConverter == null)
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TextConverter = new LayoutTextDocked();
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TextConverter.Text = "Text Converter";
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TextConverter.TextCompiled += OnTextCompiled;
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TextConverter.LoadLayout((BFLYT)ActiveLayout.FileInfo);
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if (ActiveViewport != null)
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TextConverter.Show(ActiveViewport.Pane, DockAlignment.Bottom, 0.4);
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@ -444,6 +449,16 @@ namespace LayoutBXLYT
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}
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}
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private void OnTextCompiled(object sender, EventArgs e)
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{
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var layout = TextConverter.GetLayout();
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ActiveLayout = layout.header;
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ReloadEditors(layout.header);
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if (ActiveViewport != null)
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ActiveViewport.ResetLayout(ActiveLayout);
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}
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private void saveToolStripMenuItem_Click(object sender, EventArgs e)
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{
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if (ActiveLayout != null && ActiveLayout.FileInfo.CanSave)
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@ -47,6 +47,8 @@ namespace LayoutBXLYT
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treeView1.BeginUpdate();
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treeView1.Nodes.Clear();
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treeView1.Nodes.Add(new TreeNode("File Settings") {Tag = bxlyt });
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CreateQuickAccess(bxlyt);
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LoadPane(bxlyt.RootGroup);
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LoadPane(bxlyt.RootPane);
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@ -35,6 +35,11 @@ namespace LayoutBXLYT
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stPropertyGrid1.UpdateProperties();
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}
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public void LoadProperties(object prop, Action propChanged)
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{
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LoadPropertyTab("Properties", prop, propChanged);
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}
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public void LoadProperties(BasePane prop, Action propChanged)
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{
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LoadPropertyTab("Pane", prop, propChanged);
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@ -28,8 +28,16 @@
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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this.SuspendLayout();
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//
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// LayoutTextDocked
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(320, 292);
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this.Name = "LayoutTextDocked";
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this.ResumeLayout(false);
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}
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#endregion
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@ -14,6 +14,8 @@ namespace LayoutBXLYT
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{
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public partial class LayoutTextDocked : LayoutDocked
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{
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public EventHandler TextCompiled;
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TextEditor editor;
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public LayoutTextDocked()
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{
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@ -22,6 +24,13 @@ namespace LayoutBXLYT
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editor = new TextEditor();
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editor.Dock = DockStyle.Fill;
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Controls.Add(editor);
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TextCompiled += CompileLayout;
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}
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public BFLYT GetLayout()
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{
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return activeLayout;
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}
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public void Reset()
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@ -29,9 +38,24 @@ namespace LayoutBXLYT
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editor.FillEditor("");
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}
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private BFLYT activeLayout;
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public void LoadLayout(BFLYT bflyt)
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{
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activeLayout = bflyt;
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editor.AddContextMenu("Convert to BFLYT", TextCompiled);
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editor.FillEditor(bflyt.ConvertToString());
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}
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private void CompileLayout(object sender, EventArgs e)
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{
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try
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{
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activeLayout.ConvertFromString(editor.GetText());
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}
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catch (Exception ex)
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{
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STErrorDialog.Show("Failed to convert BFLYT! ", "Text Converter", ex.ToString());
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}
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}
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}
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}
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120
File_Format_Library/GUI/BFLYT/LayoutTextDocked.resx
Normal file
120
File_Format_Library/GUI/BFLYT/LayoutTextDocked.resx
Normal file
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
|
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
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<xsd:sequence>
|
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" use="required" type="xsd:string" />
|
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<xsd:attribute name="type" type="xsd:string" />
|
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<xsd:attribute name="mimetype" type="xsd:string" />
|
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<xsd:attribute ref="xml:space" />
|
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</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
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</xsd:element>
|
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<xsd:element name="data">
|
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<xsd:complexType>
|
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<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
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<xsd:attribute ref="xml:space" />
|
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</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
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<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
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</xsd:sequence>
|
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<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -34,6 +34,12 @@ namespace LayoutBXLYT
|
|||
|
||||
private Dictionary<string, STGenericTexture> Textures;
|
||||
|
||||
public void ResetLayout(BxlytHeader bxlyt)
|
||||
{
|
||||
LayoutFile = bxlyt;
|
||||
UpdateViewport();
|
||||
}
|
||||
|
||||
public LayoutViewer(BxlytHeader bxlyt, Dictionary<string, STGenericTexture> textures)
|
||||
{
|
||||
InitializeComponent();
|
||||
|
|
Loading…
Reference in a new issue