Add bflyt file settings (endianness and version edits)

This commit is contained in:
KillzXGaming 2019-09-04 14:10:17 -04:00
parent d5b9de852d
commit fce999e1fb
10 changed files with 264 additions and 30 deletions

View file

@ -109,7 +109,6 @@ namespace FirstPlugin
public void Load(Stream stream)
{
stream = CheckCompression(stream);
stream.ExportToFile(FilePath + ".dec");
using (var reader = new FileReader(stream))
{

View file

@ -73,7 +73,7 @@ namespace LayoutBXLYT.Cafe
#region Text Converter Interface
public TextFileType TextFileType => TextFileType.Xml;
public bool CanConvertBack => false;
public bool CanConvertBack => true;
public string ConvertToString()
{
@ -95,6 +95,8 @@ namespace LayoutBXLYT.Cafe
public void ConvertFromString(string text)
{
header = FLYT.FromXml(text);
header.FileInfo = this;
}
#endregion
@ -228,19 +230,24 @@ namespace LayoutBXLYT.Cafe
public class Header : BxlytHeader, IDisposable
{
private const string Magic = "FLYT";
private ushort ByteOrderMark;
private ushort HeaderSize;
[Browsable(false)]
public LYT1 LayoutInfo { get; set; }
[Browsable(false)]
public TXL1 TextureList { get; set; }
[Browsable(false)]
public MAT1 MaterialList { get; set; }
[Browsable(false)]
public FNL1 FontList { get; set; }
[Browsable(false)]
public CNT1 Container { get; set; }
//As of now this should be empty but just for future proofing
private List<SectionCommon> UnknownSections = new List<SectionCommon>();
[Browsable(false)]
public int TotalPaneCount()
{
int panes = GetPanes().Count;
@ -248,16 +255,19 @@ namespace LayoutBXLYT.Cafe
return panes + grpPanes;
}
[Browsable(false)]
public override List<string> Textures
{
get { return TextureList.Textures; }
}
[Browsable(false)]
public override Dictionary<string, STGenericTexture> GetTextures
{
get { return ((BFLYT)FileInfo).GetTextures(); }
}
[Browsable(false)]
public List<PAN1> GetPanes()
{
List<PAN1> panes = new List<PAN1>();
@ -265,6 +275,7 @@ namespace LayoutBXLYT.Cafe
return panes;
}
[Browsable(false)]
public List<GRP1> GetGroupPanes()
{
List<GRP1> panes = new List<GRP1>();
@ -286,7 +297,7 @@ namespace LayoutBXLYT.Cafe
GetGroupChildren(panes, (GRP1)pane);
}
public void Read(FileReader reader, BFLYT bflyt)
public Header()
{
LayoutInfo = new LYT1();
TextureList = new TXL1();
@ -295,6 +306,20 @@ namespace LayoutBXLYT.Cafe
RootPane = new PAN1();
RootGroup = new GRP1();
VersionMajor = 8;
VersionMinor = 0;
VersionMicro = 0;
VersionMicro2 = 0;
}
public void Read(FileReader reader, BFLYT bflyt)
{
LayoutInfo = new LYT1();
TextureList = new TXL1();
MaterialList = new MAT1();
FontList = new FNL1();
RootPane = new PAN1();
RootGroup = new GRP1();
FileInfo = bflyt;
reader.SetByteOrder(true);
@ -303,6 +328,7 @@ namespace LayoutBXLYT.Cafe
reader.CheckByteOrderMark(ByteOrderMark);
HeaderSize = reader.ReadUInt16();
Version = reader.ReadUInt32();
SetVersionInfo();
uint FileSize = reader.ReadUInt32();
ushort sectionCount = reader.ReadUInt16();
reader.ReadUInt16(); //Padding
@ -1331,7 +1357,9 @@ namespace LayoutBXLYT.Cafe
private BFLYT.Header ParentLayout;
public PIC1() : base() {
public PIC1(BFLYT.Header header) : base() {
ParentLayout = header;
ColorTopLeft = STColor8.White;
ColorTopRight = STColor8.White;
ColorBottomLeft = STColor8.White;
@ -1474,7 +1502,23 @@ namespace LayoutBXLYT.Cafe
public PAN1() : base()
{
Alpha = 255;
PaneMagFlags = 0;
Name = "";
Translate = new Vector3F(0,0,0);
Rotate = new Vector3F(0,0,0);
Scale = new Vector2F(1,1);
Width = 0;
Height = 0;
UserDataInfo = "";
UserData = new UserData();
originX = OriginX.Center;
originY = OriginY.Center;
ParentOriginX = OriginX.Center;
ParentOriginY = OriginY.Center;
InfluenceAlpha = false;
Visible = true;
}
public PAN1(FileReader reader) : base()
@ -1637,6 +1681,9 @@ namespace LayoutBXLYT.Cafe
ParentLayout = header;
Name = reader.ReadString(0x1C).Replace("\0", string.Empty);
Name = Name.Replace("\x01", string.Empty);
Name = Name.Replace("\x04", string.Empty);
if (header.VersionMajor >= 8)
{
flags = reader.ReadUInt32();

View file

@ -235,55 +235,63 @@ namespace LayoutBXLYT
public class BxlytHeader : IDisposable
{
[Browsable(false)]
public string FileName
{
get { return FileInfo.FileName; }
}
[DisplayName("Use Big Endian"), CategoryAttribute("File Settings")]
public bool IsBigEndian { get; set; }
[Browsable(false)]
internal IFileFormat FileInfo;
[Browsable(false)]
public BasePane RootPane { get; set; }
[Browsable(false)]
public BasePane RootGroup { get; set; }
[Browsable(false)]
public virtual Dictionary<string, STGenericTexture> GetTextures { get; }
[Browsable(false)]
public virtual List<string> Textures { get; }
[Browsable(false)]
internal uint Version;
[DisplayName("Version"), CategoryAttribute("File Settings")]
public string VersionFull
{
get
{
var major = Version >> 24;
var minor = Version >> 16 & 0xFF;
var micro = Version >> 8 & 0xFF;
var micro2 = Version & 0xFF;
return $"{major} {minor} {micro} {micro2}";
return $"{VersionMajor},{VersionMinor},{VersionMicro},{VersionMicro2}";
}
}
public uint VersionMajor
[RefreshProperties(RefreshProperties.All)]
public uint VersionMajor { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMinor { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMicro { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMicro2 { get; set; }
internal void SetVersionInfo()
{
get { return Version >> 24; }
VersionMajor = Version >> 24;
VersionMinor = Version >> 16 & 0xFF;
VersionMicro = Version >> 8 & 0xFF;
VersionMicro2 = Version & 0xFF;
}
public uint VersionMinor
internal uint SaveVersion()
{
get { return Version >> 16 & 0xFF; }
}
public uint VersionMicro
{
get { return Version >> 8 & 0xFF; }
}
public uint VersionMicro2
{
get { return Version & 0xFF; }
return VersionMajor << 24 | VersionMinor << 16 | VersionMicro << 8 | VersionMicro2;
}
public void Dispose()

View file

@ -147,12 +147,16 @@ namespace LayoutBXLYT
{
if (e is TreeViewEventArgs) {
var node = ((TreeViewEventArgs)e).Node;
var pane = (BasePane)node.Tag;
if (node.Tag is BasePane)
{
var pane = node.Tag as BasePane;
LayoutProperties.LoadProperties(pane, OnProperyChanged);
ActiveViewport.SelectedPanes.Add(pane);
}
else
LayoutProperties.LoadProperties(node.Tag, OnProperyChanged);
}
}
if (ActiveViewport != null)
{
@ -428,6 +432,7 @@ namespace LayoutBXLYT
if (TextConverter == null)
TextConverter = new LayoutTextDocked();
TextConverter.Text = "Text Converter";
TextConverter.TextCompiled += OnTextCompiled;
TextConverter.LoadLayout((BFLYT)ActiveLayout.FileInfo);
if (ActiveViewport != null)
TextConverter.Show(ActiveViewport.Pane, DockAlignment.Bottom, 0.4);
@ -444,6 +449,16 @@ namespace LayoutBXLYT
}
}
private void OnTextCompiled(object sender, EventArgs e)
{
var layout = TextConverter.GetLayout();
ActiveLayout = layout.header;
ReloadEditors(layout.header);
if (ActiveViewport != null)
ActiveViewport.ResetLayout(ActiveLayout);
}
private void saveToolStripMenuItem_Click(object sender, EventArgs e)
{
if (ActiveLayout != null && ActiveLayout.FileInfo.CanSave)

View file

@ -47,6 +47,8 @@ namespace LayoutBXLYT
treeView1.BeginUpdate();
treeView1.Nodes.Clear();
treeView1.Nodes.Add(new TreeNode("File Settings") {Tag = bxlyt });
CreateQuickAccess(bxlyt);
LoadPane(bxlyt.RootGroup);
LoadPane(bxlyt.RootPane);

View file

@ -35,6 +35,11 @@ namespace LayoutBXLYT
stPropertyGrid1.UpdateProperties();
}
public void LoadProperties(object prop, Action propChanged)
{
LoadPropertyTab("Properties", prop, propChanged);
}
public void LoadProperties(BasePane prop, Action propChanged)
{
LoadPropertyTab("Pane", prop, propChanged);

View file

@ -28,8 +28,16 @@
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
this.SuspendLayout();
//
// LayoutTextDocked
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(320, 292);
this.Name = "LayoutTextDocked";
this.ResumeLayout(false);
}
#endregion

View file

@ -14,6 +14,8 @@ namespace LayoutBXLYT
{
public partial class LayoutTextDocked : LayoutDocked
{
public EventHandler TextCompiled;
TextEditor editor;
public LayoutTextDocked()
{
@ -22,6 +24,13 @@ namespace LayoutBXLYT
editor = new TextEditor();
editor.Dock = DockStyle.Fill;
Controls.Add(editor);
TextCompiled += CompileLayout;
}
public BFLYT GetLayout()
{
return activeLayout;
}
public void Reset()
@ -29,9 +38,24 @@ namespace LayoutBXLYT
editor.FillEditor("");
}
private BFLYT activeLayout;
public void LoadLayout(BFLYT bflyt)
{
activeLayout = bflyt;
editor.AddContextMenu("Convert to BFLYT", TextCompiled);
editor.FillEditor(bflyt.ConvertToString());
}
private void CompileLayout(object sender, EventArgs e)
{
try
{
activeLayout.ConvertFromString(editor.GetText());
}
catch (Exception ex)
{
STErrorDialog.Show("Failed to convert BFLYT! ", "Text Converter", ex.ToString());
}
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -34,6 +34,12 @@ namespace LayoutBXLYT
private Dictionary<string, STGenericTexture> Textures;
public void ResetLayout(BxlytHeader bxlyt)
{
LayoutFile = bxlyt;
UpdateViewport();
}
public LayoutViewer(BxlytHeader bxlyt, Dictionary<string, STGenericTexture> textures)
{
InitializeComponent();