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https://github.com/KillzXGaming/Switch-Toolbox
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Fixup BOTW switch samplers
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parent
ba0ac85543
commit
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1 changed files with 32 additions and 1 deletions
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@ -747,7 +747,7 @@ namespace FirstPlugin
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Runtime.activeGame = Runtime.ActiveGame.MK8D;
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}
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if (Runtime.activeGame == Runtime.ActiveGame.MK8D || Runtime.activeGame == Runtime.ActiveGame.BOTW)
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if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
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{
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if (useSampler == "_a0" && AlbedoCount == 0)
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{
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@ -796,6 +796,37 @@ namespace FirstPlugin
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texture.Type = MatTexture.TextureType.Shadow;
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}
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}
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else if (Runtime.activeGame == Runtime.ActiveGame.BOTW) {
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if (useSampler == "_a0")
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{
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m.HasDiffuseMap = true;
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texture.Type = MatTexture.TextureType.Diffuse;
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}
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else if (useSampler == "_n0")
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{
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m.HasNormalMap = true;
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texture.Type = MatTexture.TextureType.Normal;
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}
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else if (texture.SamplerName == "_e0")
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{
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m.HasEmissionMap = true;
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texture.Type = MatTexture.TextureType.Emission;
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}
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else if (texture.SamplerName == "_ao0")
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{
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m.HasSpecularMap = true;
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texture.Type = MatTexture.TextureType.AO;
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}
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else if (texture.SamplerName == "_s0")
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{
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m.HasSpecularMap = true;
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texture.Type = MatTexture.TextureType.Specular;
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}
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else if (texture.SamplerName == "_gn0") //Damage
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{
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}
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}
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else if (mat.ShaderAssign.ShaderArchiveName == "ssg")
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{
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bool IsAlbedo0 = texture.SamplerName == "_a0";
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