Fix camera reset glitching out

This commit is contained in:
KillzXGaming 2019-05-01 15:47:09 -04:00
parent fd4e3f4853
commit ebf1c829b3
3 changed files with 3 additions and 4 deletions

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@ -50,7 +50,6 @@ namespace Switch_Toolbox.Library.Forms
// if (ClearAllNodes) // if (ClearAllNodes)
// ClearNodes(); // ClearNodes();
treeViewCustom1.EndUpdate(); // Allow the treeview to update visually treeViewCustom1.EndUpdate(); // Allow the treeview to update visually
}); });

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@ -293,7 +293,7 @@ namespace Switch_Toolbox.Library
GL_ControlLegacy.CamRotX = 0; GL_ControlLegacy.CamRotX = 0;
GL_ControlLegacy.CamRotY = 0; GL_ControlLegacy.CamRotY = 0;
GL_ControlLegacy.CameraTarget = new OpenTK.Vector3(0); GL_ControlLegacy.CameraTarget = new OpenTK.Vector3(0);
GL_ControlLegacy.CameraDistance = -10f; GL_ControlLegacy.CameraDistance = 10f;
GL_ControlLegacy.Refresh(); GL_ControlLegacy.Refresh();
} }
else else
@ -301,7 +301,7 @@ namespace Switch_Toolbox.Library
GL_ControlModern.CamRotX = 0; GL_ControlModern.CamRotX = 0;
GL_ControlModern.CamRotY = 0; GL_ControlModern.CamRotY = 0;
GL_ControlModern.CameraTarget = new OpenTK.Vector3(0); GL_ControlModern.CameraTarget = new OpenTK.Vector3(0);
GL_ControlModern.CameraDistance = -10f; GL_ControlModern.CameraDistance = 10f;
GL_ControlModern.Refresh(); GL_ControlModern.Refresh();
} }
} }