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https://github.com/KillzXGaming/Switch-Toolbox
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Fix camera reset glitching out
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3 changed files with 3 additions and 4 deletions
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@ -50,7 +50,6 @@ namespace Switch_Toolbox.Library.Forms
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// if (ClearAllNodes)
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// if (ClearAllNodes)
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// ClearNodes();
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// ClearNodes();
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treeViewCustom1.EndUpdate(); // Allow the treeview to update visually
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treeViewCustom1.EndUpdate(); // Allow the treeview to update visually
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});
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});
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@ -293,7 +293,7 @@ namespace Switch_Toolbox.Library
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GL_ControlLegacy.CamRotX = 0;
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GL_ControlLegacy.CamRotX = 0;
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GL_ControlLegacy.CamRotY = 0;
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GL_ControlLegacy.CamRotY = 0;
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GL_ControlLegacy.CameraTarget = new OpenTK.Vector3(0);
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GL_ControlLegacy.CameraTarget = new OpenTK.Vector3(0);
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GL_ControlLegacy.CameraDistance = -10f;
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GL_ControlLegacy.CameraDistance = 10f;
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GL_ControlLegacy.Refresh();
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GL_ControlLegacy.Refresh();
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}
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}
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else
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else
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@ -301,7 +301,7 @@ namespace Switch_Toolbox.Library
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GL_ControlModern.CamRotX = 0;
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GL_ControlModern.CamRotX = 0;
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GL_ControlModern.CamRotY = 0;
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GL_ControlModern.CamRotY = 0;
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GL_ControlModern.CameraTarget = new OpenTK.Vector3(0);
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GL_ControlModern.CameraTarget = new OpenTK.Vector3(0);
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GL_ControlModern.CameraDistance = -10f;
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GL_ControlModern.CameraDistance = 10f;
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GL_ControlModern.Refresh();
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GL_ControlModern.Refresh();
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}
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}
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}
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}
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