Merge pull request #291 from HelloOO7/gfbanm-fix

Fix for GFBANM rotation interpolation
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KillzXGaming 2020-10-19 21:29:06 -04:00 committed by GitHub
commit eb805a6169
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@ -187,6 +187,7 @@ namespace FirstPlugin
var node = animGroup as BoneGroup; var node = animGroup as BoneGroup;
STBone b = null; STBone b = null;
b = skeleton.GetBone(node.Name); b = skeleton.GetBone(node.Name);
if (b == null) continue; if (b == null) continue;
@ -211,11 +212,32 @@ namespace FirstPlugin
if (node.RotationX.HasKeys || node.RotationY.HasKeys || node.RotationZ.HasKeys) if (node.RotationX.HasKeys || node.RotationY.HasKeys || node.RotationZ.HasKeys)
{ {
short value1 = (short)node.RotationX.GetFrameValue(Frame); STKeyFrame xL = GetFVGFL(node.RotationX, Frame);
short value2 = (short)node.RotationY.GetFrameValue(Frame); STKeyFrame yL = GetFVGFL(node.RotationY, Frame);
short value3 = (short)node.RotationZ.GetFrameValue(Frame); STKeyFrame zL = GetFVGFL(node.RotationZ, Frame);
STKeyFrame xR = GetFVGFR(node.RotationX, Frame);
STKeyFrame yR = GetFVGFR(node.RotationY, Frame);
STKeyFrame zR = GetFVGFR(node.RotationZ, Frame);
b.rot = PackedToQuat(value1, value2, value3); short value1 = (short)xL.Value;
short value2 = (short)yL.Value;
short value3 = (short)zL.Value;
Quaternion rotL = PackedToQuat(value1, value2, value3);
short value1r = (short)xR.Value;
short value2r = (short)yR.Value;
short value3r = (short)zR.Value;
Quaternion rotR = PackedToQuat(value1r, value2r, value3r);
float weight = (Frame - xL.Frame) / (xR.Frame - xL.Frame);
if (xR.Frame - xL.Frame == 0) //NaN if divided by zero
{
weight = 0;
}
b.rot = Quaternion.Slerp(rotL, rotR, weight);
} }
else else
{ {
@ -230,7 +252,41 @@ namespace FirstPlugin
} }
} }
// private static readonly ushort _flagsMask = 0b11000011_11111111; public STKeyFrame GetFVGFL(STAnimationTrack t, float frame, float startFrame = 0)
{
if (t.KeyFrames.Count == 0) return new STKeyFrame(frame, 0);
if (t.KeyFrames.Count == 1) return t.KeyFrames[0];
STKeyFrame LK = t.KeyFrames.First();
float Frame = frame - startFrame;
foreach (STKeyFrame keyFrame in t.KeyFrames)
{
if (keyFrame.Frame <= Frame) LK = keyFrame;
}
return LK;
}
public STKeyFrame GetFVGFR(STAnimationTrack t, float frame, float startFrame = 0)
{
if (t.KeyFrames.Count == 0) return new STKeyFrame(frame, 0);
if (t.KeyFrames.Count == 1) return t.KeyFrames[0];
STKeyFrame RK = t.KeyFrames.Last();
float Frame = frame - startFrame;
foreach (STKeyFrame keyFrame in t.KeyFrames)
{
if (keyFrame.Frame >= Frame && keyFrame.Frame < RK.Frame) RK = keyFrame;
}
return RK;
}
// private static readonly ushort _flagsMask = 0b11000011_11111111;
private static short UnpackS15(short u15) private static short UnpackS15(short u15)
{ {