Update texture maps properly if edited

This commit is contained in:
KillzXGaming 2019-03-26 18:15:19 -04:00
parent b4c297f572
commit e58e456c1a
8 changed files with 3 additions and 1 deletions

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@ -1061,6 +1061,7 @@ namespace FirstPlugin
Texture = setting.FromBitMap(setting.DataBlockOutput, setting); Texture = setting.FromBitMap(setting.DataBlockOutput, setting);
Texture.Name = Text; Texture.Name = Text;
Load(Texture); Load(Texture);
LoadOpenGLTexture(); LoadOpenGLTexture();
UpdateBfresTextureMapping(); UpdateBfresTextureMapping();

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@ -600,6 +600,7 @@ namespace Switch_Toolbox.Library
if (RenderableTex == null) if (RenderableTex == null)
RenderableTex = new RenderableTex(); RenderableTex = new RenderableTex();
RenderableTex.GLInitialized = false;
RenderableTex.LoadOpenGLTexture(this); RenderableTex.LoadOpenGLTexture(this);
} }
public static bool IsAtscFormat(TEX_FORMAT Format) public static bool IsAtscFormat(TEX_FORMAT Format)