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Fix GFMDL bone indices with a more accurate skin check
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@ -60,7 +60,7 @@ namespace FirstPlugin
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var bone = Model.Bones(b).Value;
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Skeleton.bones.Add(new GFLXBone(this, bone));
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if (bone.Type == BoneType.HasSkinning && bone.SkinCheck == null)
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if (bone.SkinCheck == null)
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SkinningIndices.Add(b);
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}
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