Fix GFMDL bone indices with a more accurate skin check

This commit is contained in:
KillzXGaming 2019-11-26 20:22:26 -05:00
parent 53a70c2381
commit e0cb642183

View file

@ -60,7 +60,7 @@ namespace FirstPlugin
var bone = Model.Bones(b).Value;
Skeleton.bones.Add(new GFLXBone(this, bone));
if (bone.Type == BoneType.HasSkinning && bone.SkinCheck == null)
if (bone.SkinCheck == null)
SkinningIndices.Add(b);
}