Add additional .tif format extension for textures

This commit is contained in:
KillzXGaming 2019-04-12 16:28:13 -04:00
parent 4dcc523125
commit de0fd3f31e
2 changed files with 3 additions and 2 deletions

Binary file not shown.

View file

@ -10,8 +10,8 @@ namespace FirstPlugin
{
public class FileFilters
{
public static string BNTX_TEX = GetFilter(".bftex", ".dds",".astc", ".png", ".tga", ".jpg", ".tiff", ".gif");
public static string FTEX = GetFilter(".bftex", ".dds", ".dds2", ".png", ".tga", ".jpg", ".tiff", ".gif");
public static string BNTX_TEX = GetFilter(".bftex", ".dds",".astc", ".png", ".tga", ".jpg", ".tiff", ".tif", ".gif");
public static string FTEX = GetFilter(".bftex", ".dds", ".dds2", ".png", ".tga", ".jpg", ".tiff", ".tif", ".gif");
public static string FMDL = GetFilter(".bfmdl", ".dae", ".fbx", ".obj", ".csv");
public static string FMDL_EXPORT = GetFilter(".bfmdl", ".dae");
public static string FSKL = GetFilter(".bfskl");
@ -103,6 +103,7 @@ namespace FirstPlugin
case ".jpg": filters.Add(ext, "Joint Photographic Experts Group"); break;
case ".bmp": filters.Add(ext, "Bitmap Image"); break;
case ".tiff": filters.Add(ext, "Tagged Image File Format"); break;
case ".tif": filters.Add(ext, "Tagged Image File Format"); break;
case ".seanim": filters.Add(ext, "SE Animation"); break;
case ".smd": filters.Add(ext, "Source Model Animation"); break;
case ".bftex": filters.Add(ext, "Binary Texture"); break;