mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
Add support for basic BTI and TXE
This commit is contained in:
parent
1f8bd2e19e
commit
dd33b5e6c5
16 changed files with 390 additions and 34 deletions
BIN
.vs/Toolbox/v16/.suo
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.vs/Toolbox/v16/.suo
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.vs/Toolbox/v16/Server/sqlite3/db.lock
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.vs/Toolbox/v16/Server/sqlite3/db.lock
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.vs/Toolbox/v16/Server/sqlite3/storage.ide
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.vs/Toolbox/v16/Server/sqlite3/storage.ide
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File_Format_Library/FileFormats/Texture/BTI.cs
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175
File_Format_Library/FileFormats/Texture/BTI.cs
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.Forms;
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using Toolbox.Library.IO;
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namespace AmbrosiaPikmin1.FileFormats.BTI
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{
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class BTI : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Binary Texture Image" };
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public string[] Extension { get; set; } = new string[] { "*.bti" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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//Stores compression info from being opened (done automaitcally)
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public IFileInfo IFileInfo { get; set; }
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//Check how the file wil be opened
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public bool Identify(System.IO.Stream stream)
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{
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return Utils.HasExtension(FileName, ".bti");
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}
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//A Type list for custom types
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//With this you can add in classes with IFileMenuExtension to add menus for this format
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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private int RoundWidth(int width, int BlockWidth)
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{
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return width + ((BlockWidth - (width % BlockWidth)) % BlockWidth);
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}
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private int RoundHeight(int height, int BlockHeight)
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{
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return height + ((BlockHeight - (height % BlockHeight)) % BlockHeight);
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}
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public void Load(System.IO.Stream stream)
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{
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//Set this if you want to save the file format
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CanSave = true;
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//You can add a FileReader with Toolbox.Library.IO namespace
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using (var reader = new FileReader(stream))
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{
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Texture tex = new Texture();
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tex.CanEdit = false;
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reader.SetByteOrder(true);
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//Turn this format into a common format used by this tool
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byte texFormat = reader.ReadByte();
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tex.Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)texFormat);
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_ = reader.ReadByte(); // enable alpha
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tex.Width = reader.ReadUInt16();
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tex.Height = reader.ReadUInt16();
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_ = reader.ReadByte(); // wrap s
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_ = reader.ReadByte(); // wrap t
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tex.PaletteFormat = (PALETTE_FORMAT)reader.ReadInt16();
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_ = reader.ReadInt16(); // num of palette entries
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_ = reader.ReadInt32(); // offset to palette data
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_ = reader.ReadInt32(); // border colour
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_ = reader.ReadByte(); // min filter type
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_ = reader.ReadByte(); // mag filter type
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_ = reader.ReadInt16();
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tex.MipCount = reader.ReadByte();
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_ = reader.ReadByte();
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_ = reader.ReadInt16();
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uint offsetToImageData = reader.ReadUInt32(); // offset to image data
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//Lets set our method of decoding
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tex.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
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reader.Seek(offsetToImageData, System.IO.SeekOrigin.Begin);
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int imageDataSize = RoundWidth((int)tex.Width, (int)STGenericTexture.GetBlockWidth(tex.Format)) * RoundHeight((int)tex.Height, (int)STGenericTexture.GetBlockHeight(tex.Format))
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* (int)STGenericTexture.GetBytesPerPixel(tex.Format) >> 3;
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tex.ImageData = reader.ReadBytes(imageDataSize);
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tex.Name = FileName;
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tex.ToolTipText = "Binary Texture Image, used for 2D textures like fonts";
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_ = Nodes.Add(tex);
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}
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}
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public byte[] Save()
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{
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return null;
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}
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public void Unload()
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{
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}
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public class Texture : STGenericTexture
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{
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public byte[] ImageData { get; set; }
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//A list of supported formats
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//This gets used in the re encode option
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.I4,
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TEX_FORMAT.I8,
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TEX_FORMAT.I4,
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TEX_FORMAT.I8,
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TEX_FORMAT.RGB565,
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TEX_FORMAT.RGB5A3,
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TEX_FORMAT.RGBA32,
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TEX_FORMAT.C4,
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TEX_FORMAT.C8,
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TEX_FORMAT.C14X2,
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TEX_FORMAT.CMPR,
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};
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}
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}
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public override bool CanEdit { get; set; } = false;
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//This gets used in the image editor if the image gets edited
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//This wll not be ran if "CanEdit" is set to false!
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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//Gets the raw image data in bytes
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//Gets decoded automatically
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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return ImageData;
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}
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//This is an event for when the tree is clicked on
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//Load our editor
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public override void OnClick(TreeView treeView)
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{
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//Here we check for an active editor and load a new one if not found
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//This is used when a tree/object editor is used
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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//Load our image and any properties
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//If you don't make a class for properties you can use a generic class provided in STGenericTexture
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editor.LoadProperties(GenericProperties);
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editor.LoadImage(this);
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}
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}
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}
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}
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156
File_Format_Library/FileFormats/Texture/TXE.cs
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156
File_Format_Library/FileFormats/Texture/TXE.cs
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@ -0,0 +1,156 @@
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.Forms;
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using Toolbox.Library.IO;
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namespace AmbrosiaPikmin1.FileFormats.TXE
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{
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class TXE : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Image;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Pikmin 1 Proprietary Texture" };
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public string[] Extension { get; set; } = new string[] { "*.txe" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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//Stores compression info from being opened (done automaitcally)
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public IFileInfo IFileInfo { get; set; }
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//Check how the file wil be opened
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public bool Identify(System.IO.Stream stream)
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{
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return Utils.HasExtension(FileName, ".txe");
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}
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//A Type list for custom types
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//With this you can add in classes with IFileMenuExtension to add menus for this format
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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private void SkipPadding(FileReader stream, int offset)
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{
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stream.Seek((~(offset - 1) & (stream.Position + offset - 1)) - stream.Position);
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}
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public void Load(System.IO.Stream stream)
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{
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//Set this if you want to save the file format
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CanSave = true;
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//You can add a FileReader with Toolbox.Library.IO namespace
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using (var reader = new FileReader(stream))
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{
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Texture tex = new Texture();
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tex.CanEdit = false;
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reader.SetByteOrder(true);
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tex.Width = reader.ReadUInt16();
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tex.Height = reader.ReadUInt16();
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_ = reader.ReadInt16();
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//Turn this format into a common format used by this tool
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short texFormat = reader.ReadInt16();
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tex.Format = Decode_Gamecube.ToGenericFormat((Decode_Gamecube.TextureFormats)texFormat);
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//Lets set our method of decoding
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tex.PlatformSwizzle = PlatformSwizzle.Platform_Gamecube;
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int imageDataSize = reader.ReadInt32();
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SkipPadding(reader, 0x20);
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tex.ImageData = reader.ReadBytes(imageDataSize);
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tex.Name = FileName;
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tex.ToolTipText = "Binary Texture Image, used for 2D textures like fonts";
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_ = Nodes.Add(tex);
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}
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}
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public byte[] Save()
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{
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return null;
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}
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public void Unload()
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{
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}
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public class Texture : STGenericTexture
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{
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public byte[] ImageData { get; set; }
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//A list of supported formats
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//This gets used in the re encode option
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public override TEX_FORMAT[] SupportedFormats
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{
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get
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{
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return new TEX_FORMAT[]
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{
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TEX_FORMAT.I4,
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TEX_FORMAT.I8,
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TEX_FORMAT.I4,
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TEX_FORMAT.I8,
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TEX_FORMAT.RGB565,
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TEX_FORMAT.RGB5A3,
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TEX_FORMAT.RGBA32,
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TEX_FORMAT.C4,
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TEX_FORMAT.C8,
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TEX_FORMAT.C14X2,
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TEX_FORMAT.CMPR,
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};
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}
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}
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public override bool CanEdit { get; set; } = false;
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//This gets used in the image editor if the image gets edited
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//This wll not be ran if "CanEdit" is set to false!
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public override void SetImageData(System.Drawing.Bitmap bitmap, int ArrayLevel)
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{
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}
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//Gets the raw image data in bytes
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//Gets decoded automatically
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public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
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{
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return ImageData;
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}
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//This is an event for when the tree is clicked on
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//Load our editor
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public override void OnClick(TreeView treeView)
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{
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//Here we check for an active editor and load a new one if not found
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//This is used when a tree/object editor is used
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ImageEditorBase editor = (ImageEditorBase)LibraryGUI.GetActiveContent(typeof(ImageEditorBase));
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if (editor == null)
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{
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editor = new ImageEditorBase();
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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//Load our image and any properties
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//If you don't make a class for properties you can use a generic class provided in STGenericTexture
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editor.LoadProperties(GenericProperties);
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editor.LoadImage(this);
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}
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}
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}
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}
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<Compile Include="FileFormats\Font\BFTTF.cs" />
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<Compile Include="FileFormats\Font\BFTTF.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M.cs" />
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<Compile Include="FileFormats\Message\MSBP.cs" />
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<Compile Include="FileFormats\Message\MSBP.cs" />
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<Compile Include="FileFormats\Texture\TXE.cs" />
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<Compile Include="FileFormats\Texture\CTPK.cs" />
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<Compile Include="FileFormats\Texture\CTPK.cs" />
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<Compile Include="FileFormats\Grezzo\CTXB.cs" />
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<Compile Include="FileFormats\Grezzo\CTXB.cs" />
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<Compile Include="FileFormats\Texture\TPL.cs" />
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<Compile Include="FileFormats\Texture\TPL.cs" />
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<Compile Include="FileFormats\Rom\GCDisk.cs" />
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<Compile Include="FileFormats\Rom\GCDisk.cs" />
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<Compile Include="FileFormats\Texture\BTI.cs" />
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<Compile Include="GL\BMD_Renderer.cs" />
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<Compile Include="GL\BMD_Renderer.cs" />
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<Compile Include="GL\CMB_Renderer.cs" />
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<Compile Include="GL\CMB_Renderer.cs" />
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<Compile Include="GL\GXToOpenGL.cs" />
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<Compile Include="GL\GXToOpenGL.cs" />
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@ -8,6 +8,8 @@ using Toolbox.Library.Forms;
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using Toolbox.Library.IO;
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using Toolbox.Library.IO;
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using FirstPlugin.Forms;
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using FirstPlugin.Forms;
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using FirstPlugin.LuigisMansion.DarkMoon;
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using FirstPlugin.LuigisMansion.DarkMoon;
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using AmbrosiaPikmin1.FileFormats.BTI;
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using AmbrosiaPikmin1.FileFormats.TXE;
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namespace FirstPlugin
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namespace FirstPlugin
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{
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{
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@ -287,6 +289,8 @@ namespace FirstPlugin
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private Type[] LoadFileFormats()
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private Type[] LoadFileFormats()
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{
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{
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List<Type> Formats = new List<Type>();
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List<Type> Formats = new List<Type>();
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Formats.Add(typeof(BTI));
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Formats.Add(typeof(TXE));
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Formats.Add(typeof(SARC));
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Formats.Add(typeof(SARC));
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Formats.Add(typeof(BFRES));
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Formats.Add(typeof(BFRES));
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Formats.Add(typeof(BCRES));
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Formats.Add(typeof(BCRES));
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@ -188,5 +188,7 @@ namespace Toolbox.Library
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C8 = 247,
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C8 = 247,
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C14X2 = 248,
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C14X2 = 248,
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CMPR = 249,
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CMPR = 249,
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RGB565 = 250,
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RGB5A3 = 251
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}
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}
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}
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}
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@ -103,7 +103,7 @@ namespace Toolbox.Library
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//
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//
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//Gets a list of surfaces given the start index of the array and the amount of arrays to obtain
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//Gets a list of surfaces given the start index of the array and the amount of arrays to obtain
|
||||||
//
|
//
|
||||||
public List<Surface> GetSurfaces(int ArrayIndexStart = 0, bool GetAllSurfaces = true, int GetSurfaceAmount = 1 )
|
public List<Surface> GetSurfaces(int ArrayIndexStart = 0, bool GetAllSurfaces = true, int GetSurfaceAmount = 1)
|
||||||
{
|
{
|
||||||
if (GetAllSurfaces)
|
if (GetAllSurfaces)
|
||||||
GetSurfaceAmount = (int)ArrayCount;
|
GetSurfaceAmount = (int)ArrayCount;
|
||||||
|
@ -146,7 +146,8 @@ namespace Toolbox.Library
|
||||||
public uint MipCount
|
public uint MipCount
|
||||||
{
|
{
|
||||||
get { return mipCount; }
|
get { return mipCount; }
|
||||||
set {
|
set
|
||||||
|
{
|
||||||
if (value == 0)
|
if (value == 0)
|
||||||
mipCount = 1;
|
mipCount = 1;
|
||||||
else if (value > 17)
|
else if (value > 17)
|
||||||
|
@ -184,7 +185,7 @@ namespace Toolbox.Library
|
||||||
|
|
||||||
public RenderableTex RenderableTex { get; set; }
|
public RenderableTex RenderableTex { get; set; }
|
||||||
|
|
||||||
public abstract TEX_FORMAT[] SupportedFormats { get;}
|
public abstract TEX_FORMAT[] SupportedFormats { get; }
|
||||||
|
|
||||||
public static uint GetBytesPerPixel(TEX_FORMAT Format)
|
public static uint GetBytesPerPixel(TEX_FORMAT Format)
|
||||||
{
|
{
|
||||||
|
@ -317,7 +318,20 @@ namespace Toolbox.Library
|
||||||
{ TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) },
|
{ TEX_FORMAT.D16_UNORM, new FormatInfo(2, 1, 1, 1, TargetBuffer.Depth) },
|
||||||
{ TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
|
{ TEX_FORMAT.D24_UNORM_S8_UINT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
|
||||||
{ TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
|
{ TEX_FORMAT.D32_FLOAT, new FormatInfo(4, 1, 1, 1, TargetBuffer.Depth) },
|
||||||
{ TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1,TargetBuffer.DepthStencil) }
|
{ TEX_FORMAT.D32_FLOAT_S8X24_UINT, new FormatInfo(8, 1, 1, 1, TargetBuffer.DepthStencil)},
|
||||||
|
|
||||||
|
{ TEX_FORMAT.I4, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.I8, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.IA4, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.IA8, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.RGB565, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.RGB5A3, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.RGBA32, new FormatInfo(32, 4, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.C4, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.C8, new FormatInfo(8, 8, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.C14X2, new FormatInfo(16, 4, 4, 1, TargetBuffer.Color) },
|
||||||
|
{ TEX_FORMAT.CMPR, new FormatInfo(4, 8, 8, 1, TargetBuffer.Color) }
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -328,7 +342,7 @@ namespace Toolbox.Library
|
||||||
public List<byte[]> mipmaps = new List<byte[]>();
|
public List<byte[]> mipmaps = new List<byte[]>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CreateGenericTexture(uint width, uint height, List<Surface> surfaces, TEX_FORMAT format )
|
public void CreateGenericTexture(uint width, uint height, List<Surface> surfaces, TEX_FORMAT format)
|
||||||
{
|
{
|
||||||
Width = width;
|
Width = width;
|
||||||
Height = height;
|
Height = height;
|
||||||
|
@ -383,14 +397,15 @@ namespace Toolbox.Library
|
||||||
byte[] data = GetImageData(ArrayLevel, MipLevel);
|
byte[] data = GetImageData(ArrayLevel, MipLevel);
|
||||||
byte[] paletteData = GetPaletteData();
|
byte[] paletteData = GetPaletteData();
|
||||||
if (data.Length == 0)
|
if (data.Length == 0)
|
||||||
return new Bitmap(1,1);
|
return new Bitmap(1, 1);
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (data == null)
|
if (data == null)
|
||||||
throw new Exception("Data is null!");
|
throw new Exception("Data is null!");
|
||||||
|
|
||||||
if (PlatformSwizzle == PlatformSwizzle.Platform_3DS && !IsCompressed(Format)) {
|
if (PlatformSwizzle == PlatformSwizzle.Platform_3DS && !IsCompressed(Format))
|
||||||
|
{
|
||||||
var Image = BitmapExtension.GetBitmap(ConvertBgraToRgba(CTR_3DS.DecodeBlock(data, (int)width, (int)height, Format)),
|
var Image = BitmapExtension.GetBitmap(ConvertBgraToRgba(CTR_3DS.DecodeBlock(data, (int)width, (int)height, Format)),
|
||||||
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
(int)width, (int)height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||||
Image.RotateFlip(RotateFlipType.RotateNoneFlipY); //It's upside down for some reason so flip it
|
Image.RotateFlip(RotateFlipType.RotateNoneFlipY); //It's upside down for some reason so flip it
|
||||||
|
@ -686,7 +701,8 @@ namespace Toolbox.Library
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Export(string FileName) {
|
public override void Export(string FileName)
|
||||||
|
{
|
||||||
Export(FileName);
|
Export(FileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -712,7 +728,7 @@ namespace Toolbox.Library
|
||||||
|
|
||||||
if (sfd.ShowDialog() == DialogResult.OK)
|
if (sfd.ShowDialog() == DialogResult.OK)
|
||||||
{
|
{
|
||||||
Export(sfd.FileName, false, false, 0,0);
|
Export(sfd.FileName, false, false, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
BIN
Switch_Toolbox_Library/System.Buffers.dll
Normal file
BIN
Switch_Toolbox_Library/System.Buffers.dll
Normal file
Binary file not shown.
BIN
Switch_Toolbox_Library/System.Memory.dll
Normal file
BIN
Switch_Toolbox_Library/System.Memory.dll
Normal file
Binary file not shown.
|
@ -27,9 +27,9 @@ namespace Toolbox.Library
|
||||||
case TextureFormats.I8: return TEX_FORMAT.I8;
|
case TextureFormats.I8: return TEX_FORMAT.I8;
|
||||||
case TextureFormats.IA4: return TEX_FORMAT.IA4;
|
case TextureFormats.IA4: return TEX_FORMAT.IA4;
|
||||||
case TextureFormats.IA8: return TEX_FORMAT.IA8;
|
case TextureFormats.IA8: return TEX_FORMAT.IA8;
|
||||||
case TextureFormats.RGB565: return TEX_FORMAT.R5G5B5_UNORM;
|
case TextureFormats.RGB565: return TEX_FORMAT.RGB565;
|
||||||
case TextureFormats.RGB5A3: return TEX_FORMAT.R5G5B5A3_UNORM;
|
case TextureFormats.RGB5A3: return TEX_FORMAT.RGB5A3;
|
||||||
case TextureFormats.RGBA32: return TEX_FORMAT.R32G32B32A32_FLOAT;
|
case TextureFormats.RGBA32: return TEX_FORMAT.RGBA32;
|
||||||
default:
|
default:
|
||||||
throw new Exception("Unknown Format " + Format);
|
throw new Exception("Unknown Format " + Format);
|
||||||
}
|
}
|
||||||
|
@ -72,9 +72,9 @@ namespace Toolbox.Library
|
||||||
case TEX_FORMAT.I8: return TextureFormats.I8;
|
case TEX_FORMAT.I8: return TextureFormats.I8;
|
||||||
case TEX_FORMAT.IA4: return TextureFormats.IA4;
|
case TEX_FORMAT.IA4: return TextureFormats.IA4;
|
||||||
case TEX_FORMAT.IA8: return TextureFormats.IA8;
|
case TEX_FORMAT.IA8: return TextureFormats.IA8;
|
||||||
case TEX_FORMAT.R5G5B5_UNORM: return TextureFormats.RGB565;
|
case TEX_FORMAT.RGB565: return TextureFormats.RGB565;
|
||||||
case TEX_FORMAT.R5G5B5A3_UNORM: return TextureFormats.RGB5A3;
|
case TEX_FORMAT.RGB5A3: return TextureFormats.RGB5A3;
|
||||||
case TEX_FORMAT.R32G32B32A32_FLOAT: return TextureFormats.RGBA32;
|
case TEX_FORMAT.RGBA32: return TextureFormats.RGBA32;
|
||||||
default:
|
default:
|
||||||
throw new Exception("Unknown Format " + Format);
|
throw new Exception("Unknown Format " + Format);
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -98,6 +98,7 @@
|
||||||
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
|
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51" />
|
||||||
<Reference Include="ObjectListView">
|
<Reference Include="ObjectListView">
|
||||||
<HintPath>..\Toolbox\Lib\ObjectListView.dll</HintPath>
|
<HintPath>..\Toolbox\Lib\ObjectListView.dll</HintPath>
|
||||||
<Private>False</Private>
|
<Private>False</Private>
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
747948e0929dd8935549f97d0e91eb2d59336ea8
|
2dd7d0617dba111aa487a7da42ed4f5f18627a3f
|
||||||
|
|
Loading…
Reference in a new issue