From 5c2fd04e9213174715ef788ce86c2361966f1846 Mon Sep 17 00:00:00 2001 From: KillzXGaming Date: Tue, 20 Nov 2018 15:30:44 -0500 Subject: [PATCH 1/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index abc6d0bf..1b72cb95 100644 --- a/README.md +++ b/README.md @@ -58,7 +58,7 @@ In the event that the tool cannot compile, check references. All the libraries a - JuPaHe64 for the base 3D renderer. - Every File Explorer devs (Gericom) for Yaz0 stuff - Exelix for Byaml, Sarc and KCL library -- Syroot for helpful IO extensions and libraies +- Syroot for helpful IO extensions and libraries - GDK Chan for some DDS decode methods - AboodXD for some foundation stuff with exelix's SARC library, GTX and BNTX texture swizzling and documentation - MelonSpeedruns for logo. From 90e773f0b17c931e2f8aee80aa23e676b36f8fd9 Mon Sep 17 00:00:00 2001 From: KillzXGaming Date: Tue, 20 Nov 2018 15:42:56 -0500 Subject: [PATCH 2/3] Fix typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1b72cb95..588eaf26 100644 --- a/README.md +++ b/README.md @@ -67,7 +67,7 @@ Resources - [Treeview Icons by icons8](https://icons8.com/) - Smash Forge (Currently placeholders) -Libaries +Libraries - [Exelix (Sarc, kcl, and byml libraries)](https://github.com/exelix11/EditorCore/tree/master/FileFormatPlugins) - [ZstdNet (Compression)](https://github.com/skbkontur/ZstdNet) - [Be.HexEditor by Bernhard Elbl](https://sourceforge.net/projects/hexbox/) From 38979afe64e99b54447a310f23fdf1ee98988d8c Mon Sep 17 00:00:00 2001 From: Luke <39099814+CVFireDragon@users.noreply.github.com> Date: Tue, 20 Nov 2018 19:10:53 -0500 Subject: [PATCH 3/3] another typo lol --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 588eaf26..e866c9fa 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,7 @@ This tool currently features: - GFPAK - Can extract files. -## Buidling +## Building To build make sure you have Visual Studio installed (I use 2017, older versions may not work) and open the .sln. Then build the solution as release. It should compile properly on the latest. In the event that the tool cannot compile, check references. All the libraries are stored in Switch-Toolbox/Lib folder.