mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Some fixes
Fixed loading files from clicked on when a single instance of the tool is used. Fixed the UV editor, which loads materails and texture maps properly. Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory. Fixed bntx replacing.
This commit is contained in:
parent
78c7ecff71
commit
cb13c0a00a
15 changed files with 237 additions and 88 deletions
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@ -283,6 +283,7 @@ namespace UKing.Actors
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entry.Info = info.Value;
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entry.Text = info.Value.MessageName;
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Categories[catgeory].Nodes.Add(entry);
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entry.ReloadActorProperties();
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}
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}
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@ -342,7 +343,30 @@ namespace UKing.Actors
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Models = new ActorModel();
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Parameters = new ActorParameters();
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string bfresName = Info.BfresName;
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//Load our texture paths if they exist
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string texPathNX = $"{Runtime.BotwGamePath}/Model/{bfresName}.Tex.sbfres";
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string tex1Path = $"{Runtime.BotwGamePath}/Model/{bfresName}.Tex1.sbfres";
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string tex2Path = $"{Runtime.BotwGamePath}/Model/{bfresName}.Tex2.sbfres";
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if (File.Exists(texPathNX))
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Textures.FilePathTex1 = texPathNX;
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if (File.Exists(tex1Path))
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Textures.FilePathTex1 = tex1Path;
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if (File.Exists(tex2Path))
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Textures.FilePathTex2 = tex2Path;
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//Load model and animation paths if they exist
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string modelPath = $"{Runtime.BotwGamePath}/Model/{bfresName}.sbfres";
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string animationPath = $"{Runtime.BotwGamePath}/Model/{bfresName}_Animation.sbfres";
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if (File.Exists(modelPath))
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Models.FilePathModel = modelPath;
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if (File.Exists(animationPath))
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Models.FilePathAnimation = animationPath;
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//Load any cached paths
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}
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@ -769,7 +769,6 @@ namespace FirstPlugin
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reader.Position = 0;
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}
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LoadMenus(IsWiiU);
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@ -1783,7 +1782,7 @@ namespace FirstPlugin
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public static void SetShaderAssignAttributes(FSHP shape)
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{
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var shd = shape.GetMaterial().shaderassign;
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var shd = shape.GetFMAT().shaderassign;
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foreach (var att in shape.vertexAttributes)
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{
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@ -1913,7 +1912,7 @@ namespace FirstPlugin
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if (!IsWiiU)
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{
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Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer;
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Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetMaterial().Material;
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Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetFMAT().Material;
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Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign;
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for (int att = 0; att < vtx.Attributes.Count; att++)
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@ -1930,7 +1929,7 @@ namespace FirstPlugin
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else
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{
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Syroot.NintenTools.Bfres.VertexBuffer vtx = shp.VertexBufferU;
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Syroot.NintenTools.Bfres.Material mat = shp.GetMaterial().MaterialU;
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Syroot.NintenTools.Bfres.Material mat = shp.GetFMAT().MaterialU;
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Syroot.NintenTools.Bfres.ShaderAssign shdr = mat.ShaderAssign;
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for (int att = 0; att < vtx.Attributes.Count; att++)
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@ -384,8 +384,8 @@ namespace Bfres.Structs
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bool UseUVLayer2 = false;
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//for BOTW if it uses UV layer 2 for normal maps use second UV map
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if (shp.GetMaterial().shaderassign.options.ContainsKey("uking_texture2_texcoord")) {
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float value = float.Parse(shp.GetMaterial().shaderassign.options["uking_texture2_texcoord"]);
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if (shp.GetFMAT().shaderassign.options.ContainsKey("uking_texture2_texcoord")) {
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float value = float.Parse(shp.GetFMAT().shaderassign.options["uking_texture2_texcoord"]);
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if (value == 1)
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UseUVLayer2 = true;
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@ -736,6 +736,19 @@ namespace Bfres.Structs
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public float MaxLod;
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public float BiasLod;
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public override STGenericTexture GetTexture()
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{
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foreach (var bntx in PluginRuntime.bntxContainers)
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if (bntx.Textures.ContainsKey(this.Name))
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return bntx.Textures[this.Name];
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foreach (var ftexCont in PluginRuntime.ftexContainers)
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if (ftexCont.ResourceNodes.ContainsKey(this.Name))
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return (FTEX)ftexCont.ResourceNodes[this.Name];
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return null;
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}
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public MatTexture()
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{
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@ -228,7 +228,12 @@ namespace Bfres.Structs
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return ((FMDL)Parent.Parent);
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}
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public FMAT GetMaterial()
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public FMAT GetFMAT()
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{
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return (FMAT)GetMaterial();
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}
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public override STGenericMaterial GetMaterial()
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{
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if (Parent == null)
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STErrorDialog.Show($"Error! Shape {Text} has no parent node!", "GetMaterial", "");
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@ -611,7 +616,7 @@ namespace Bfres.Structs
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//check second UV layer
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if (Parent != null) {
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UseUVLayer2 = GetMaterial().IsNormalMapTexCoord2();
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UseUVLayer2 = GetFMAT().IsNormalMapTexCoord2();
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}
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CalculateTangentBitangent(UseUVLayer2);
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@ -720,9 +725,9 @@ namespace Bfres.Structs
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bool UseUVLayer2 = false;
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//for BOTW if it uses UV layer 2 for normal maps use second UV map
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if (GetMaterial().shaderassign.options.ContainsKey("uking_texture2_texcoord"))
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if (GetFMAT().shaderassign.options.ContainsKey("uking_texture2_texcoord"))
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{
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float value = float.Parse(GetMaterial().shaderassign.options["uking_texture2_texcoord"]);
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float value = float.Parse(GetFMAT().shaderassign.options["uking_texture2_texcoord"]);
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if (value == 1)
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UseUVLayer2 = true;
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@ -778,7 +783,7 @@ namespace Bfres.Structs
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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GetMaterial().Material.Export(sfd.FileName, GetResFile());
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GetFMAT().Material.Export(sfd.FileName, GetResFile());
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}
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}
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public void ReplaceMaterials(object sender, EventArgs args)
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@ -790,7 +795,7 @@ namespace Bfres.Structs
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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GetMaterial().Material.Import(ofd.FileName);
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GetFMAT().Material.Import(ofd.FileName);
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}
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}
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public void Export(object sender, EventArgs args)
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@ -909,7 +914,7 @@ namespace Bfres.Structs
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CreateIndexList(obj, (FMDL)Parent.Parent, settings.LimitSkinCount, ForceSkinInfluenceMax);
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BoneIndices = GetIndices(GetParentModel().Skeleton);
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ApplyImportSettings(settings, GetMaterial());
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ApplyImportSettings(settings, GetFMAT());
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OptmizeAttributeFormats();
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SaveShape(IsWiiU);
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@ -238,7 +238,8 @@ namespace FirstPlugin
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if (ContainerArray.Count == 0)
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LoadFile(stream, Name);
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PluginRuntime.bntxContainers.Add(this);
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if (!PluginRuntime.bntxContainers.Contains(this))
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PluginRuntime.bntxContainers.Add(this);
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}
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static bool IsLoadingArray = false;
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@ -492,11 +493,20 @@ namespace FirstPlugin
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BinaryTexFile = new BntxFile(stream);
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Text = BinaryTexFile.Name;
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//Dispose previous entries if bntx is being replaced or reloaded
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foreach (var tex in Textures.Values)
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{
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tex.Texture.TextureData.Clear();
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tex.Texture = null;
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tex.DisposeRenderable();
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}
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Nodes.Clear();
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Textures.Clear();
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foreach (Texture tex in BinaryTexFile.Textures)
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{
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TextureData texData = new TextureData(tex, BinaryTexFile);
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Nodes.Add(texData);
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Textures.Add(tex.Name, texData);
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}
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@ -768,8 +778,16 @@ namespace FirstPlugin
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if (result == DialogResult.Yes)
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{
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Nodes.Clear();
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foreach (var tex in Textures.Values)
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{
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tex.DisposeRenderable();
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tex.Texture.TextureData.Clear();
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tex.Texture = null;
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}
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Textures.Clear();
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Nodes.Clear();
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GC.Collect();
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}
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}
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@ -976,6 +994,7 @@ namespace FirstPlugin
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private void Import(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "BNTX |*.bntx;";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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@ -332,7 +332,7 @@ namespace FirstPlugin
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{
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if (models[0].shapes.Count > 0)
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{
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if (models[0].shapes[0].GetMaterial().shaderassign.ShaderModel == "uking_mat")
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if (models[0].shapes[0].GetFMAT().shaderassign.ShaderModel == "uking_mat")
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{
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shader = OpenTKSharedResources.shaders["BFRES_Botw"];
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@ -424,7 +424,7 @@ namespace FirstPlugin
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for (int shp = 0; shp < models[m].shapes.Count; shp++)
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{
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if (models[m].shapes[shp].GetMaterial().isTransparent)
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if (models[m].shapes[shp].GetFMAT().isTransparent)
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transparent.Add(models[m].shapes[shp]);
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else
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opaque.Add(models[m].shapes[shp]);
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@ -715,7 +715,7 @@ namespace FirstPlugin
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if (m.lodMeshes[m.DisplayLODIndex].faces.Count <= 3)
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return;
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var mat = m.GetMaterial();
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var mat = m.GetFMAT();
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if (shader != OpenTKSharedResources.shaders["BFRES_Normals"])
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{
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@ -832,7 +832,7 @@ namespace FirstPlugin
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for (int shp = 0; shp < models[m].shapes.Count; shp++)
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{
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//Update render pass aswell
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CheckRenderPass(models[m].shapes[shp].GetMaterial());
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CheckRenderPass(models[m].shapes[shp].GetFMAT());
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models[m].shapes[shp].Offset = poffset * 4;
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List<DisplayVertex> pv = models[m].shapes[shp].CreateDisplayVertices(models[m]);
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@ -118,7 +118,6 @@ namespace FirstPlugin.Forms
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TextureMap.MinFilter = texmap.MinFilter;
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TextureMap.MagFilter = texmap.MagFilter;
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TextureMap.texture = genericTexture;
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return TextureMap;
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}
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private void SetActiveGameByShader(string ShaderName, string ShaderMdlName)
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@ -36,17 +36,17 @@
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this.stLabel3 = new Toolbox.Library.Forms.STLabel();
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this.scaleXUD = new Toolbox.Library.Forms.NumericUpDownFloat();
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this.stPanel1 = new Toolbox.Library.Forms.STPanel();
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this.btnApplyTransform = new Toolbox.Library.Forms.STButton();
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this.stComboBox1 = new Toolbox.Library.Forms.STComboBox();
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this.barSlider1 = new ColorSlider.ColorSlider();
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this.stLabel2 = new Toolbox.Library.Forms.STLabel();
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this.comboBox2 = new Toolbox.Library.Forms.STComboBox();
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this.comboBox1 = new Toolbox.Library.Forms.STComboBox();
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this.stLabel1 = new Toolbox.Library.Forms.STLabel();
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this.btnApplyTransform = new Toolbox.Library.Forms.STButton();
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this.stPanel2 = new Toolbox.Library.Forms.STPanel();
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this.stComboBox1 = new Toolbox.Library.Forms.STComboBox();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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this.splitter1 = new System.Windows.Forms.Splitter();
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this.stPanel3 = new Toolbox.Library.Forms.STPanel();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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((System.ComponentModel.ISupportInitialize)(this.scaleYUD)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.transYUD)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.transXUD)).BeginInit();
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@ -199,16 +199,20 @@
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this.stPanel1.Size = new System.Drawing.Size(605, 70);
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this.stPanel1.TabIndex = 1;
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//
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// btnApplyTransform
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// stComboBox1
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//
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this.btnApplyTransform.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnApplyTransform.Location = new System.Drawing.Point(3, 138);
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this.btnApplyTransform.Name = "btnApplyTransform";
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this.btnApplyTransform.Size = new System.Drawing.Size(119, 23);
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this.btnApplyTransform.TabIndex = 9;
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this.btnApplyTransform.Text = "Apply Transform";
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this.btnApplyTransform.UseVisualStyleBackColor = false;
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this.btnApplyTransform.Click += new System.EventHandler(this.btnApplyTransform_Click);
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this.stComboBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.stComboBox1.BorderColor = System.Drawing.Color.Empty;
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this.stComboBox1.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
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this.stComboBox1.ButtonColor = System.Drawing.Color.Empty;
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this.stComboBox1.FormattingEnabled = true;
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this.stComboBox1.Location = new System.Drawing.Point(290, 7);
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this.stComboBox1.Name = "stComboBox1";
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this.stComboBox1.ReadOnly = true;
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this.stComboBox1.Size = new System.Drawing.Size(166, 21);
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this.stComboBox1.TabIndex = 19;
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this.stComboBox1.SelectedIndexChanged += new System.EventHandler(this.stComboBox1_SelectedIndexChanged);
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//
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// barSlider1
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//
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this.stLabel1.TabIndex = 4;
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this.stLabel1.Text = "Active Channel:";
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//
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// btnApplyTransform
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//
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this.btnApplyTransform.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnApplyTransform.Location = new System.Drawing.Point(3, 138);
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this.btnApplyTransform.Name = "btnApplyTransform";
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this.btnApplyTransform.Size = new System.Drawing.Size(119, 23);
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this.btnApplyTransform.TabIndex = 9;
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this.btnApplyTransform.Text = "Apply Transform";
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this.btnApplyTransform.UseVisualStyleBackColor = false;
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this.btnApplyTransform.Click += new System.EventHandler(this.btnApplyTransform_Click);
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//
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// stPanel2
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//
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this.stPanel2.Controls.Add(this.stButton1);
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@ -308,19 +323,16 @@
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this.stPanel2.Size = new System.Drawing.Size(159, 454);
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this.stPanel2.TabIndex = 3;
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//
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// stComboBox1
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// stButton1
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//
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this.stComboBox1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.stComboBox1.BorderColor = System.Drawing.Color.Empty;
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this.stComboBox1.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
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this.stComboBox1.ButtonColor = System.Drawing.Color.Empty;
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this.stComboBox1.FormattingEnabled = true;
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this.stComboBox1.Location = new System.Drawing.Point(290, 7);
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this.stComboBox1.Name = "stComboBox1";
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this.stComboBox1.ReadOnly = true;
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this.stComboBox1.Size = new System.Drawing.Size(166, 21);
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this.stComboBox1.TabIndex = 19;
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this.stButton1.Dock = System.Windows.Forms.DockStyle.Right;
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(145, 0);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(14, 454);
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this.stButton1.TabIndex = 10;
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this.stButton1.UseVisualStyleBackColor = false;
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this.stButton1.Click += new System.EventHandler(this.stButton1_Click);
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//
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// splitter1
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//
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@ -339,16 +351,6 @@
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this.stPanel3.Size = new System.Drawing.Size(443, 454);
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this.stPanel3.TabIndex = 5;
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//
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// stButton1
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//
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this.stButton1.Dock = System.Windows.Forms.DockStyle.Right;
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(145, 0);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(14, 454);
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this.stButton1.TabIndex = 10;
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this.stButton1.UseVisualStyleBackColor = false;
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//
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// UVEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@ -31,9 +31,8 @@ namespace Toolbox.Library.Forms
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public Vector2 UVScale = new Vector2(1);
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public Vector2 UVTranslate = new Vector2(0);
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public float UVRotate = 0;
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public STGenericTexture texture;
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public int UvChannelIndex;
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public int mapMode = 0;
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public int TextureIndex = -1;
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public STTextureWrapMode WrapModeS = STTextureWrapMode.Repeat;
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public STTextureWrapMode WrapModeT = STTextureWrapMode.Repeat;
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@ -42,18 +41,37 @@ namespace Toolbox.Library.Forms
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public STTextureMinFilter MinFilter = STTextureMinFilter.Linear;
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public STTextureMagFilter MagFilter = STTextureMagFilter.Linear;
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public uint texWidth = 0;
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public uint texHeight = 0;
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public uint Width = 0;
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public uint Height = 0;
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}
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public ActiveTexture activeTexture = new ActiveTexture();
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public float brightness = 0.5f; //To see uv maps easier
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public int UvChannelIndex = 0;
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public List<STGenericObject> ActiveObjects = new List<STGenericObject>();
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public List<STGenericMaterial> ActiveMaterials = new List<STGenericMaterial>();
|
||||
public List<STGenericObject> Objects = new List<STGenericObject>();
|
||||
|
||||
public List<ActiveTexture> Textures = new List<ActiveTexture>();
|
||||
public List<STGenericObject> ActiveObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
List<STGenericObject> objects = new List<STGenericObject>();
|
||||
for (int i = 0; i < Objects.Count; i++)
|
||||
{
|
||||
if (Objects[i].GetMaterial() == ActiveMaterial)
|
||||
objects.Add(Objects[i]);
|
||||
}
|
||||
|
||||
return objects;
|
||||
}
|
||||
}
|
||||
|
||||
public List<STGenericMaterial> Materials = new List<STGenericMaterial>();
|
||||
public List<STGenericTexture> Textures = new List<STGenericTexture>();
|
||||
|
||||
public List<ActiveTexture> ChannelTextures = new List<ActiveTexture>();
|
||||
|
||||
public STGenericMaterial ActiveMaterial;
|
||||
|
||||
bool IsSRTLoaded = false;
|
||||
public void Reset()
|
||||
|
@ -67,16 +85,18 @@ namespace Toolbox.Library.Forms
|
|||
|
||||
IsSRTLoaded = false;
|
||||
|
||||
comboBox2.Items.Clear();
|
||||
stComboBox1.Items.Clear();
|
||||
|
||||
if (RenderTools.defaultTex != null)
|
||||
texid = RenderTools.defaultTex.RenderableTex.TexID;
|
||||
|
||||
foreach (var item in Textures)
|
||||
comboBox2.Items.Add(item.texture.Text);
|
||||
foreach (var mat in Materials)
|
||||
{
|
||||
stComboBox1.Items.Add(mat.Text);
|
||||
}
|
||||
|
||||
if (comboBox2.Items.Count > 0)
|
||||
comboBox2.SelectedIndex = 0;
|
||||
if (stComboBox1.Items.Count > 0)
|
||||
stComboBox1.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
public int texid;
|
||||
|
@ -262,10 +282,10 @@ namespace Toolbox.Library.Forms
|
|||
float PlaneScaleX = 0.5f;
|
||||
float PlaneScaleY = 0.5f;
|
||||
|
||||
if (activeTexture.texWidth != 0 && activeTexture.texHeight != 0)
|
||||
if (activeTexture.Width != 0 && activeTexture.Height != 0)
|
||||
{
|
||||
PlaneScaleX = (float)gL_ControlLegacy2D1.Width / (float)activeTexture.texWidth;
|
||||
PlaneScaleY = (float)gL_ControlLegacy2D1.Height / (float)activeTexture.texHeight;
|
||||
PlaneScaleX = (float)gL_ControlLegacy2D1.Width / (float)activeTexture.Width;
|
||||
PlaneScaleY = (float)gL_ControlLegacy2D1.Height / (float)activeTexture.Height;
|
||||
}
|
||||
|
||||
|
||||
|
@ -275,7 +295,7 @@ namespace Toolbox.Library.Forms
|
|||
GL.Scale(PlaneScaleY * ZoomValue, -PlaneScaleX * ZoomValue, 1);
|
||||
GL.Translate(PosX, PosY, 0);
|
||||
|
||||
if (activeTexture.texture != null)
|
||||
if (activeTexture.TextureIndex != -1)
|
||||
{
|
||||
//Draws a textured plan for our uvs to show on
|
||||
GL.Enable(EnableCap.Texture2D);
|
||||
|
@ -325,8 +345,6 @@ namespace Toolbox.Library.Forms
|
|||
Positions[2] = Positions[2] * scale;
|
||||
Positions[3] = Positions[3] * scale;
|
||||
|
||||
int brightnessScale = (int)(brightness * 255);
|
||||
|
||||
GL.Begin(PrimitiveType.Quads);
|
||||
GL.Color3(brightness, brightness, brightness);
|
||||
GL.TexCoord2(TexCoords[0]);
|
||||
|
@ -390,7 +408,7 @@ namespace Toolbox.Library.Forms
|
|||
{
|
||||
if (comboBox2.SelectedIndex >= 0)
|
||||
{
|
||||
activeTexture = Textures[comboBox2.SelectedIndex];
|
||||
activeTexture = ChannelTextures[comboBox2.SelectedIndex];
|
||||
UvChannelIndex = activeTexture.UvChannelIndex;
|
||||
|
||||
scaleXUD.Value = (decimal)activeTexture.UVScale.X;
|
||||
|
@ -398,14 +416,14 @@ namespace Toolbox.Library.Forms
|
|||
transXUD.Value = (decimal)activeTexture.UVTranslate.X;
|
||||
transYUD.Value = (decimal)activeTexture.UVTranslate.Y;
|
||||
|
||||
var texture = activeTexture.texture;
|
||||
var texture = Textures[activeTexture.TextureIndex];
|
||||
|
||||
if (texture.RenderableTex == null)
|
||||
texture.LoadOpenGLTexture();
|
||||
|
||||
texid = texture.RenderableTex.TexID;
|
||||
activeTexture.texWidth = texture.Width;
|
||||
activeTexture.texHeight = texture.Height;
|
||||
activeTexture.Width = texture.Width;
|
||||
activeTexture.Height = texture.Height;
|
||||
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
|
||||
|
@ -460,5 +478,48 @@ namespace Toolbox.Library.Forms
|
|||
{
|
||||
gL_ControlLegacy2D1.Invalidate();
|
||||
}
|
||||
|
||||
private void stComboBox1_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (stComboBox1.SelectedIndex >= 0)
|
||||
{
|
||||
ActiveMaterial = Materials[stComboBox1.SelectedIndex];
|
||||
|
||||
ChannelTextures.Clear();
|
||||
Textures.Clear();
|
||||
comboBox2.Items.Clear();
|
||||
|
||||
foreach (var texMap in ActiveMaterial.TextureMaps)
|
||||
{
|
||||
var texture = texMap.GetTexture();
|
||||
if (texture != null && !Textures.Contains(texture))
|
||||
{
|
||||
comboBox2.Items.Add(texture.Text);
|
||||
|
||||
Textures.Add(texture);
|
||||
ActiveTexture tex = new ActiveTexture();
|
||||
tex.TextureIndex = Textures.IndexOf(texture);
|
||||
tex.Width = texture.Width;
|
||||
tex.Height = texture.Height;
|
||||
tex.MagFilter = texMap.MagFilter;
|
||||
tex.MinFilter = texMap.MinFilter;
|
||||
tex.UvChannelIndex = 0;
|
||||
ChannelTextures.Add(tex);
|
||||
}
|
||||
}
|
||||
|
||||
comboBox2.SelectedIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void barSlider1_Scroll(object sender, ScrollEventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void stButton1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -19,18 +19,23 @@ namespace Toolbox.Library.Forms
|
|||
|
||||
public void LoadEditor(List<STGenericObject> Meshes)
|
||||
{
|
||||
List<STGenericMaterial> materials = new List<STGenericMaterial>();
|
||||
for (int i =0; i < Meshes.Count; i++)
|
||||
uvEditor1.Materials.Clear();
|
||||
uvEditor1.Textures.Clear();
|
||||
uvEditor1.Objects.Clear();
|
||||
|
||||
for (int i = 0; i < Meshes.Count; i++)
|
||||
{
|
||||
if (Meshes[i].GetMaterial() != null)
|
||||
{
|
||||
materials.Add(Meshes[i].GetMaterial());
|
||||
var mat = Meshes[i].GetMaterial();
|
||||
if (!uvEditor1.Materials.Contains(mat))
|
||||
{
|
||||
uvEditor1.Materials.Add(mat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uvEditor1.ActiveObjects = Meshes;
|
||||
uvEditor1.ActiveMaterials = materials;
|
||||
uvEditor1.Textures.Clear();
|
||||
uvEditor1.Objects = Meshes;
|
||||
uvEditor1.Reset();
|
||||
uvEditor1.Refresh();
|
||||
}
|
||||
|
|
|
@ -398,6 +398,8 @@ namespace Toolbox.Library
|
|||
{
|
||||
if (animationPanel1.CurrentAnimation != null)
|
||||
animationPanel1.ResetModels();
|
||||
|
||||
UpdateViewport();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -594,7 +596,7 @@ namespace Toolbox.Library
|
|||
List<STGenericObject> meshes = new List<STGenericObject>();
|
||||
for (int i = 0; i < container.Drawables.Count; i++)
|
||||
{
|
||||
if (container.Drawables[i] is IMeshContainer)
|
||||
if (container.Drawables[i] is IMeshContainer && container.Drawables[i].Visible)
|
||||
{
|
||||
for (int m = 0; m < ((IMeshContainer)container.Drawables[i]).Meshes.Count; m++)
|
||||
meshes.Add(((IMeshContainer)container.Drawables[i]).Meshes[m]);
|
||||
|
@ -607,7 +609,7 @@ namespace Toolbox.Library
|
|||
{
|
||||
UVEditorForm uvEditor1 = new UVEditorForm();
|
||||
uvEditor1.LoadEditor(meshes);
|
||||
uvEditor1.Show();
|
||||
uvEditor1.Show(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -55,6 +55,16 @@ namespace Toolbox.Library
|
|||
Replaced,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture that links to this material texture map
|
||||
/// Used for UV editor
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual STGenericTexture GetTexture()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public TextureType Type;
|
||||
|
||||
//An enum for the assumed texture type by sampler
|
||||
|
|
|
@ -849,14 +849,15 @@ namespace Toolbox.Library
|
|||
if (file == null) //Format not supported so return
|
||||
return;
|
||||
|
||||
ArchiveFileInfo.FileFormat = file;
|
||||
|
||||
if (Utils.HasInterface(file.GetType(), typeof(IEditor<>)))
|
||||
{
|
||||
OpenFormDialog(file);
|
||||
}
|
||||
else if (file is IArchiveFile)
|
||||
{
|
||||
if (ArchiveFileInfo.FileFormat != null)
|
||||
ArchiveFileInfo.FileFormat.Unload();
|
||||
|
||||
var FileRoot = new ArchiveRootNodeWrapper(file.FileName, (IArchiveFile)file);
|
||||
FileRoot.FillTreeNodes();
|
||||
|
||||
|
@ -869,7 +870,16 @@ namespace Toolbox.Library
|
|||
ReplaceNode(this.Parent, treeview, this, FileRoot, RootNode);
|
||||
}
|
||||
else if (file is TreeNode)
|
||||
{
|
||||
if (ArchiveFileInfo.FileFormat != null)
|
||||
ArchiveFileInfo.FileFormat.Unload();
|
||||
|
||||
ReplaceNode(this.Parent, treeview, this, (TreeNode)file, RootNode);
|
||||
}
|
||||
|
||||
ArchiveFileInfo.FileFormat = file;
|
||||
|
||||
Console.WriteLine("replacedFileFormat ");
|
||||
}
|
||||
|
||||
private void OpenFormDialog(IFileFormat fileFormat)
|
||||
|
|
|
@ -101,7 +101,7 @@ namespace Toolbox
|
|||
|
||||
protected override void OnCreateMainForm()
|
||||
{
|
||||
MainForm = new MainForm();
|
||||
MainForm = Toolbox.MainForm.Instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue