This commit is contained in:
KillzXGaming 2023-09-05 20:37:00 -04:00
commit cb0b43fb41
4 changed files with 310 additions and 28 deletions

View file

@ -993,8 +993,34 @@ namespace Bfres.Structs
break; break;
} }
UpdateVertexData(); UpdateVertexData();
UpdateEditor();
} }
} }
public void UpdateVertexSkinCount(int NewSkinCount)
{
Cursor.Current = Cursors.WaitCursor;
// Convert to and from rigid skinning
if ((VertexSkinCount == 1 && GetAreVerticiesRigidSkinned()) ||
(NewSkinCount == 1 && !GetAreVerticiesRigidSkinned()))
{
ConvertSkinningMethod();
}
VertexSkinCount = (byte)NewSkinCount;
ChangeBoneListCount(NewSkinCount);
UpdateVertexAttributeBySkinCount(NewSkinCount);
BoneIndices = GetIndices(GetParentModel().Skeleton);
OptmizeAttributeFormats();
SaveShape(IsWiiU);
SaveVertexBuffer(IsWiiU);
Cursor.Current = Cursors.Default;
UpdateVertexData();
UpdateEditor();
}
public void CreateIndexList(STGenericObject ob, FMDL mdl = null, bool ForceSkinLimt = false, int LimitAmount = 4) public void CreateIndexList(STGenericObject ob, FMDL mdl = null, bool ForceSkinLimt = false, int LimitAmount = 4)
{ {
BoneIndices = new List<ushort>(); BoneIndices = new List<ushort>();
@ -1182,7 +1208,164 @@ namespace Bfres.Structs
} }
} }
} }
public void ChangeBoneListCount(int NewSkinCount)
{
foreach (Vertex v in vertices)
{
for (int i = 0; i < NewSkinCount; i++)
{
if (v.boneIds.Count < VertexSkinCount)
{
v.boneIds.Add(0);
if (v.boneWeights.Count > 0)
{
v.boneWeights.Add(0);
}
}
else if (v.boneIds.Count > VertexSkinCount)
{
v.boneIds.RemoveAt(v.boneIds.Count - 1);
if (v.boneWeights.Count > 0)
{
v.boneWeights.RemoveAt(v.boneIds.Count - 1);
}
}
}
}
}
public void UpdateVertexAttributeBySkinCount(int NewSkinCount)
{
int attCount = (int)Math.Ceiling(NewSkinCount / 4.0);
int existingAttCount = vertexAttributes.FindAll(att => att.Name.Contains("_w")).Count;
// Get first existing _w and _i
VertexAttribute wFirstAtt = vertexAttributes.Find(att => att.Name == "_w0");
VertexAttribute iFirstAtt = vertexAttributes.Find(att => att.Name == "_i0");
// No existing weight attribute groups
if (wFirstAtt == null || iFirstAtt == null)
{
return;
}
// Add missing attributes
for (int i = 0; i < attCount; i++)
{
VertexAttribute wAtt = vertexAttributes.Find(att => att.Name == "_w" + i.ToString());
VertexAttribute iAtt = vertexAttributes.Find(att => att.Name == "_i" + i.ToString());
if (wAtt == null)
{
VertexAttribute newAtt = new FSHP.VertexAttribute();
newAtt.Name = "_w" + i.ToString();
newAtt.Format = wFirstAtt.Format;
vertexAttributes.Add(newAtt);
}
if (iAtt == null)
{
VertexAttribute newAtt = new FSHP.VertexAttribute();
newAtt.Name = "_i" + i.ToString();
newAtt.Format = iFirstAtt.Format;
vertexAttributes.Add(newAtt);
}
}
// Remove extra attributes
for (int i = existingAttCount - 1; i >= 0; i--)
{
if (i < attCount)
{
continue;
}
vertexAttributes.RemoveAll(att => att.Name == "_w" + i.ToString());
vertexAttributes.RemoveAll(att => att.Name == "_i" + i.ToString());
}
}
public void ConvertSkinningMethod()
{
bool isConvertToSmooth = GetAreVerticiesRigidSkinned();
// Get Model
FMDL mdl = (FMDL)Parent.Parent;
if (mdl == null)
{
return;
}
foreach (Vertex v in vertices)
{
for (int i = 0; i < v.boneIds.Count; i++)
{
// Convert to smooth skinning
if (isConvertToSmooth)
{
STBone rigidBone = mdl.Skeleton.bones.Find(bone => bone.RigidMatrixIndex == v.boneIds[i]);
if (rigidBone == null || rigidBone.SmoothMatrixIndex == -1)
{
continue;
}
var smoothBoneIndex = Array.FindIndex(mdl.Skeleton.Node_Array, boneIndex =>
mdl.Skeleton.bones[boneIndex].Text == rigidBone.Text);
if (smoothBoneIndex == -1)
{
throw new Exception("Convert To Smooth: Smooth Bone index not found for vertex" + i.ToString());
}
v.boneIds[i] = smoothBoneIndex;
}
else // Convert to rigid skinning
{
STBone smoothBone = mdl.Skeleton.bones[mdl.Skeleton.Node_Array[v.boneIds[i]]];
if (smoothBone == null || smoothBone.RigidMatrixIndex == -1)
{
continue;
}
v.boneIds[i] = smoothBone.RigidMatrixIndex;
}
}
}
}
public bool GetAreVerticiesRigidSkinned()
{
FMDL mdl = (FMDL)Parent.Parent;
if (mdl == null)
{
return false;
}
foreach (Vertex v in vertices)
{
for (int i = 0; i < v.boneIds.Count; i++)
{
STBone foundBone = mdl.Skeleton.bones.Find(x => x.RigidMatrixIndex == v.boneIds[i]);
if (foundBone != null)
{
return true;
}
}
}
return false;
}
public int GetLowestPossibleVertexSkinCount()
{
int lowestSkinCount = 0;
// Find any weights and get the lowest possibe weight value
foreach (var v in vertices)
{
int maxWeightCount = v.boneWeights.FindLastIndex(w => w > 0) + 1;
if (lowestSkinCount < maxWeightCount)
{
lowestSkinCount = maxWeightCount;
}
}
return lowestSkinCount;
}
public void CreateNewBoundingBoxes(FMDL model) public void CreateNewBoundingBoxes(FMDL model)
{ {
boundingBoxes.Clear(); boundingBoxes.Clear();
@ -1729,41 +1912,53 @@ namespace Bfres.Structs
{ {
case ResGFX.AttribFormat.Format_32_32_32_32_Single: case ResGFX.AttribFormat.Format_32_32_32_32_Single:
case ResGFX.AttribFormat.Format_32_32_32_Single: case ResGFX.AttribFormat.Format_32_32_32_Single:
case ResGFX.AttribFormat.Format_32_Single:
attribute.Format = ResGFX.AttribFormat.Format_32_32_Single; attribute.Format = ResGFX.AttribFormat.Format_32_32_Single;
break; break;
case ResGFX.AttribFormat.Format_32_32_32_32_SInt: case ResGFX.AttribFormat.Format_32_32_32_32_SInt:
case ResGFX.AttribFormat.Format_32_32_32_SInt: case ResGFX.AttribFormat.Format_32_32_32_SInt:
case ResGFX.AttribFormat.Format_32_SInt:
attribute.Format = ResGFX.AttribFormat.Format_32_32_SInt; attribute.Format = ResGFX.AttribFormat.Format_32_32_SInt;
break; break;
case ResGFX.AttribFormat.Format_32_32_32_32_UInt: case ResGFX.AttribFormat.Format_32_32_32_32_UInt:
case ResGFX.AttribFormat.Format_32_32_32_UInt: case ResGFX.AttribFormat.Format_32_32_32_UInt:
case ResGFX.AttribFormat.Format_32_UInt:
attribute.Format = ResGFX.AttribFormat.Format_32_32_UInt; attribute.Format = ResGFX.AttribFormat.Format_32_32_UInt;
break; break;
case ResGFX.AttribFormat.Format_16_16_16_16_Single: case ResGFX.AttribFormat.Format_16_16_16_16_Single:
case ResGFX.AttribFormat.Format_16_Single:
attribute.Format = ResGFX.AttribFormat.Format_16_16_Single; attribute.Format = ResGFX.AttribFormat.Format_16_16_Single;
break; break;
case ResGFX.AttribFormat.Format_16_16_16_16_SInt: case ResGFX.AttribFormat.Format_16_16_16_16_SInt:
case ResGFX.AttribFormat.Format_16_SInt:
attribute.Format = ResGFX.AttribFormat.Format_16_16_SInt; attribute.Format = ResGFX.AttribFormat.Format_16_16_SInt;
break; break;
case ResGFX.AttribFormat.Format_16_16_16_16_UInt: case ResGFX.AttribFormat.Format_16_16_16_16_UInt:
case ResGFX.AttribFormat.Format_16_UInt:
attribute.Format = ResGFX.AttribFormat.Format_16_16_UInt; attribute.Format = ResGFX.AttribFormat.Format_16_16_UInt;
break; break;
case ResGFX.AttribFormat.Format_8_8_8_8_UInt: case ResGFX.AttribFormat.Format_8_8_8_8_UInt:
case ResGFX.AttribFormat.Format_8_UInt:
attribute.Format = ResGFX.AttribFormat.Format_8_8_UInt; attribute.Format = ResGFX.AttribFormat.Format_8_8_UInt;
break; break;
case ResGFX.AttribFormat.Format_8_8_8_8_SInt: case ResGFX.AttribFormat.Format_8_8_8_8_SInt:
case ResGFX.AttribFormat.Format_8_SInt:
attribute.Format = ResGFX.AttribFormat.Format_8_8_SInt; attribute.Format = ResGFX.AttribFormat.Format_8_8_SInt;
break; break;
case ResGFX.AttribFormat.Format_8_8_8_8_SNorm: case ResGFX.AttribFormat.Format_8_8_8_8_SNorm:
case ResGFX.AttribFormat.Format_8_SNorm:
attribute.Format = ResGFX.AttribFormat.Format_8_8_SNorm; attribute.Format = ResGFX.AttribFormat.Format_8_8_SNorm;
break; break;
case ResGFX.AttribFormat.Format_8_8_8_8_UNorm: case ResGFX.AttribFormat.Format_8_8_8_8_UNorm:
case ResGFX.AttribFormat.Format_8_UNorm:
attribute.Format = ResGFX.AttribFormat.Format_8_8_UNorm; attribute.Format = ResGFX.AttribFormat.Format_8_8_UNorm;
break; break;
case ResGFX.AttribFormat.Format_8_8_8_8_SIntToSingle: case ResGFX.AttribFormat.Format_8_8_8_8_SIntToSingle:
case ResGFX.AttribFormat.Format_8_SIntToSingle:
attribute.Format = ResGFX.AttribFormat.Format_8_8_SIntToSingle; attribute.Format = ResGFX.AttribFormat.Format_8_8_SIntToSingle;
break; break;
case ResGFX.AttribFormat.Format_8_8_8_8_UIntToSingle: case ResGFX.AttribFormat.Format_8_8_8_8_UIntToSingle:
case ResGFX.AttribFormat.Format_8_UIntToSingle:
attribute.Format = ResGFX.AttribFormat.Format_8_8_UIntToSingle; attribute.Format = ResGFX.AttribFormat.Format_8_8_UIntToSingle;
break; break;
} }
@ -1773,16 +1968,79 @@ namespace Bfres.Structs
switch (attribute.Format) switch (attribute.Format)
{ {
case ResGFX.AttribFormat.Format_32_32_32_32_Single: case ResGFX.AttribFormat.Format_32_32_32_32_Single:
case ResGFX.AttribFormat.Format_32_32_Single:
case ResGFX.AttribFormat.Format_32_Single:
attribute.Format = ResGFX.AttribFormat.Format_32_32_32_Single; attribute.Format = ResGFX.AttribFormat.Format_32_32_32_Single;
break; break;
case ResGFX.AttribFormat.Format_32_32_32_32_SInt: case ResGFX.AttribFormat.Format_32_32_32_32_SInt:
case ResGFX.AttribFormat.Format_32_32_SInt:
case ResGFX.AttribFormat.Format_32_SInt:
attribute.Format = ResGFX.AttribFormat.Format_32_32_32_SInt; attribute.Format = ResGFX.AttribFormat.Format_32_32_32_SInt;
break; break;
case ResGFX.AttribFormat.Format_32_32_32_32_UInt: case ResGFX.AttribFormat.Format_32_32_32_32_UInt:
case ResGFX.AttribFormat.Format_32_32_UInt:
case ResGFX.AttribFormat.Format_32_UInt:
attribute.Format = ResGFX.AttribFormat.Format_32_32_32_UInt; attribute.Format = ResGFX.AttribFormat.Format_32_32_32_UInt;
break; break;
} }
} }
if (VertexSkinCount >= 4)
{
switch (attribute.Format)
{
case ResGFX.AttribFormat.Format_32_32_32_32_Single:
case ResGFX.AttribFormat.Format_32_32_Single:
case ResGFX.AttribFormat.Format_32_Single:
attribute.Format = ResGFX.AttribFormat.Format_32_32_32_32_Single;
break;
case ResGFX.AttribFormat.Format_32_32_32_SInt:
case ResGFX.AttribFormat.Format_32_32_SInt:
case ResGFX.AttribFormat.Format_32_SInt:
attribute.Format = ResGFX.AttribFormat.Format_32_32_32_32_SInt;
break;
case ResGFX.AttribFormat.Format_32_32_32_UInt:
case ResGFX.AttribFormat.Format_32_32_UInt:
case ResGFX.AttribFormat.Format_32_UInt:
attribute.Format = ResGFX.AttribFormat.Format_32_32_32_32_UInt;
break;
case ResGFX.AttribFormat.Format_16_16_Single:
case ResGFX.AttribFormat.Format_16_Single:
attribute.Format = ResGFX.AttribFormat.Format_16_16_16_16_Single;
break;
case ResGFX.AttribFormat.Format_16_16_SInt:
case ResGFX.AttribFormat.Format_16_SInt:
attribute.Format = ResGFX.AttribFormat.Format_16_16_16_16_SInt;
break;
case ResGFX.AttribFormat.Format_16_16_UInt:
case ResGFX.AttribFormat.Format_16_UInt:
attribute.Format = ResGFX.AttribFormat.Format_16_16_16_16_UInt;
break;
case ResGFX.AttribFormat.Format_8_8_UInt:
case ResGFX.AttribFormat.Format_8_UInt:
attribute.Format = ResGFX.AttribFormat.Format_8_8_8_8_UInt;
break;
case ResGFX.AttribFormat.Format_8_8_SInt:
case ResGFX.AttribFormat.Format_8_SInt:
attribute.Format = ResGFX.AttribFormat.Format_8_8_8_8_SInt;
break;
case ResGFX.AttribFormat.Format_8_8_SNorm:
case ResGFX.AttribFormat.Format_8_SNorm:
attribute.Format = ResGFX.AttribFormat.Format_8_8_8_8_SNorm;
break;
case ResGFX.AttribFormat.Format_8_8_UNorm:
case ResGFX.AttribFormat.Format_8_UNorm:
attribute.Format = ResGFX.AttribFormat.Format_8_8_8_8_UNorm;
break;
case ResGFX.AttribFormat.Format_8_8_SIntToSingle:
case ResGFX.AttribFormat.Format_8_SIntToSingle:
attribute.Format = ResGFX.AttribFormat.Format_8_8_8_8_SIntToSingle;
break;
case ResGFX.AttribFormat.Format_8_8_UIntToSingle:
case ResGFX.AttribFormat.Format_8_UIntToSingle:
attribute.Format = ResGFX.AttribFormat.Format_8_8_8_8_UIntToSingle;
break;
}
}
} }
public void UpdateVertices() public void UpdateVertices()
@ -1806,6 +2064,8 @@ namespace Bfres.Structs
boneInd.Add(new List<Syroot.Maths.Vector4F>()); boneInd.Add(new List<Syroot.Maths.Vector4F>());
} }
int TargetVertexSkinCount = Math.Max(4, (int)VertexSkinCount);
foreach (Vertex vtx in vertices) foreach (Vertex vtx in vertices)
{ {
if (VertexSkinCount == 0 || VertexSkinCount == 1) if (VertexSkinCount == 0 || VertexSkinCount == 1)
@ -1828,8 +2088,8 @@ namespace Bfres.Structs
colors.Add(new Syroot.Maths.Vector4F(vtx.col.X, vtx.col.Y, vtx.col.Z, vtx.col.W)); colors.Add(new Syroot.Maths.Vector4F(vtx.col.X, vtx.col.Y, vtx.col.Z, vtx.col.W));
// Init arrays based on skincount // Init arrays based on skincount
float[] weightsA = new float[Math.Max(4, (int)VertexSkinCount)]; float[] weightsA = new float[TargetVertexSkinCount];
int[] indicesA = new int[Math.Max(4, (int)VertexSkinCount)]; int[] indicesA = new int[TargetVertexSkinCount];
// Cache bone weights // Cache bone weights
for (int i = 0; i < VertexSkinCount; i++) for (int i = 0; i < VertexSkinCount; i++)
@ -1845,8 +2105,9 @@ namespace Bfres.Structs
//Produce identical results for the weight output as BFRES_Vertex.py //Produce identical results for the weight output as BFRES_Vertex.py
//This should prevent encoding back and exploding //This should prevent encoding back and exploding
int MaxWeight = 255; int MaxWeight = 255;
for (int i = 0; i < Math.Max(4, (int)VertexSkinCount); i++) for (int i = 0; i < TargetVertexSkinCount; i++)
{ {
// If vertex has no weight for current skin count set an empty value
if (VertexSkinCount < i + 1 || vtx.boneWeights.Count < i + 1) if (VertexSkinCount < i + 1 || vtx.boneWeights.Count < i + 1)
{ {
weightsA[i] = 0; weightsA[i] = 0;
@ -1881,19 +2142,21 @@ namespace Bfres.Structs
Syroot.Maths.Vector4F vWeight4 = new Syroot.Maths.Vector4F(); Syroot.Maths.Vector4F vWeight4 = new Syroot.Maths.Vector4F();
Syroot.Maths.Vector4F vBoneInd4 = new Syroot.Maths.Vector4F(); Syroot.Maths.Vector4F vBoneInd4 = new Syroot.Maths.Vector4F();
for (int i = 0; i < Math.Max(4, (int)VertexSkinCount); i++) for (int i = 0; i < TargetVertexSkinCount; i++)
{ {
vWeight4[v4Index] = weightsA[i]; vWeight4[v4Index] = weightsA[i];
vBoneInd4[v4Index] = indicesA[i]; vBoneInd4[v4Index] = indicesA[i];
// Save a v4 set each time v4Index hits 3 (.w) // Save a v4 set each time v4Index hits 3 (.w) or its the last index
if (v4Index == 3) if (v4Index == 3 || i == TargetVertexSkinCount - 1)
{ {
if (weights.Count > v4ListIndex) if (weights.Count > v4ListIndex)
weights[v4ListIndex].Add(vWeight4); weights[v4ListIndex].Add(vWeight4);
if (boneInd.Count > v4ListIndex) if (boneInd.Count > v4ListIndex)
boneInd[v4ListIndex].Add(vBoneInd4); boneInd[v4ListIndex].Add(vBoneInd4);
vWeight4 = new Syroot.Maths.Vector4F();
vBoneInd4 = new Syroot.Maths.Vector4F();
v4ListIndex++; v4ListIndex++;
v4Index = 0; v4Index = 0;
continue; continue;

View file

@ -186,24 +186,14 @@
// shapeVertexSkinCountUD // shapeVertexSkinCountUD
// //
this.shapeVertexSkinCountUD.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle; this.shapeVertexSkinCountUD.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.shapeVertexSkinCountUD.Increment = new decimal(new int[] { this.shapeVertexSkinCountUD.Increment = 1;
0, this.shapeVertexSkinCountUD.Value = 0;
0,
0,
0});
this.shapeVertexSkinCountUD.Location = new System.Drawing.Point(83, 59); this.shapeVertexSkinCountUD.Location = new System.Drawing.Point(83, 59);
this.shapeVertexSkinCountUD.Maximum = new decimal(new int[] { this.shapeVertexSkinCountUD.Maximum = 16;
255, this.shapeVertexSkinCountUD.Minimum = -2147483648;
0, this.shapeVertexSkinCountUD.ValueChanged += SkinCountUD_ValueChanged;
0,
0});
this.shapeVertexSkinCountUD.Minimum = new decimal(new int[] {
-2147483648,
0,
0,
-2147483648});
this.shapeVertexSkinCountUD.Name = "shapeVertexSkinCountUD"; this.shapeVertexSkinCountUD.Name = "shapeVertexSkinCountUD";
this.shapeVertexSkinCountUD.ReadOnly = true; this.shapeVertexSkinCountUD.ReadOnly = false;
this.shapeVertexSkinCountUD.Size = new System.Drawing.Size(121, 20); this.shapeVertexSkinCountUD.Size = new System.Drawing.Size(121, 20);
this.shapeVertexSkinCountUD.TabIndex = 39; this.shapeVertexSkinCountUD.TabIndex = 39;
// //

View file

@ -42,7 +42,22 @@ namespace FirstPlugin
activeShape = fshp; activeShape = fshp;
shapeVertexSkinCountUD.Value = (decimal)fshp.VertexSkinCount; // Disable skin count adjustment if no skinning
shapeVertexSkinCountUD.ReadOnly = fshp.VertexSkinCount == 0;
// Setup skin count adjustment
int lowestVertexSkinCount = fshp.GetLowestPossibleVertexSkinCount();
if (shapeVertexSkinCountUD.Minimum > lowestVertexSkinCount &&
shapeVertexSkinCountUD.Value > lowestVertexSkinCount)
{
shapeVertexSkinCountUD.Minimum = lowestVertexSkinCount;
shapeVertexSkinCountUD.Value = fshp.VertexSkinCount;
}
else
{
shapeVertexSkinCountUD.Value = fshp.VertexSkinCount;
shapeVertexSkinCountUD.Minimum = lowestVertexSkinCount;
}
FMDL fmdl = fshp.GetParentModel(); FMDL fmdl = fshp.GetParentModel();
@ -67,14 +82,12 @@ namespace FirstPlugin
if (fshp.VertexBufferU != null) if (fshp.VertexBufferU != null)
{ {
vertexBufferSkinCountUD.Maximum = (decimal)fshp.VertexBufferU.VertexSkinCount; vertexBufferSkinCountUD.Value = fshp.VertexBufferU.VertexSkinCount;
vertexBufferSkinCountUD.Value = (decimal)fshp.VertexBufferU.VertexSkinCount;
vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBufferU); vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBufferU);
} }
else else
{ {
vertexBufferSkinCountUD.Maximum = (decimal)fshp.VertexBuffer.VertexSkinCount; vertexBufferSkinCountUD.Value = fshp.VertexBuffer.VertexSkinCount;
vertexBufferSkinCountUD.Value = (decimal)fshp.VertexBuffer.VertexSkinCount;
vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBuffer); vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBuffer);
} }
@ -292,5 +305,21 @@ namespace FirstPlugin
} }
} }
} }
private void SkinCountUD_ValueChanged(object sender, System.EventArgs e)
{
if (!(sender is NumericUpDownInt valueSelector))
{
return;
}
// Skip if already the same or 0
if (activeShape.VertexSkinCount == valueSelector.Value || valueSelector.Value == 0)
{
return;
}
activeShape.UpdateVertexSkinCount((int)valueSelector.Value);
}
} }
} }

View file

@ -347,7 +347,7 @@ namespace Toolbox.Library.Animations
file.WriteLine("skeleton"); file.WriteLine("skeleton");
anim.SetFrame(0); anim.SetFrame(0);
for (int i = 0; i <= anim.FrameCount; i++) for (int i = 0; i < anim.FrameCount; i++)
{ {
anim.NextFrame(Skeleton, false, true); anim.NextFrame(Skeleton, false, true);