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Make sure to use mesh indices on export
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@ -91,7 +91,7 @@ namespace Switch_Toolbox.Library
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for (int ob = 0; ob < scene.MeshCount; ob++)
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{
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// geomNode.MeshIndices.Add(ob);
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geomNode.MeshIndices.Add(ob);
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}
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scene.RootNode.Children.Add(geomNode);
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}
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