Make sure to use mesh indices on export

This commit is contained in:
KillzXGaming 2019-06-15 09:28:44 -04:00
parent a37ad31922
commit c9d3c3efa9
4 changed files with 1 additions and 1 deletions

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@ -91,7 +91,7 @@ namespace Switch_Toolbox.Library
for (int ob = 0; ob < scene.MeshCount; ob++) for (int ob = 0; ob < scene.MeshCount; ob++)
{ {
// geomNode.MeshIndices.Add(ob); geomNode.MeshIndices.Add(ob);
} }
scene.RootNode.Children.Add(geomNode); scene.RootNode.Children.Add(geomNode);
} }