BFRES : fix loading R8 SNORM for wii u

This commit is contained in:
KillzXGaming 2020-04-09 19:34:54 -04:00
parent c035b7e9c2
commit be9f7928d8

View file

@ -631,6 +631,7 @@ namespace Bfres.Structs
case TEX_FORMAT.R8G8_UNORM: return GX2SurfaceFormat.TC_R8_G8_UNorm;
case TEX_FORMAT.R8G8_SNORM: return GX2SurfaceFormat.TC_R8_G8_SNorm;
case TEX_FORMAT.R8_UNORM: return GX2SurfaceFormat.TC_R8_UNorm;
case TEX_FORMAT.R8_SNORM: return GX2SurfaceFormat.TC_R8_SNorm;
case TEX_FORMAT.A8_UNORM: return GX2SurfaceFormat.TC_R8_UNorm;
case TEX_FORMAT.B8G8R8A8_UNORM: return GX2SurfaceFormat.TCS_R8_G8_B8_A8_UNorm;
case TEX_FORMAT.B8G8R8A8_UNORM_SRGB: return GX2SurfaceFormat.TCS_R8_G8_B8_A8_SRGB;
@ -675,6 +676,7 @@ namespace Bfres.Structs
case GX2SurfaceFormat.TC_R8_G8_UNorm: return TEX_FORMAT.R8G8_UNORM;
case GX2SurfaceFormat.TC_R8_G8_SNorm: return TEX_FORMAT.R8G8_SNORM;
case GX2SurfaceFormat.TC_R8_UNorm: return TEX_FORMAT.R8_UNORM;
case GX2SurfaceFormat.TC_R8_SNorm: return TEX_FORMAT.R8_SNORM;
case GX2SurfaceFormat.TC_R32_G32_B32_A32_Float: return TEX_FORMAT.R32G32B32A32_FLOAT;
case GX2SurfaceFormat.TC_R16_G16_B16_A16_Float: return TEX_FORMAT.R16G16B16A16_FLOAT;
case GX2SurfaceFormat.TC_R32_G32_B32_A32_SInt: return TEX_FORMAT.R32G32B32A32_SINT;