Decompress IGA Pak and start parsing IGZ textures

This commit is contained in:
KillzXGaming 2019-08-04 19:28:32 -04:00
parent 2a19d4c75b
commit bd0953477a
22 changed files with 3963 additions and 24 deletions

View file

@ -1,6 +1,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.IO;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Toolbox; using Toolbox;
@ -86,10 +86,18 @@ namespace FirstPlugin
for (int i = 0; i < FileCount; i++) for (int i = 0; i < FileCount; i++)
{ {
var file = new FileEntry(FilePath); var file = new FileEntry(FilePath, Version);
file.FileName = FileNames[i]; file.FileName = FileNames[i];
file.Read(reader); file.Read(reader);
files.Add(file); files.Add(file);
//Remove this stupid long pointless path
file.FileName = file.FileName.Replace("temporary/octane/data/nx/output/", string.Empty);
// if (file.FileOffset >= 0xff000000)
// file.FileOffset =
} }
} }
} }
@ -119,22 +127,18 @@ namespace FirstPlugin
//The archive file used to open the file //The archive file used to open the file
public string SourceFile { get; set; } public string SourceFile { get; set; }
public CompressionType FileCompressionType; public uint Version { get; set; }
public enum CompressionType : int public int FileCompressionType;
{
None = -1,
LZMA = 536870957,
Deflate,
}
public FileEntry(string ArchivePath) public FileEntry(string ArchivePath, uint version)
{ {
SourceFile = ArchivePath; SourceFile = ArchivePath;
Version = version;
} }
private uint FileOffset; public uint FileOffset;
private uint DecompressedFileSize; public uint DecompressedFileSize;
public override byte[] FileData public override byte[] FileData
{ {
@ -142,17 +146,39 @@ namespace FirstPlugin
{ {
using (var reader = new FileReader(SourceFile)) using (var reader = new FileReader(SourceFile))
{ {
reader.Position = FileOffset; int size = 0;
if (FileCompressionType == CompressionType.None) int offset = (int)FileOffset;
uint compressedSize = 0;
int def_block = 0x8000;
if (FileCompressionType != -1)
{ {
return reader.ReadBytes((int)DecompressedFileSize); MemoryStream output = new MemoryStream();
reader.BaseStream.Seek(offset, SeekOrigin.Begin);
if (Version <= 0x0B)
compressedSize = reader.ReadUInt16();
else
compressedSize = reader.ReadUInt32();
if (def_block > DecompressedFileSize - size) def_block = (int)DecompressedFileSize - size;
var properties = reader.ReadBytes(5);
var copressedBytes = reader.ReadBytes((int)compressedSize);
SevenZip.Compression.LZMA.Decoder decode = new SevenZip.Compression.LZMA.Decoder();
decode.SetDecoderProperties(properties);
MemoryStream ms = new MemoryStream(copressedBytes);
decode.Code(ms, output, compressedSize, def_block, null);
return output.ToArray();
} }
else else
{ {
uint FileSize = reader.ReadUInt32(); return reader.ReadBytes((int)DecompressedFileSize);
reader.Position = FileOffset;
return reader.ReadBytes((int)FileSize + 0x10);
} }
} }
} }
@ -161,11 +187,9 @@ namespace FirstPlugin
public void Read(FileReader reader) public void Read(FileReader reader)
{ {
FileOffset = reader.ReadUInt32(); FileOffset = reader.ReadUInt32();
byte[] Unknown = reader.ReadBytes(4); uint NameOffset = reader.ReadUInt32();
DecompressedFileSize = reader.ReadUInt32(); DecompressedFileSize = reader.ReadUInt32();
FileCompressionType = reader.ReadEnum<CompressionType>(false); FileCompressionType = reader.ReadInt32();
} }
} }
} }

View file

@ -0,0 +1,198 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin
{
public class IGZ : IFileFormat
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Crash N.Sane Trilogy / CTR: Nitro-Fueled (IGZ)" };
public string[] Extension { get; set; } = new string[] { "*.igz" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "\x01ZGI");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public Dictionary<uint, FormatInfo> Formats = new Dictionary<uint, FormatInfo>()
{
{ 0xDE, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
{ 0x08, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
{ 0x46, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
{ 0x99, new FormatInfo(TEX_FORMAT.R8G8B8A8_UNORM) },
{ 0xCD, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
{ 0x06, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
{ 0x3B, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
{ 0x9D, new FormatInfo(TEX_FORMAT.BC1_UNORM) },
{ 0x51, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x28, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x28, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x1B, new FormatInfo(TEX_FORMAT.BC1_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x39, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
{ 0x88, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
{ 0x88, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
{ 0xDA, new FormatInfo(TEX_FORMAT.BC3_UNORM) },
{ 0xCD, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x6E, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x45, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x37, new FormatInfo(TEX_FORMAT.BC3_UNORM, PlatformSwizzle.Platform_Switch) },
{ 0x18, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
{ 0x47, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
{ 0xB9, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
{ 0x78, new FormatInfo(TEX_FORMAT.BC5_UNORM) },
};
public class FormatInfo
{
public TEX_FORMAT Format;
public PlatformSwizzle Platform;
public FormatInfo(TEX_FORMAT format, PlatformSwizzle platform = PlatformSwizzle.None)
{
Format = format;
Platform = platform;
}
}
public void Load(System.IO.Stream stream)
{
using (var reader = new FileReader(stream))
{
reader.ReadSignature(4, "\x01ZGI");
uint unknown = reader.ReadUInt32(); //Same as section count?
uint unknown2 = reader.ReadUInt32(); //2171947023
uint unknown3 = reader.ReadUInt32(); //2
uint SectionCount = reader.ReadUInt32();
reader.Seek(4); //padding
//Always 3 of these used that point to certain areas
const int BLOCK_COUNT = 3;
uint[] offsets = new uint[BLOCK_COUNT];
uint[] sizes = new uint[BLOCK_COUNT];
for (int j = 0; j < BLOCK_COUNT; j++)
{
offsets[j] = reader.ReadUInt32();
sizes[j] = reader.ReadUInt32();
reader.Seek(8);
}
//Now go to the first block. This is a list of section headers
//Each header follows the same structure, a signature, count, and size
for (int s = 0; s < SectionCount; s++)
{
long pos = reader.Position;
string signature = reader.ReadString(4);
uint count = reader.ReadUInt32();
uint sectioSize = reader.ReadUInt32();
uint dataOffset = reader.ReadUInt32(); //0x10. Relative to start of section
uint textureCount = 0;
List<string> TextureNames = new List<string>();
FormatInfo TextureFormat;
reader.Seek(dataOffset);
switch (signature)
{
case "TSTR":
textureCount = count;
for (int i = 0; i < count; i++)
TextureNames.Add(reader.ReadZeroTerminatedString());
break;
case "TMET":
break;
case "MTSZ":
break;
case "EXID": //Texture Formats and maybe other formats
reader.ReadUInt32(); //padding?
//Seems only one code is used but why?
uint FormatCode = reader.ReadUInt32();
if (Formats.ContainsKey(FormatCode))
TextureFormat = Formats[FormatCode];
else
throw new Exception("Unsupported format code!" + FormatCode.ToString("X"));
break;
case "RVTB":
break;
case "RSTT":
break;
case "ROFS":
break;
case "REXT":
break;
case "ROOT":
break;
case "ONAM":
break;
default:
Console.WriteLine("Unexpected Magic " + signature);
break;
}
reader.SeekBegin(pos + sectioSize);
}
}
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
public class TSTR
{
List<string> TextureNames = new List<string>();
public void Read(FileReader reader)
{
long pos = reader.Position;
reader.ReadSignature(4, "TSTR");
uint textureCount = reader.ReadUInt32();
uint sectionSize = reader.ReadUInt32();
uint stringOffset = reader.ReadUInt32();
reader.SeekBegin(pos +stringOffset);
for (int i = 0; i < textureCount; i++)
{
TextureNames.Add(reader.ReadZeroTerminatedString());
}
}
}
}
}

View file

@ -275,6 +275,7 @@
<Compile Include="FileFormats\Font\BFTTF.cs" /> <Compile Include="FileFormats\Font\BFTTF.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1M.cs" /> <Compile Include="FileFormats\HyruleWarriors\G1M.cs" />
<Compile Include="FileFormats\Message\MSBP.cs" /> <Compile Include="FileFormats\Message\MSBP.cs" />
<Compile Include="FileFormats\IGZ\IGZ.cs" />
<Compile Include="FileFormats\Texture\TXE.cs" /> <Compile Include="FileFormats\Texture\TXE.cs" />
<Compile Include="FileFormats\Texture\CTPK.cs" /> <Compile Include="FileFormats\Texture\CTPK.cs" />
<Compile Include="FileFormats\Grezzo\CTXB.cs" /> <Compile Include="FileFormats\Grezzo\CTXB.cs" />

View file

@ -361,6 +361,7 @@ namespace FirstPlugin
Formats.Add(typeof(G1T)); Formats.Add(typeof(G1T));
Formats.Add(typeof(BFLYT)); Formats.Add(typeof(BFLYT));
Formats.Add(typeof(ZSI)); Formats.Add(typeof(ZSI));
Formats.Add(typeof(IGZ));
//Unfinished wip formats not ready for use //Unfinished wip formats not ready for use
if (Runtime.DEVELOPER_DEBUG_MODE) if (Runtime.DEVELOPER_DEBUG_MODE)

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@ -0,0 +1,55 @@
// Common/CRC.cs
namespace SevenZip
{
class CRC
{
public static readonly uint[] Table;
static CRC()
{
Table = new uint[256];
const uint kPoly = 0xEDB88320;
for (uint i = 0; i < 256; i++)
{
uint r = i;
for (int j = 0; j < 8; j++)
if ((r & 1) != 0)
r = (r >> 1) ^ kPoly;
else
r >>= 1;
Table[i] = r;
}
}
uint _value = 0xFFFFFFFF;
public void Init() { _value = 0xFFFFFFFF; }
public void UpdateByte(byte b)
{
_value = Table[(((byte)(_value)) ^ b)] ^ (_value >> 8);
}
public void Update(byte[] data, uint offset, uint size)
{
for (uint i = 0; i < size; i++)
_value = Table[(((byte)(_value)) ^ data[offset + i])] ^ (_value >> 8);
}
public uint GetDigest() { return _value ^ 0xFFFFFFFF; }
static uint CalculateDigest(byte[] data, uint offset, uint size)
{
CRC crc = new CRC();
// crc.Init();
crc.Update(data, offset, size);
return crc.GetDigest();
}
static bool VerifyDigest(uint digest, byte[] data, uint offset, uint size)
{
return (CalculateDigest(data, offset, size) == digest);
}
}
}

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@ -0,0 +1,274 @@
// CommandLineParser.cs
using System;
using System.Collections;
namespace SevenZip.CommandLineParser
{
public enum SwitchType
{
Simple,
PostMinus,
LimitedPostString,
UnLimitedPostString,
PostChar
}
public class SwitchForm
{
public string IDString;
public SwitchType Type;
public bool Multi;
public int MinLen;
public int MaxLen;
public string PostCharSet;
public SwitchForm(string idString, SwitchType type, bool multi,
int minLen, int maxLen, string postCharSet)
{
IDString = idString;
Type = type;
Multi = multi;
MinLen = minLen;
MaxLen = maxLen;
PostCharSet = postCharSet;
}
public SwitchForm(string idString, SwitchType type, bool multi, int minLen):
this(idString, type, multi, minLen, 0, "")
{
}
public SwitchForm(string idString, SwitchType type, bool multi):
this(idString, type, multi, 0)
{
}
}
public class SwitchResult
{
public bool ThereIs;
public bool WithMinus;
public ArrayList PostStrings = new ArrayList();
public int PostCharIndex;
public SwitchResult()
{
ThereIs = false;
}
}
public class Parser
{
public ArrayList NonSwitchStrings = new ArrayList();
SwitchResult[] _switches;
public Parser(int numSwitches)
{
_switches = new SwitchResult[numSwitches];
for (int i = 0; i < numSwitches; i++)
_switches[i] = new SwitchResult();
}
bool ParseString(string srcString, SwitchForm[] switchForms)
{
int len = srcString.Length;
if (len == 0)
return false;
int pos = 0;
if (!IsItSwitchChar(srcString[pos]))
return false;
while (pos < len)
{
if (IsItSwitchChar(srcString[pos]))
pos++;
const int kNoLen = -1;
int matchedSwitchIndex = 0;
int maxLen = kNoLen;
for (int switchIndex = 0; switchIndex < _switches.Length; switchIndex++)
{
int switchLen = switchForms[switchIndex].IDString.Length;
if (switchLen <= maxLen || pos + switchLen > len)
continue;
if (String.Compare(switchForms[switchIndex].IDString, 0,
srcString, pos, switchLen, true) == 0)
{
matchedSwitchIndex = switchIndex;
maxLen = switchLen;
}
}
if (maxLen == kNoLen)
throw new Exception("maxLen == kNoLen");
SwitchResult matchedSwitch = _switches[matchedSwitchIndex];
SwitchForm switchForm = switchForms[matchedSwitchIndex];
if ((!switchForm.Multi) && matchedSwitch.ThereIs)
throw new Exception("switch must be single");
matchedSwitch.ThereIs = true;
pos += maxLen;
int tailSize = len - pos;
SwitchType type = switchForm.Type;
switch (type)
{
case SwitchType.PostMinus:
{
if (tailSize == 0)
matchedSwitch.WithMinus = false;
else
{
matchedSwitch.WithMinus = (srcString[pos] == kSwitchMinus);
if (matchedSwitch.WithMinus)
pos++;
}
break;
}
case SwitchType.PostChar:
{
if (tailSize < switchForm.MinLen)
throw new Exception("switch is not full");
string charSet = switchForm.PostCharSet;
const int kEmptyCharValue = -1;
if (tailSize == 0)
matchedSwitch.PostCharIndex = kEmptyCharValue;
else
{
int index = charSet.IndexOf(srcString[pos]);
if (index < 0)
matchedSwitch.PostCharIndex = kEmptyCharValue;
else
{
matchedSwitch.PostCharIndex = index;
pos++;
}
}
break;
}
case SwitchType.LimitedPostString:
case SwitchType.UnLimitedPostString:
{
int minLen = switchForm.MinLen;
if (tailSize < minLen)
throw new Exception("switch is not full");
if (type == SwitchType.UnLimitedPostString)
{
matchedSwitch.PostStrings.Add(srcString.Substring(pos));
return true;
}
String stringSwitch = srcString.Substring(pos, minLen);
pos += minLen;
for (int i = minLen; i < switchForm.MaxLen && pos < len; i++, pos++)
{
char c = srcString[pos];
if (IsItSwitchChar(c))
break;
stringSwitch += c;
}
matchedSwitch.PostStrings.Add(stringSwitch);
break;
}
}
}
return true;
}
public void ParseStrings(SwitchForm[] switchForms, string[] commandStrings)
{
int numCommandStrings = commandStrings.Length;
bool stopSwitch = false;
for (int i = 0; i < numCommandStrings; i++)
{
string s = commandStrings[i];
if (stopSwitch)
NonSwitchStrings.Add(s);
else
if (s == kStopSwitchParsing)
stopSwitch = true;
else
if (!ParseString(s, switchForms))
NonSwitchStrings.Add(s);
}
}
public SwitchResult this[int index] { get { return _switches[index]; } }
public static int ParseCommand(CommandForm[] commandForms, string commandString,
out string postString)
{
for (int i = 0; i < commandForms.Length; i++)
{
string id = commandForms[i].IDString;
if (commandForms[i].PostStringMode)
{
if (commandString.IndexOf(id) == 0)
{
postString = commandString.Substring(id.Length);
return i;
}
}
else
if (commandString == id)
{
postString = "";
return i;
}
}
postString = "";
return -1;
}
static bool ParseSubCharsCommand(int numForms, CommandSubCharsSet[] forms,
string commandString, ArrayList indices)
{
indices.Clear();
int numUsedChars = 0;
for (int i = 0; i < numForms; i++)
{
CommandSubCharsSet charsSet = forms[i];
int currentIndex = -1;
int len = charsSet.Chars.Length;
for (int j = 0; j < len; j++)
{
char c = charsSet.Chars[j];
int newIndex = commandString.IndexOf(c);
if (newIndex >= 0)
{
if (currentIndex >= 0)
return false;
if (commandString.IndexOf(c, newIndex + 1) >= 0)
return false;
currentIndex = j;
numUsedChars++;
}
}
if (currentIndex == -1 && !charsSet.EmptyAllowed)
return false;
indices.Add(currentIndex);
}
return (numUsedChars == commandString.Length);
}
const char kSwitchID1 = '-';
const char kSwitchID2 = '/';
const char kSwitchMinus = '-';
const string kStopSwitchParsing = "--";
static bool IsItSwitchChar(char c)
{
return (c == kSwitchID1 || c == kSwitchID2);
}
}
public class CommandForm
{
public string IDString = "";
public bool PostStringMode = false;
public CommandForm(string idString, bool postStringMode)
{
IDString = idString;
PostStringMode = postStringMode;
}
}
class CommandSubCharsSet
{
public string Chars = "";
public bool EmptyAllowed = false;
}
}

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@ -0,0 +1,72 @@
// InBuffer.cs
namespace SevenZip.Buffer
{
public class InBuffer
{
byte[] m_Buffer;
uint m_Pos;
uint m_Limit;
uint m_BufferSize;
System.IO.Stream m_Stream;
bool m_StreamWasExhausted;
ulong m_ProcessedSize;
public InBuffer(uint bufferSize)
{
m_Buffer = new byte[bufferSize];
m_BufferSize = bufferSize;
}
public void Init(System.IO.Stream stream)
{
m_Stream = stream;
m_ProcessedSize = 0;
m_Limit = 0;
m_Pos = 0;
m_StreamWasExhausted = false;
}
public bool ReadBlock()
{
if (m_StreamWasExhausted)
return false;
m_ProcessedSize += m_Pos;
int aNumProcessedBytes = m_Stream.Read(m_Buffer, 0, (int)m_BufferSize);
m_Pos = 0;
m_Limit = (uint)aNumProcessedBytes;
m_StreamWasExhausted = (aNumProcessedBytes == 0);
return (!m_StreamWasExhausted);
}
public void ReleaseStream()
{
// m_Stream.Close();
m_Stream = null;
}
public bool ReadByte(byte b) // check it
{
if (m_Pos >= m_Limit)
if (!ReadBlock())
return false;
b = m_Buffer[m_Pos++];
return true;
}
public byte ReadByte()
{
// return (byte)m_Stream.ReadByte();
if (m_Pos >= m_Limit)
if (!ReadBlock())
return 0xFF;
return m_Buffer[m_Pos++];
}
public ulong GetProcessedSize()
{
return m_ProcessedSize + m_Pos;
}
}
}

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@ -0,0 +1,47 @@
// OutBuffer.cs
namespace SevenZip.Buffer
{
public class OutBuffer
{
byte[] m_Buffer;
uint m_Pos;
uint m_BufferSize;
System.IO.Stream m_Stream;
ulong m_ProcessedSize;
public OutBuffer(uint bufferSize)
{
m_Buffer = new byte[bufferSize];
m_BufferSize = bufferSize;
}
public void SetStream(System.IO.Stream stream) { m_Stream = stream; }
public void FlushStream() { m_Stream.Flush(); }
public void CloseStream() { m_Stream.Close(); }
public void ReleaseStream() { m_Stream = null; }
public void Init()
{
m_ProcessedSize = 0;
m_Pos = 0;
}
public void WriteByte(byte b)
{
m_Buffer[m_Pos++] = b;
if (m_Pos >= m_BufferSize)
FlushData();
}
public void FlushData()
{
if (m_Pos == 0)
return;
m_Stream.Write(m_Buffer, 0, (int)m_Pos);
m_Pos = 0;
}
public ulong GetProcessedSize() { return m_ProcessedSize + m_Pos; }
}
}

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@ -0,0 +1,157 @@
// ICoder.h
using System;
namespace SevenZip
{
/// <summary>
/// The exception that is thrown when an error in input stream occurs during decoding.
/// </summary>
class DataErrorException : ApplicationException
{
public DataErrorException(): base("Data Error") { }
}
/// <summary>
/// The exception that is thrown when the value of an argument is outside the allowable range.
/// </summary>
class InvalidParamException : ApplicationException
{
public InvalidParamException(): base("Invalid Parameter") { }
}
public interface ICodeProgress
{
/// <summary>
/// Callback progress.
/// </summary>
/// <param name="inSize">
/// input size. -1 if unknown.
/// </param>
/// <param name="outSize">
/// output size. -1 if unknown.
/// </param>
void SetProgress(Int64 inSize, Int64 outSize);
};
public interface ICoder
{
/// <summary>
/// Codes streams.
/// </summary>
/// <param name="inStream">
/// input Stream.
/// </param>
/// <param name="outStream">
/// output Stream.
/// </param>
/// <param name="inSize">
/// input Size. -1 if unknown.
/// </param>
/// <param name="outSize">
/// output Size. -1 if unknown.
/// </param>
/// <param name="progress">
/// callback progress reference.
/// </param>
/// <exception cref="SevenZip.DataErrorException">
/// if input stream is not valid
/// </exception>
void Code(System.IO.Stream inStream, System.IO.Stream outStream,
Int64 inSize, Int64 outSize, ICodeProgress progress);
};
/*
public interface ICoder2
{
void Code(ISequentialInStream []inStreams,
const UInt64 []inSizes,
ISequentialOutStream []outStreams,
UInt64 []outSizes,
ICodeProgress progress);
};
*/
/// <summary>
/// Provides the fields that represent properties idenitifiers for compressing.
/// </summary>
public enum CoderPropID
{
/// <summary>
/// Specifies default property.
/// </summary>
DefaultProp = 0,
/// <summary>
/// Specifies size of dictionary.
/// </summary>
DictionarySize,
/// <summary>
/// Specifies size of memory for PPM*.
/// </summary>
UsedMemorySize,
/// <summary>
/// Specifies order for PPM methods.
/// </summary>
Order,
/// <summary>
/// Specifies Block Size.
/// </summary>
BlockSize,
/// <summary>
/// Specifies number of postion state bits for LZMA (0 <= x <= 4).
/// </summary>
PosStateBits,
/// <summary>
/// Specifies number of literal context bits for LZMA (0 <= x <= 8).
/// </summary>
LitContextBits,
/// <summary>
/// Specifies number of literal position bits for LZMA (0 <= x <= 4).
/// </summary>
LitPosBits,
/// <summary>
/// Specifies number of fast bytes for LZ*.
/// </summary>
NumFastBytes,
/// <summary>
/// Specifies match finder. LZMA: "BT2", "BT4" or "BT4B".
/// </summary>
MatchFinder,
/// <summary>
/// Specifies the number of match finder cyckes.
/// </summary>
MatchFinderCycles,
/// <summary>
/// Specifies number of passes.
/// </summary>
NumPasses,
/// <summary>
/// Specifies number of algorithm.
/// </summary>
Algorithm,
/// <summary>
/// Specifies the number of threads.
/// </summary>
NumThreads,
/// <summary>
/// Specifies mode with end marker.
/// </summary>
EndMarker
};
public interface ISetCoderProperties
{
void SetCoderProperties(CoderPropID[] propIDs, object[] properties);
};
public interface IWriteCoderProperties
{
void WriteCoderProperties(System.IO.Stream outStream);
}
public interface ISetDecoderProperties
{
void SetDecoderProperties(byte[] properties);
}
}

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@ -0,0 +1,24 @@
// IMatchFinder.cs
using System;
namespace SevenZip.Compression.LZ
{
interface IInWindowStream
{
void SetStream(System.IO.Stream inStream);
void Init();
void ReleaseStream();
Byte GetIndexByte(Int32 index);
UInt32 GetMatchLen(Int32 index, UInt32 distance, UInt32 limit);
UInt32 GetNumAvailableBytes();
}
interface IMatchFinder : IInWindowStream
{
void Create(UInt32 historySize, UInt32 keepAddBufferBefore,
UInt32 matchMaxLen, UInt32 keepAddBufferAfter);
UInt32 GetMatches(UInt32[] distances);
void Skip(UInt32 num);
}
}

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// LzBinTree.cs
using System;
namespace SevenZip.Compression.LZ
{
public class BinTree : InWindow, IMatchFinder
{
UInt32 _cyclicBufferPos;
UInt32 _cyclicBufferSize = 0;
UInt32 _matchMaxLen;
UInt32[] _son;
UInt32[] _hash;
UInt32 _cutValue = 0xFF;
UInt32 _hashMask;
UInt32 _hashSizeSum = 0;
bool HASH_ARRAY = true;
const UInt32 kHash2Size = 1 << 10;
const UInt32 kHash3Size = 1 << 16;
const UInt32 kBT2HashSize = 1 << 16;
const UInt32 kStartMaxLen = 1;
const UInt32 kHash3Offset = kHash2Size;
const UInt32 kEmptyHashValue = 0;
const UInt32 kMaxValForNormalize = ((UInt32)1 << 31) - 1;
UInt32 kNumHashDirectBytes = 0;
UInt32 kMinMatchCheck = 4;
UInt32 kFixHashSize = kHash2Size + kHash3Size;
public void SetType(int numHashBytes)
{
HASH_ARRAY = (numHashBytes > 2);
if (HASH_ARRAY)
{
kNumHashDirectBytes = 0;
kMinMatchCheck = 4;
kFixHashSize = kHash2Size + kHash3Size;
}
else
{
kNumHashDirectBytes = 2;
kMinMatchCheck = 2 + 1;
kFixHashSize = 0;
}
}
public new void SetStream(System.IO.Stream stream) { base.SetStream(stream); }
public new void ReleaseStream() { base.ReleaseStream(); }
public new void Init()
{
base.Init();
for (UInt32 i = 0; i < _hashSizeSum; i++)
_hash[i] = kEmptyHashValue;
_cyclicBufferPos = 0;
ReduceOffsets(-1);
}
public new void MovePos()
{
if (++_cyclicBufferPos >= _cyclicBufferSize)
_cyclicBufferPos = 0;
base.MovePos();
if (_pos == kMaxValForNormalize)
Normalize();
}
public new Byte GetIndexByte(Int32 index) { return base.GetIndexByte(index); }
public new UInt32 GetMatchLen(Int32 index, UInt32 distance, UInt32 limit)
{ return base.GetMatchLen(index, distance, limit); }
public new UInt32 GetNumAvailableBytes() { return base.GetNumAvailableBytes(); }
public void Create(UInt32 historySize, UInt32 keepAddBufferBefore,
UInt32 matchMaxLen, UInt32 keepAddBufferAfter)
{
if (historySize > kMaxValForNormalize - 256)
throw new Exception();
_cutValue = 16 + (matchMaxLen >> 1);
UInt32 windowReservSize = (historySize + keepAddBufferBefore +
matchMaxLen + keepAddBufferAfter) / 2 + 256;
base.Create(historySize + keepAddBufferBefore, matchMaxLen + keepAddBufferAfter, windowReservSize);
_matchMaxLen = matchMaxLen;
UInt32 cyclicBufferSize = historySize + 1;
if (_cyclicBufferSize != cyclicBufferSize)
_son = new UInt32[(_cyclicBufferSize = cyclicBufferSize) * 2];
UInt32 hs = kBT2HashSize;
if (HASH_ARRAY)
{
hs = historySize - 1;
hs |= (hs >> 1);
hs |= (hs >> 2);
hs |= (hs >> 4);
hs |= (hs >> 8);
hs >>= 1;
hs |= 0xFFFF;
if (hs > (1 << 24))
hs >>= 1;
_hashMask = hs;
hs++;
hs += kFixHashSize;
}
if (hs != _hashSizeSum)
_hash = new UInt32[_hashSizeSum = hs];
}
public UInt32 GetMatches(UInt32[] distances)
{
UInt32 lenLimit;
if (_pos + _matchMaxLen <= _streamPos)
lenLimit = _matchMaxLen;
else
{
lenLimit = _streamPos - _pos;
if (lenLimit < kMinMatchCheck)
{
MovePos();
return 0;
}
}
UInt32 offset = 0;
UInt32 matchMinPos = (_pos > _cyclicBufferSize) ? (_pos - _cyclicBufferSize) : 0;
UInt32 cur = _bufferOffset + _pos;
UInt32 maxLen = kStartMaxLen; // to avoid items for len < hashSize;
UInt32 hashValue, hash2Value = 0, hash3Value = 0;
if (HASH_ARRAY)
{
UInt32 temp = CRC.Table[_bufferBase[cur]] ^ _bufferBase[cur + 1];
hash2Value = temp & (kHash2Size - 1);
temp ^= ((UInt32)(_bufferBase[cur + 2]) << 8);
hash3Value = temp & (kHash3Size - 1);
hashValue = (temp ^ (CRC.Table[_bufferBase[cur + 3]] << 5)) & _hashMask;
}
else
hashValue = _bufferBase[cur] ^ ((UInt32)(_bufferBase[cur + 1]) << 8);
UInt32 curMatch = _hash[kFixHashSize + hashValue];
if (HASH_ARRAY)
{
UInt32 curMatch2 = _hash[hash2Value];
UInt32 curMatch3 = _hash[kHash3Offset + hash3Value];
_hash[hash2Value] = _pos;
_hash[kHash3Offset + hash3Value] = _pos;
if (curMatch2 > matchMinPos)
if (_bufferBase[_bufferOffset + curMatch2] == _bufferBase[cur])
{
distances[offset++] = maxLen = 2;
distances[offset++] = _pos - curMatch2 - 1;
}
if (curMatch3 > matchMinPos)
if (_bufferBase[_bufferOffset + curMatch3] == _bufferBase[cur])
{
if (curMatch3 == curMatch2)
offset -= 2;
distances[offset++] = maxLen = 3;
distances[offset++] = _pos - curMatch3 - 1;
curMatch2 = curMatch3;
}
if (offset != 0 && curMatch2 == curMatch)
{
offset -= 2;
maxLen = kStartMaxLen;
}
}
_hash[kFixHashSize + hashValue] = _pos;
UInt32 ptr0 = (_cyclicBufferPos << 1) + 1;
UInt32 ptr1 = (_cyclicBufferPos << 1);
UInt32 len0, len1;
len0 = len1 = kNumHashDirectBytes;
if (kNumHashDirectBytes != 0)
{
if (curMatch > matchMinPos)
{
if (_bufferBase[_bufferOffset + curMatch + kNumHashDirectBytes] !=
_bufferBase[cur + kNumHashDirectBytes])
{
distances[offset++] = maxLen = kNumHashDirectBytes;
distances[offset++] = _pos - curMatch - 1;
}
}
}
UInt32 count = _cutValue;
while(true)
{
if(curMatch <= matchMinPos || count-- == 0)
{
_son[ptr0] = _son[ptr1] = kEmptyHashValue;
break;
}
UInt32 delta = _pos - curMatch;
UInt32 cyclicPos = ((delta <= _cyclicBufferPos) ?
(_cyclicBufferPos - delta) :
(_cyclicBufferPos - delta + _cyclicBufferSize)) << 1;
UInt32 pby1 = _bufferOffset + curMatch;
UInt32 len = Math.Min(len0, len1);
if (_bufferBase[pby1 + len] == _bufferBase[cur + len])
{
while(++len != lenLimit)
if (_bufferBase[pby1 + len] != _bufferBase[cur + len])
break;
if (maxLen < len)
{
distances[offset++] = maxLen = len;
distances[offset++] = delta - 1;
if (len == lenLimit)
{
_son[ptr1] = _son[cyclicPos];
_son[ptr0] = _son[cyclicPos + 1];
break;
}
}
}
if (_bufferBase[pby1 + len] < _bufferBase[cur + len])
{
_son[ptr1] = curMatch;
ptr1 = cyclicPos + 1;
curMatch = _son[ptr1];
len1 = len;
}
else
{
_son[ptr0] = curMatch;
ptr0 = cyclicPos;
curMatch = _son[ptr0];
len0 = len;
}
}
MovePos();
return offset;
}
public void Skip(UInt32 num)
{
do
{
UInt32 lenLimit;
if (_pos + _matchMaxLen <= _streamPos)
lenLimit = _matchMaxLen;
else
{
lenLimit = _streamPos - _pos;
if (lenLimit < kMinMatchCheck)
{
MovePos();
continue;
}
}
UInt32 matchMinPos = (_pos > _cyclicBufferSize) ? (_pos - _cyclicBufferSize) : 0;
UInt32 cur = _bufferOffset + _pos;
UInt32 hashValue;
if (HASH_ARRAY)
{
UInt32 temp = CRC.Table[_bufferBase[cur]] ^ _bufferBase[cur + 1];
UInt32 hash2Value = temp & (kHash2Size - 1);
_hash[hash2Value] = _pos;
temp ^= ((UInt32)(_bufferBase[cur + 2]) << 8);
UInt32 hash3Value = temp & (kHash3Size - 1);
_hash[kHash3Offset + hash3Value] = _pos;
hashValue = (temp ^ (CRC.Table[_bufferBase[cur + 3]] << 5)) & _hashMask;
}
else
hashValue = _bufferBase[cur] ^ ((UInt32)(_bufferBase[cur + 1]) << 8);
UInt32 curMatch = _hash[kFixHashSize + hashValue];
_hash[kFixHashSize + hashValue] = _pos;
UInt32 ptr0 = (_cyclicBufferPos << 1) + 1;
UInt32 ptr1 = (_cyclicBufferPos << 1);
UInt32 len0, len1;
len0 = len1 = kNumHashDirectBytes;
UInt32 count = _cutValue;
while (true)
{
if (curMatch <= matchMinPos || count-- == 0)
{
_son[ptr0] = _son[ptr1] = kEmptyHashValue;
break;
}
UInt32 delta = _pos - curMatch;
UInt32 cyclicPos = ((delta <= _cyclicBufferPos) ?
(_cyclicBufferPos - delta) :
(_cyclicBufferPos - delta + _cyclicBufferSize)) << 1;
UInt32 pby1 = _bufferOffset + curMatch;
UInt32 len = Math.Min(len0, len1);
if (_bufferBase[pby1 + len] == _bufferBase[cur + len])
{
while (++len != lenLimit)
if (_bufferBase[pby1 + len] != _bufferBase[cur + len])
break;
if (len == lenLimit)
{
_son[ptr1] = _son[cyclicPos];
_son[ptr0] = _son[cyclicPos + 1];
break;
}
}
if (_bufferBase[pby1 + len] < _bufferBase[cur + len])
{
_son[ptr1] = curMatch;
ptr1 = cyclicPos + 1;
curMatch = _son[ptr1];
len1 = len;
}
else
{
_son[ptr0] = curMatch;
ptr0 = cyclicPos;
curMatch = _son[ptr0];
len0 = len;
}
}
MovePos();
}
while (--num != 0);
}
void NormalizeLinks(UInt32[] items, UInt32 numItems, UInt32 subValue)
{
for (UInt32 i = 0; i < numItems; i++)
{
UInt32 value = items[i];
if (value <= subValue)
value = kEmptyHashValue;
else
value -= subValue;
items[i] = value;
}
}
void Normalize()
{
UInt32 subValue = _pos - _cyclicBufferSize;
NormalizeLinks(_son, _cyclicBufferSize * 2, subValue);
NormalizeLinks(_hash, _hashSizeSum, subValue);
ReduceOffsets((Int32)subValue);
}
public void SetCutValue(UInt32 cutValue) { _cutValue = cutValue; }
}
}

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// LzInWindow.cs
using System;
namespace SevenZip.Compression.LZ
{
public class InWindow
{
public Byte[] _bufferBase = null; // pointer to buffer with data
System.IO.Stream _stream;
UInt32 _posLimit; // offset (from _buffer) of first byte when new block reading must be done
bool _streamEndWasReached; // if (true) then _streamPos shows real end of stream
UInt32 _pointerToLastSafePosition;
public UInt32 _bufferOffset;
public UInt32 _blockSize; // Size of Allocated memory block
public UInt32 _pos; // offset (from _buffer) of curent byte
UInt32 _keepSizeBefore; // how many BYTEs must be kept in buffer before _pos
UInt32 _keepSizeAfter; // how many BYTEs must be kept buffer after _pos
public UInt32 _streamPos; // offset (from _buffer) of first not read byte from Stream
public void MoveBlock()
{
UInt32 offset = (UInt32)(_bufferOffset) + _pos - _keepSizeBefore;
// we need one additional byte, since MovePos moves on 1 byte.
if (offset > 0)
offset--;
UInt32 numBytes = (UInt32)(_bufferOffset) + _streamPos - offset;
// check negative offset ????
for (UInt32 i = 0; i < numBytes; i++)
_bufferBase[i] = _bufferBase[offset + i];
_bufferOffset -= offset;
}
public virtual void ReadBlock()
{
if (_streamEndWasReached)
return;
while (true)
{
int size = (int)((0 - _bufferOffset) + _blockSize - _streamPos);
if (size == 0)
return;
int numReadBytes = _stream.Read(_bufferBase, (int)(_bufferOffset + _streamPos), size);
if (numReadBytes == 0)
{
_posLimit = _streamPos;
UInt32 pointerToPostion = _bufferOffset + _posLimit;
if (pointerToPostion > _pointerToLastSafePosition)
_posLimit = (UInt32)(_pointerToLastSafePosition - _bufferOffset);
_streamEndWasReached = true;
return;
}
_streamPos += (UInt32)numReadBytes;
if (_streamPos >= _pos + _keepSizeAfter)
_posLimit = _streamPos - _keepSizeAfter;
}
}
void Free() { _bufferBase = null; }
public void Create(UInt32 keepSizeBefore, UInt32 keepSizeAfter, UInt32 keepSizeReserv)
{
_keepSizeBefore = keepSizeBefore;
_keepSizeAfter = keepSizeAfter;
UInt32 blockSize = keepSizeBefore + keepSizeAfter + keepSizeReserv;
if (_bufferBase == null || _blockSize != blockSize)
{
Free();
_blockSize = blockSize;
_bufferBase = new Byte[_blockSize];
}
_pointerToLastSafePosition = _blockSize - keepSizeAfter;
}
public void SetStream(System.IO.Stream stream) { _stream = stream; }
public void ReleaseStream() { _stream = null; }
public void Init()
{
_bufferOffset = 0;
_pos = 0;
_streamPos = 0;
_streamEndWasReached = false;
ReadBlock();
}
public void MovePos()
{
_pos++;
if (_pos > _posLimit)
{
UInt32 pointerToPostion = _bufferOffset + _pos;
if (pointerToPostion > _pointerToLastSafePosition)
MoveBlock();
ReadBlock();
}
}
public Byte GetIndexByte(Int32 index) { return _bufferBase[_bufferOffset + _pos + index]; }
// index + limit have not to exceed _keepSizeAfter;
public UInt32 GetMatchLen(Int32 index, UInt32 distance, UInt32 limit)
{
if (_streamEndWasReached)
if ((_pos + index) + limit > _streamPos)
limit = _streamPos - (UInt32)(_pos + index);
distance++;
// Byte *pby = _buffer + (size_t)_pos + index;
UInt32 pby = _bufferOffset + _pos + (UInt32)index;
UInt32 i;
for (i = 0; i < limit && _bufferBase[pby + i] == _bufferBase[pby + i - distance]; i++);
return i;
}
public UInt32 GetNumAvailableBytes() { return _streamPos - _pos; }
public void ReduceOffsets(Int32 subValue)
{
_bufferOffset += (UInt32)subValue;
_posLimit -= (UInt32)subValue;
_pos -= (UInt32)subValue;
_streamPos -= (UInt32)subValue;
}
}
}

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// LzOutWindow.cs
namespace SevenZip.Compression.LZ
{
public class OutWindow
{
byte[] _buffer = null;
uint _pos;
uint _windowSize = 0;
uint _streamPos;
System.IO.Stream _stream;
public uint TrainSize = 0;
public void Create(uint windowSize)
{
if (_windowSize != windowSize)
{
// System.GC.Collect();
_buffer = new byte[windowSize];
}
_windowSize = windowSize;
_pos = 0;
_streamPos = 0;
}
public void Init(System.IO.Stream stream, bool solid)
{
ReleaseStream();
_stream = stream;
if (!solid)
{
_streamPos = 0;
_pos = 0;
TrainSize = 0;
}
}
public bool Train(System.IO.Stream stream)
{
long len = stream.Length;
uint size = (len < _windowSize) ? (uint)len : _windowSize;
TrainSize = size;
stream.Position = len - size;
_streamPos = _pos = 0;
while (size > 0)
{
uint curSize = _windowSize - _pos;
if (size < curSize)
curSize = size;
int numReadBytes = stream.Read(_buffer, (int)_pos, (int)curSize);
if (numReadBytes == 0)
return false;
size -= (uint)numReadBytes;
_pos += (uint)numReadBytes;
_streamPos += (uint)numReadBytes;
if (_pos == _windowSize)
_streamPos = _pos = 0;
}
return true;
}
public void ReleaseStream()
{
Flush();
_stream = null;
}
public void Flush()
{
uint size = _pos - _streamPos;
if (size == 0)
return;
_stream.Write(_buffer, (int)_streamPos, (int)size);
if (_pos >= _windowSize)
_pos = 0;
_streamPos = _pos;
}
public void CopyBlock(uint distance, uint len)
{
uint pos = _pos - distance - 1;
if (pos >= _windowSize)
pos += _windowSize;
for (; len > 0; len--)
{
if (pos >= _windowSize)
pos = 0;
_buffer[_pos++] = _buffer[pos++];
if (_pos >= _windowSize)
Flush();
}
}
public void PutByte(byte b)
{
_buffer[_pos++] = b;
if (_pos >= _windowSize)
Flush();
}
public byte GetByte(uint distance)
{
uint pos = _pos - distance - 1;
if (pos >= _windowSize)
pos += _windowSize;
return _buffer[pos];
}
}
}

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// LzmaBase.cs
namespace SevenZip.Compression.LZMA
{
internal abstract class Base
{
public const uint kNumRepDistances = 4;
public const uint kNumStates = 12;
// static byte []kLiteralNextStates = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
// static byte []kMatchNextStates = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10};
// static byte []kRepNextStates = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11};
// static byte []kShortRepNextStates = {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11};
public struct State
{
public uint Index;
public void Init() { Index = 0; }
public void UpdateChar()
{
if (Index < 4) Index = 0;
else if (Index < 10) Index -= 3;
else Index -= 6;
}
public void UpdateMatch() { Index = (uint)(Index < 7 ? 7 : 10); }
public void UpdateRep() { Index = (uint)(Index < 7 ? 8 : 11); }
public void UpdateShortRep() { Index = (uint)(Index < 7 ? 9 : 11); }
public bool IsCharState() { return Index < 7; }
}
public const int kNumPosSlotBits = 6;
public const int kDicLogSizeMin = 0;
// public const int kDicLogSizeMax = 30;
// public const uint kDistTableSizeMax = kDicLogSizeMax * 2;
public const int kNumLenToPosStatesBits = 2; // it's for speed optimization
public const uint kNumLenToPosStates = 1 << kNumLenToPosStatesBits;
public const uint kMatchMinLen = 2;
public static uint GetLenToPosState(uint len)
{
len -= kMatchMinLen;
if (len < kNumLenToPosStates)
return len;
return (uint)(kNumLenToPosStates - 1);
}
public const int kNumAlignBits = 4;
public const uint kAlignTableSize = 1 << kNumAlignBits;
public const uint kAlignMask = (kAlignTableSize - 1);
public const uint kStartPosModelIndex = 4;
public const uint kEndPosModelIndex = 14;
public const uint kNumPosModels = kEndPosModelIndex - kStartPosModelIndex;
public const uint kNumFullDistances = 1 << ((int)kEndPosModelIndex / 2);
public const uint kNumLitPosStatesBitsEncodingMax = 4;
public const uint kNumLitContextBitsMax = 8;
public const int kNumPosStatesBitsMax = 4;
public const uint kNumPosStatesMax = (1 << kNumPosStatesBitsMax);
public const int kNumPosStatesBitsEncodingMax = 4;
public const uint kNumPosStatesEncodingMax = (1 << kNumPosStatesBitsEncodingMax);
public const int kNumLowLenBits = 3;
public const int kNumMidLenBits = 3;
public const int kNumHighLenBits = 8;
public const uint kNumLowLenSymbols = 1 << kNumLowLenBits;
public const uint kNumMidLenSymbols = 1 << kNumMidLenBits;
public const uint kNumLenSymbols = kNumLowLenSymbols + kNumMidLenSymbols +
(1 << kNumHighLenBits);
public const uint kMatchMaxLen = kMatchMinLen + kNumLenSymbols - 1;
}
}

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// LzmaDecoder.cs
using System;
namespace SevenZip.Compression.LZMA
{
using RangeCoder;
public class Decoder : ICoder, ISetDecoderProperties // ,System.IO.Stream
{
class LenDecoder
{
BitDecoder m_Choice = new BitDecoder();
BitDecoder m_Choice2 = new BitDecoder();
BitTreeDecoder[] m_LowCoder = new BitTreeDecoder[Base.kNumPosStatesMax];
BitTreeDecoder[] m_MidCoder = new BitTreeDecoder[Base.kNumPosStatesMax];
BitTreeDecoder m_HighCoder = new BitTreeDecoder(Base.kNumHighLenBits);
uint m_NumPosStates = 0;
public void Create(uint numPosStates)
{
for (uint posState = m_NumPosStates; posState < numPosStates; posState++)
{
m_LowCoder[posState] = new BitTreeDecoder(Base.kNumLowLenBits);
m_MidCoder[posState] = new BitTreeDecoder(Base.kNumMidLenBits);
}
m_NumPosStates = numPosStates;
}
public void Init()
{
m_Choice.Init();
for (uint posState = 0; posState < m_NumPosStates; posState++)
{
m_LowCoder[posState].Init();
m_MidCoder[posState].Init();
}
m_Choice2.Init();
m_HighCoder.Init();
}
public uint Decode(RangeCoder.Decoder rangeDecoder, uint posState)
{
if (m_Choice.Decode(rangeDecoder) == 0)
return m_LowCoder[posState].Decode(rangeDecoder);
else
{
uint symbol = Base.kNumLowLenSymbols;
if (m_Choice2.Decode(rangeDecoder) == 0)
symbol += m_MidCoder[posState].Decode(rangeDecoder);
else
{
symbol += Base.kNumMidLenSymbols;
symbol += m_HighCoder.Decode(rangeDecoder);
}
return symbol;
}
}
}
class LiteralDecoder
{
struct Decoder2
{
BitDecoder[] m_Decoders;
public void Create() { m_Decoders = new BitDecoder[0x300]; }
public void Init() { for (int i = 0; i < 0x300; i++) m_Decoders[i].Init(); }
public byte DecodeNormal(RangeCoder.Decoder rangeDecoder)
{
uint symbol = 1;
do
symbol = (symbol << 1) | m_Decoders[symbol].Decode(rangeDecoder);
while (symbol < 0x100);
return (byte)symbol;
}
public byte DecodeWithMatchByte(RangeCoder.Decoder rangeDecoder, byte matchByte)
{
uint symbol = 1;
do
{
uint matchBit = (uint)(matchByte >> 7) & 1;
matchByte <<= 1;
uint bit = m_Decoders[((1 + matchBit) << 8) + symbol].Decode(rangeDecoder);
symbol = (symbol << 1) | bit;
if (matchBit != bit)
{
while (symbol < 0x100)
symbol = (symbol << 1) | m_Decoders[symbol].Decode(rangeDecoder);
break;
}
}
while (symbol < 0x100);
return (byte)symbol;
}
}
Decoder2[] m_Coders;
int m_NumPrevBits;
int m_NumPosBits;
uint m_PosMask;
public void Create(int numPosBits, int numPrevBits)
{
if (m_Coders != null && m_NumPrevBits == numPrevBits &&
m_NumPosBits == numPosBits)
return;
m_NumPosBits = numPosBits;
m_PosMask = ((uint)1 << numPosBits) - 1;
m_NumPrevBits = numPrevBits;
uint numStates = (uint)1 << (m_NumPrevBits + m_NumPosBits);
m_Coders = new Decoder2[numStates];
for (uint i = 0; i < numStates; i++)
m_Coders[i].Create();
}
public void Init()
{
uint numStates = (uint)1 << (m_NumPrevBits + m_NumPosBits);
for (uint i = 0; i < numStates; i++)
m_Coders[i].Init();
}
uint GetState(uint pos, byte prevByte)
{ return ((pos & m_PosMask) << m_NumPrevBits) + (uint)(prevByte >> (8 - m_NumPrevBits)); }
public byte DecodeNormal(RangeCoder.Decoder rangeDecoder, uint pos, byte prevByte)
{ return m_Coders[GetState(pos, prevByte)].DecodeNormal(rangeDecoder); }
public byte DecodeWithMatchByte(RangeCoder.Decoder rangeDecoder, uint pos, byte prevByte, byte matchByte)
{ return m_Coders[GetState(pos, prevByte)].DecodeWithMatchByte(rangeDecoder, matchByte); }
};
LZ.OutWindow m_OutWindow = new LZ.OutWindow();
RangeCoder.Decoder m_RangeDecoder = new RangeCoder.Decoder();
BitDecoder[] m_IsMatchDecoders = new BitDecoder[Base.kNumStates << Base.kNumPosStatesBitsMax];
BitDecoder[] m_IsRepDecoders = new BitDecoder[Base.kNumStates];
BitDecoder[] m_IsRepG0Decoders = new BitDecoder[Base.kNumStates];
BitDecoder[] m_IsRepG1Decoders = new BitDecoder[Base.kNumStates];
BitDecoder[] m_IsRepG2Decoders = new BitDecoder[Base.kNumStates];
BitDecoder[] m_IsRep0LongDecoders = new BitDecoder[Base.kNumStates << Base.kNumPosStatesBitsMax];
BitTreeDecoder[] m_PosSlotDecoder = new BitTreeDecoder[Base.kNumLenToPosStates];
BitDecoder[] m_PosDecoders = new BitDecoder[Base.kNumFullDistances - Base.kEndPosModelIndex];
BitTreeDecoder m_PosAlignDecoder = new BitTreeDecoder(Base.kNumAlignBits);
LenDecoder m_LenDecoder = new LenDecoder();
LenDecoder m_RepLenDecoder = new LenDecoder();
LiteralDecoder m_LiteralDecoder = new LiteralDecoder();
uint m_DictionarySize;
uint m_DictionarySizeCheck;
uint m_PosStateMask;
public Decoder()
{
m_DictionarySize = 0xFFFFFFFF;
for (int i = 0; i < Base.kNumLenToPosStates; i++)
m_PosSlotDecoder[i] = new BitTreeDecoder(Base.kNumPosSlotBits);
}
void SetDictionarySize(uint dictionarySize)
{
if (m_DictionarySize != dictionarySize)
{
m_DictionarySize = dictionarySize;
m_DictionarySizeCheck = Math.Max(m_DictionarySize, 1);
uint blockSize = Math.Max(m_DictionarySizeCheck, (1 << 12));
m_OutWindow.Create(blockSize);
}
}
void SetLiteralProperties(int lp, int lc)
{
if (lp > 8)
throw new InvalidParamException();
if (lc > 8)
throw new InvalidParamException();
m_LiteralDecoder.Create(lp, lc);
}
void SetPosBitsProperties(int pb)
{
if (pb > Base.kNumPosStatesBitsMax)
throw new InvalidParamException();
uint numPosStates = (uint)1 << pb;
m_LenDecoder.Create(numPosStates);
m_RepLenDecoder.Create(numPosStates);
m_PosStateMask = numPosStates - 1;
}
bool _solid = false;
void Init(System.IO.Stream inStream, System.IO.Stream outStream)
{
m_RangeDecoder.Init(inStream);
m_OutWindow.Init(outStream, _solid);
uint i;
for (i = 0; i < Base.kNumStates; i++)
{
for (uint j = 0; j <= m_PosStateMask; j++)
{
uint index = (i << Base.kNumPosStatesBitsMax) + j;
m_IsMatchDecoders[index].Init();
m_IsRep0LongDecoders[index].Init();
}
m_IsRepDecoders[i].Init();
m_IsRepG0Decoders[i].Init();
m_IsRepG1Decoders[i].Init();
m_IsRepG2Decoders[i].Init();
}
m_LiteralDecoder.Init();
for (i = 0; i < Base.kNumLenToPosStates; i++)
m_PosSlotDecoder[i].Init();
// m_PosSpecDecoder.Init();
for (i = 0; i < Base.kNumFullDistances - Base.kEndPosModelIndex; i++)
m_PosDecoders[i].Init();
m_LenDecoder.Init();
m_RepLenDecoder.Init();
m_PosAlignDecoder.Init();
}
public void Code(System.IO.Stream inStream, System.IO.Stream outStream,
Int64 inSize, Int64 outSize, ICodeProgress progress)
{
Init(inStream, outStream);
Base.State state = new Base.State();
state.Init();
uint rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0;
UInt64 nowPos64 = 0;
UInt64 outSize64 = (UInt64)outSize;
if (nowPos64 < outSize64)
{
if (m_IsMatchDecoders[state.Index << Base.kNumPosStatesBitsMax].Decode(m_RangeDecoder) != 0)
throw new DataErrorException();
state.UpdateChar();
byte b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, 0, 0);
m_OutWindow.PutByte(b);
nowPos64++;
}
while (nowPos64 < outSize64)
{
// UInt64 next = Math.Min(nowPos64 + (1 << 18), outSize64);
// while(nowPos64 < next)
{
uint posState = (uint)nowPos64 & m_PosStateMask;
if (m_IsMatchDecoders[(state.Index << Base.kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
{
byte b;
byte prevByte = m_OutWindow.GetByte(0);
if (!state.IsCharState())
b = m_LiteralDecoder.DecodeWithMatchByte(m_RangeDecoder,
(uint)nowPos64, prevByte, m_OutWindow.GetByte(rep0));
else
b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, (uint)nowPos64, prevByte);
m_OutWindow.PutByte(b);
state.UpdateChar();
nowPos64++;
}
else
{
uint len;
if (m_IsRepDecoders[state.Index].Decode(m_RangeDecoder) == 1)
{
if (m_IsRepG0Decoders[state.Index].Decode(m_RangeDecoder) == 0)
{
if (m_IsRep0LongDecoders[(state.Index << Base.kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
{
state.UpdateShortRep();
m_OutWindow.PutByte(m_OutWindow.GetByte(rep0));
nowPos64++;
continue;
}
}
else
{
UInt32 distance;
if (m_IsRepG1Decoders[state.Index].Decode(m_RangeDecoder) == 0)
{
distance = rep1;
}
else
{
if (m_IsRepG2Decoders[state.Index].Decode(m_RangeDecoder) == 0)
distance = rep2;
else
{
distance = rep3;
rep3 = rep2;
}
rep2 = rep1;
}
rep1 = rep0;
rep0 = distance;
}
len = m_RepLenDecoder.Decode(m_RangeDecoder, posState) + Base.kMatchMinLen;
state.UpdateRep();
}
else
{
rep3 = rep2;
rep2 = rep1;
rep1 = rep0;
len = Base.kMatchMinLen + m_LenDecoder.Decode(m_RangeDecoder, posState);
state.UpdateMatch();
uint posSlot = m_PosSlotDecoder[Base.GetLenToPosState(len)].Decode(m_RangeDecoder);
if (posSlot >= Base.kStartPosModelIndex)
{
int numDirectBits = (int)((posSlot >> 1) - 1);
rep0 = ((2 | (posSlot & 1)) << numDirectBits);
if (posSlot < Base.kEndPosModelIndex)
rep0 += BitTreeDecoder.ReverseDecode(m_PosDecoders,
rep0 - posSlot - 1, m_RangeDecoder, numDirectBits);
else
{
rep0 += (m_RangeDecoder.DecodeDirectBits(
numDirectBits - Base.kNumAlignBits) << Base.kNumAlignBits);
rep0 += m_PosAlignDecoder.ReverseDecode(m_RangeDecoder);
}
}
else
rep0 = posSlot;
}
if (rep0 >= m_OutWindow.TrainSize + nowPos64 || rep0 >= m_DictionarySizeCheck)
{
if (rep0 == 0xFFFFFFFF)
break;
throw new DataErrorException();
}
m_OutWindow.CopyBlock(rep0, len);
nowPos64 += len;
}
}
}
m_OutWindow.Flush();
m_OutWindow.ReleaseStream();
m_RangeDecoder.ReleaseStream();
}
public void SetDecoderProperties(byte[] properties)
{
if (properties.Length < 5)
throw new InvalidParamException();
int lc = properties[0] % 9;
int remainder = properties[0] / 9;
int lp = remainder % 5;
int pb = remainder / 5;
if (pb > Base.kNumPosStatesBitsMax)
throw new InvalidParamException();
UInt32 dictionarySize = 0;
for (int i = 0; i < 4; i++)
dictionarySize += ((UInt32)(properties[1 + i])) << (i * 8);
SetDictionarySize(dictionarySize);
SetLiteralProperties(lp, lc);
SetPosBitsProperties(pb);
}
public bool Train(System.IO.Stream stream)
{
_solid = true;
return m_OutWindow.Train(stream);
}
/*
public override bool CanRead { get { return true; }}
public override bool CanWrite { get { return true; }}
public override bool CanSeek { get { return true; }}
public override long Length { get { return 0; }}
public override long Position
{
get { return 0; }
set { }
}
public override void Flush() { }
public override int Read(byte[] buffer, int offset, int count)
{
return 0;
}
public override void Write(byte[] buffer, int offset, int count)
{
}
public override long Seek(long offset, System.IO.SeekOrigin origin)
{
return 0;
}
public override void SetLength(long value) {}
*/
}
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,234 @@
using System;
namespace SevenZip.Compression.RangeCoder
{
class Encoder
{
public const uint kTopValue = (1 << 24);
System.IO.Stream Stream;
public UInt64 Low;
public uint Range;
uint _cacheSize;
byte _cache;
long StartPosition;
public void SetStream(System.IO.Stream stream)
{
Stream = stream;
}
public void ReleaseStream()
{
Stream = null;
}
public void Init()
{
StartPosition = Stream.Position;
Low = 0;
Range = 0xFFFFFFFF;
_cacheSize = 1;
_cache = 0;
}
public void FlushData()
{
for (int i = 0; i < 5; i++)
ShiftLow();
}
public void FlushStream()
{
Stream.Flush();
}
public void CloseStream()
{
Stream.Close();
}
public void Encode(uint start, uint size, uint total)
{
Low += start * (Range /= total);
Range *= size;
while (Range < kTopValue)
{
Range <<= 8;
ShiftLow();
}
}
public void ShiftLow()
{
if ((uint)Low < (uint)0xFF000000 || (uint)(Low >> 32) == 1)
{
byte temp = _cache;
do
{
Stream.WriteByte((byte)(temp + (Low >> 32)));
temp = 0xFF;
}
while (--_cacheSize != 0);
_cache = (byte)(((uint)Low) >> 24);
}
_cacheSize++;
Low = ((uint)Low) << 8;
}
public void EncodeDirectBits(uint v, int numTotalBits)
{
for (int i = numTotalBits - 1; i >= 0; i--)
{
Range >>= 1;
if (((v >> i) & 1) == 1)
Low += Range;
if (Range < kTopValue)
{
Range <<= 8;
ShiftLow();
}
}
}
public void EncodeBit(uint size0, int numTotalBits, uint symbol)
{
uint newBound = (Range >> numTotalBits) * size0;
if (symbol == 0)
Range = newBound;
else
{
Low += newBound;
Range -= newBound;
}
while (Range < kTopValue)
{
Range <<= 8;
ShiftLow();
}
}
public long GetProcessedSizeAdd()
{
return _cacheSize +
Stream.Position - StartPosition + 4;
// (long)Stream.GetProcessedSize();
}
}
class Decoder
{
public const uint kTopValue = (1 << 24);
public uint Range;
public uint Code;
// public Buffer.InBuffer Stream = new Buffer.InBuffer(1 << 16);
public System.IO.Stream Stream;
public void Init(System.IO.Stream stream)
{
// Stream.Init(stream);
Stream = stream;
Code = 0;
Range = 0xFFFFFFFF;
for (int i = 0; i < 5; i++)
Code = (Code << 8) | (byte)Stream.ReadByte();
}
public void ReleaseStream()
{
// Stream.ReleaseStream();
Stream = null;
}
public void CloseStream()
{
Stream.Close();
}
public void Normalize()
{
while (Range < kTopValue)
{
Code = (Code << 8) | (byte)Stream.ReadByte();
Range <<= 8;
}
}
public void Normalize2()
{
if (Range < kTopValue)
{
Code = (Code << 8) | (byte)Stream.ReadByte();
Range <<= 8;
}
}
public uint GetThreshold(uint total)
{
return Code / (Range /= total);
}
public void Decode(uint start, uint size, uint total)
{
Code -= start * Range;
Range *= size;
Normalize();
}
public uint DecodeDirectBits(int numTotalBits)
{
uint range = Range;
uint code = Code;
uint result = 0;
for (int i = numTotalBits; i > 0; i--)
{
range >>= 1;
/*
result <<= 1;
if (code >= range)
{
code -= range;
result |= 1;
}
*/
uint t = (code - range) >> 31;
code -= range & (t - 1);
result = (result << 1) | (1 - t);
if (range < kTopValue)
{
code = (code << 8) | (byte)Stream.ReadByte();
range <<= 8;
}
}
Range = range;
Code = code;
return result;
}
public uint DecodeBit(uint size0, int numTotalBits)
{
uint newBound = (Range >> numTotalBits) * size0;
uint symbol;
if (Code < newBound)
{
symbol = 0;
Range = newBound;
}
else
{
symbol = 1;
Code -= newBound;
Range -= newBound;
}
Normalize();
return symbol;
}
// ulong GetProcessedSize() {return Stream.GetProcessedSize(); }
}
}

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@ -0,0 +1,117 @@
using System;
namespace SevenZip.Compression.RangeCoder
{
struct BitEncoder
{
public const int kNumBitModelTotalBits = 11;
public const uint kBitModelTotal = (1 << kNumBitModelTotalBits);
const int kNumMoveBits = 5;
const int kNumMoveReducingBits = 2;
public const int kNumBitPriceShiftBits = 6;
uint Prob;
public void Init() { Prob = kBitModelTotal >> 1; }
public void UpdateModel(uint symbol)
{
if (symbol == 0)
Prob += (kBitModelTotal - Prob) >> kNumMoveBits;
else
Prob -= (Prob) >> kNumMoveBits;
}
public void Encode(Encoder encoder, uint symbol)
{
// encoder.EncodeBit(Prob, kNumBitModelTotalBits, symbol);
// UpdateModel(symbol);
uint newBound = (encoder.Range >> kNumBitModelTotalBits) * Prob;
if (symbol == 0)
{
encoder.Range = newBound;
Prob += (kBitModelTotal - Prob) >> kNumMoveBits;
}
else
{
encoder.Low += newBound;
encoder.Range -= newBound;
Prob -= (Prob) >> kNumMoveBits;
}
if (encoder.Range < Encoder.kTopValue)
{
encoder.Range <<= 8;
encoder.ShiftLow();
}
}
private static UInt32[] ProbPrices = new UInt32[kBitModelTotal >> kNumMoveReducingBits];
static BitEncoder()
{
const int kNumBits = (kNumBitModelTotalBits - kNumMoveReducingBits);
for (int i = kNumBits - 1; i >= 0; i--)
{
UInt32 start = (UInt32)1 << (kNumBits - i - 1);
UInt32 end = (UInt32)1 << (kNumBits - i);
for (UInt32 j = start; j < end; j++)
ProbPrices[j] = ((UInt32)i << kNumBitPriceShiftBits) +
(((end - j) << kNumBitPriceShiftBits) >> (kNumBits - i - 1));
}
}
public uint GetPrice(uint symbol)
{
return ProbPrices[(((Prob - symbol) ^ ((-(int)symbol))) & (kBitModelTotal - 1)) >> kNumMoveReducingBits];
}
public uint GetPrice0() { return ProbPrices[Prob >> kNumMoveReducingBits]; }
public uint GetPrice1() { return ProbPrices[(kBitModelTotal - Prob) >> kNumMoveReducingBits]; }
}
struct BitDecoder
{
public const int kNumBitModelTotalBits = 11;
public const uint kBitModelTotal = (1 << kNumBitModelTotalBits);
const int kNumMoveBits = 5;
uint Prob;
public void UpdateModel(int numMoveBits, uint symbol)
{
if (symbol == 0)
Prob += (kBitModelTotal - Prob) >> numMoveBits;
else
Prob -= (Prob) >> numMoveBits;
}
public void Init() { Prob = kBitModelTotal >> 1; }
public uint Decode(RangeCoder.Decoder rangeDecoder)
{
uint newBound = (uint)(rangeDecoder.Range >> kNumBitModelTotalBits) * (uint)Prob;
if (rangeDecoder.Code < newBound)
{
rangeDecoder.Range = newBound;
Prob += (kBitModelTotal - Prob) >> kNumMoveBits;
if (rangeDecoder.Range < Decoder.kTopValue)
{
rangeDecoder.Code = (rangeDecoder.Code << 8) | (byte)rangeDecoder.Stream.ReadByte();
rangeDecoder.Range <<= 8;
}
return 0;
}
else
{
rangeDecoder.Range -= newBound;
rangeDecoder.Code -= newBound;
Prob -= (Prob) >> kNumMoveBits;
if (rangeDecoder.Range < Decoder.kTopValue)
{
rangeDecoder.Code = (rangeDecoder.Code << 8) | (byte)rangeDecoder.Stream.ReadByte();
rangeDecoder.Range <<= 8;
}
return 1;
}
}
}
}

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@ -0,0 +1,157 @@
using System;
namespace SevenZip.Compression.RangeCoder
{
struct BitTreeEncoder
{
BitEncoder[] Models;
int NumBitLevels;
public BitTreeEncoder(int numBitLevels)
{
NumBitLevels = numBitLevels;
Models = new BitEncoder[1 << numBitLevels];
}
public void Init()
{
for (uint i = 1; i < (1 << NumBitLevels); i++)
Models[i].Init();
}
public void Encode(Encoder rangeEncoder, UInt32 symbol)
{
UInt32 m = 1;
for (int bitIndex = NumBitLevels; bitIndex > 0; )
{
bitIndex--;
UInt32 bit = (symbol >> bitIndex) & 1;
Models[m].Encode(rangeEncoder, bit);
m = (m << 1) | bit;
}
}
public void ReverseEncode(Encoder rangeEncoder, UInt32 symbol)
{
UInt32 m = 1;
for (UInt32 i = 0; i < NumBitLevels; i++)
{
UInt32 bit = symbol & 1;
Models[m].Encode(rangeEncoder, bit);
m = (m << 1) | bit;
symbol >>= 1;
}
}
public UInt32 GetPrice(UInt32 symbol)
{
UInt32 price = 0;
UInt32 m = 1;
for (int bitIndex = NumBitLevels; bitIndex > 0; )
{
bitIndex--;
UInt32 bit = (symbol >> bitIndex) & 1;
price += Models[m].GetPrice(bit);
m = (m << 1) + bit;
}
return price;
}
public UInt32 ReverseGetPrice(UInt32 symbol)
{
UInt32 price = 0;
UInt32 m = 1;
for (int i = NumBitLevels; i > 0; i--)
{
UInt32 bit = symbol & 1;
symbol >>= 1;
price += Models[m].GetPrice(bit);
m = (m << 1) | bit;
}
return price;
}
public static UInt32 ReverseGetPrice(BitEncoder[] Models, UInt32 startIndex,
int NumBitLevels, UInt32 symbol)
{
UInt32 price = 0;
UInt32 m = 1;
for (int i = NumBitLevels; i > 0; i--)
{
UInt32 bit = symbol & 1;
symbol >>= 1;
price += Models[startIndex + m].GetPrice(bit);
m = (m << 1) | bit;
}
return price;
}
public static void ReverseEncode(BitEncoder[] Models, UInt32 startIndex,
Encoder rangeEncoder, int NumBitLevels, UInt32 symbol)
{
UInt32 m = 1;
for (int i = 0; i < NumBitLevels; i++)
{
UInt32 bit = symbol & 1;
Models[startIndex + m].Encode(rangeEncoder, bit);
m = (m << 1) | bit;
symbol >>= 1;
}
}
}
struct BitTreeDecoder
{
BitDecoder[] Models;
int NumBitLevels;
public BitTreeDecoder(int numBitLevels)
{
NumBitLevels = numBitLevels;
Models = new BitDecoder[1 << numBitLevels];
}
public void Init()
{
for (uint i = 1; i < (1 << NumBitLevels); i++)
Models[i].Init();
}
public uint Decode(RangeCoder.Decoder rangeDecoder)
{
uint m = 1;
for (int bitIndex = NumBitLevels; bitIndex > 0; bitIndex--)
m = (m << 1) + Models[m].Decode(rangeDecoder);
return m - ((uint)1 << NumBitLevels);
}
public uint ReverseDecode(RangeCoder.Decoder rangeDecoder)
{
uint m = 1;
uint symbol = 0;
for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
{
uint bit = Models[m].Decode(rangeDecoder);
m <<= 1;
m += bit;
symbol |= (bit << bitIndex);
}
return symbol;
}
public static uint ReverseDecode(BitDecoder[] Models, UInt32 startIndex,
RangeCoder.Decoder rangeDecoder, int NumBitLevels)
{
uint m = 1;
uint symbol = 0;
for (int bitIndex = 0; bitIndex < NumBitLevels; bitIndex++)
{
uint bit = Models[startIndex + m].Decode(rangeDecoder);
m <<= 1;
m += bit;
symbol |= (bit << bitIndex);
}
return symbol;
}
}
}

View file

@ -208,10 +208,25 @@
<Compile Include="Audio\AudioFileRipper.cs" /> <Compile Include="Audio\AudioFileRipper.cs" />
<Compile Include="Audio\VGAudioFile.cs" /> <Compile Include="Audio\VGAudioFile.cs" />
<Compile Include="Collections\SortExtensions.cs" /> <Compile Include="Collections\SortExtensions.cs" />
<Compile Include="Compression\7ZIP\Common\CommandLineParser.cs" />
<Compile Include="Compression\7ZIP\Common\CRC.cs" />
<Compile Include="Compression\7ZIP\Common\InBuffer.cs" />
<Compile Include="Compression\7ZIP\Common\OutBuffer.cs" />
<Compile Include="Compression\7ZIP\ICoder.cs" />
<Compile Include="Compression\7ZIP\LZ\IMatchFinder.cs" />
<Compile Include="Compression\7ZIP\LZ\LzBinTree.cs" />
<Compile Include="Compression\7ZIP\LZ\LzInWindow.cs" />
<Compile Include="Compression\7ZIP\LZ\LzOutWindow.cs" />
<Compile Include="Compression\LZ4F.cs" /> <Compile Include="Compression\LZ4F.cs" />
<Compile Include="Compression\LZ77_WII.cs" /> <Compile Include="Compression\LZ77_WII.cs" />
<Compile Include="Compression\7ZIP\LZMA\LzmaBase.cs" />
<Compile Include="Compression\7ZIP\LZMA\LzmaDecoder.cs" />
<Compile Include="Compression\7ZIP\LZMA\LzmaEncoder.cs" />
<Compile Include="Compression\LZSS.cs" /> <Compile Include="Compression\LZSS.cs" />
<Compile Include="Compression\MIO0.cs" /> <Compile Include="Compression\MIO0.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoder.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBit.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBitTree.cs" />
<Compile Include="Compression\STLibraryCompression.cs" /> <Compile Include="Compression\STLibraryCompression.cs" />
<Compile Include="Compression\Yay0.cs" /> <Compile Include="Compression\Yay0.cs" />
<Compile Include="Compression\Yaz0.cs" /> <Compile Include="Compression\Yaz0.cs" />