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https://github.com/KillzXGaming/Switch-Toolbox
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Update bfres lib
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@ -64,6 +64,7 @@ namespace Toolbox.Library
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model.Objects = Meshes;
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model.Objects = Meshes;
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model.Materials = Materials;
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model.Materials = Materials;
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saver.SaveFromModel(model, FileName, Textures, skeleton, NodeArray);
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saver.SaveFromModel(model, FileName, Textures, skeleton, NodeArray);
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return;
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}
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}
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string TexturePath = System.IO.Path.GetDirectoryName(FileName);
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string TexturePath = System.IO.Path.GetDirectoryName(FileName);
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@ -247,6 +247,7 @@
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<Compile Include="Compression\Formats\Zlib.cs" />
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<Compile Include="Compression\Formats\Zlib.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Enums\CompressionType.cs" />
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<Compile Include="Enums\CompressionType.cs" />
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<Compile Include="FileFormats\Assimp\AssimpSaver.cs" />
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<Compile Include="FileFormats\DAE\ColladaWriter.cs" />
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<Compile Include="FileFormats\DAE\ColladaWriter.cs" />
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<Compile Include="FileFormats\DDS\RGBAPixelDecoder.cs" />
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<Compile Include="FileFormats\DDS\RGBAPixelDecoder.cs" />
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<Compile Include="FileSystem\VirtualFileTreeNode.cs" />
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<Compile Include="FileSystem\VirtualFileTreeNode.cs" />
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