mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 00:10:36 +00:00
Add UV channel toggle for uv test pattern shading in settings window
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parent
2dc729018c
commit
b64e744d26
8 changed files with 84 additions and 26 deletions
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69
Toolbox/GUI/Settings.Designer.cs
generated
69
Toolbox/GUI/Settings.Designer.cs
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@ -34,6 +34,8 @@
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this.chkBoxNormalMap = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.shadingComboBox = new System.Windows.Forms.ComboBox();
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this.panel2 = new Switch_Toolbox.Library.Forms.STPanel();
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this.uvChannelRB2 = new System.Windows.Forms.RadioButton();
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this.uvChannelRB = new System.Windows.Forms.RadioButton();
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this.displayBoundingBoxeChk = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.boneXRayChk = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.stLabel9 = new Switch_Toolbox.Library.Forms.STLabel();
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@ -110,8 +112,7 @@
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this.chkUseSkyobx = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.stLabel15 = new Switch_Toolbox.Library.Forms.STLabel();
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this.specularCubemapPathTB = new Switch_Toolbox.Library.Forms.STTextBox();
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this.radioButton1 = new System.Windows.Forms.RadioButton();
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this.radioButton2 = new System.Windows.Forms.RadioButton();
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this.uvChannelRB3 = new System.Windows.Forms.RadioButton();
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this.contentContainer.SuspendLayout();
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this.panel2.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.cameraMaxSpeedUD)).BeginInit();
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@ -186,8 +187,9 @@
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//
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// panel2
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//
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this.panel2.Controls.Add(this.radioButton2);
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this.panel2.Controls.Add(this.radioButton1);
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this.panel2.Controls.Add(this.uvChannelRB3);
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this.panel2.Controls.Add(this.uvChannelRB2);
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this.panel2.Controls.Add(this.uvChannelRB);
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this.panel2.Controls.Add(this.displayBoundingBoxeChk);
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this.panel2.Controls.Add(this.boneXRayChk);
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this.panel2.Controls.Add(this.stLabel9);
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@ -226,6 +228,30 @@
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this.panel2.Size = new System.Drawing.Size(534, 293);
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this.panel2.TabIndex = 4;
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//
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// uvChannelRB2
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//
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this.uvChannelRB2.AutoSize = true;
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this.uvChannelRB2.Location = new System.Drawing.Point(425, 54);
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this.uvChannelRB2.Name = "uvChannelRB2";
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this.uvChannelRB2.Size = new System.Drawing.Size(49, 17);
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this.uvChannelRB2.TabIndex = 33;
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this.uvChannelRB2.TabStop = true;
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this.uvChannelRB2.Text = "UV 2";
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this.uvChannelRB2.UseVisualStyleBackColor = true;
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this.uvChannelRB2.CheckedChanged += new System.EventHandler(this.uvChannelRB2_CheckedChanged);
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//
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// uvChannelRB
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//
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this.uvChannelRB.AutoSize = true;
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this.uvChannelRB.Location = new System.Drawing.Point(372, 54);
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this.uvChannelRB.Name = "uvChannelRB";
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this.uvChannelRB.Size = new System.Drawing.Size(49, 17);
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this.uvChannelRB.TabIndex = 32;
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this.uvChannelRB.TabStop = true;
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this.uvChannelRB.Text = "UV 1";
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this.uvChannelRB.UseVisualStyleBackColor = true;
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this.uvChannelRB.CheckedChanged += new System.EventHandler(this.uvChannelRB_CheckedChanged);
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//
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// displayBoundingBoxeChk
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//
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this.displayBoundingBoxeChk.AutoSize = true;
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@ -1161,27 +1187,17 @@
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this.specularCubemapPathTB.Click += new System.EventHandler(this.cubemapPathTB_Click);
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this.specularCubemapPathTB.TextChanged += new System.EventHandler(this.specularCubemapPathTB_TextChanged);
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//
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// radioButton1
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// uvChannelRB3
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//
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this.radioButton1.AutoSize = true;
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this.radioButton1.Location = new System.Drawing.Point(381, 54);
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this.radioButton1.Name = "radioButton1";
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this.radioButton1.Size = new System.Drawing.Size(85, 17);
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this.radioButton1.TabIndex = 32;
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this.radioButton1.TabStop = true;
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this.radioButton1.Text = "radioButton1";
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this.radioButton1.UseVisualStyleBackColor = true;
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//
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// radioButton2
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//
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this.radioButton2.AutoSize = true;
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this.radioButton2.Location = new System.Drawing.Point(381, 77);
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this.radioButton2.Name = "radioButton2";
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this.radioButton2.Size = new System.Drawing.Size(85, 17);
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this.radioButton2.TabIndex = 33;
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this.radioButton2.TabStop = true;
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this.radioButton2.Text = "radioButton2";
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this.radioButton2.UseVisualStyleBackColor = true;
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this.uvChannelRB3.AutoSize = true;
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this.uvChannelRB3.Location = new System.Drawing.Point(477, 54);
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this.uvChannelRB3.Name = "uvChannelRB3";
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this.uvChannelRB3.Size = new System.Drawing.Size(49, 17);
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this.uvChannelRB3.TabIndex = 34;
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this.uvChannelRB3.TabStop = true;
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this.uvChannelRB3.Text = "UV 3";
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this.uvChannelRB3.UseVisualStyleBackColor = true;
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this.uvChannelRB3.CheckedChanged += new System.EventHandler(this.uvChannelRB3_CheckedChanged);
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//
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// Settings
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//
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@ -1308,7 +1324,8 @@
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private Switch_Toolbox.Library.Forms.STCheckBox chkDiffyseSkybox;
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private Switch_Toolbox.Library.Forms.STContextMenuStrip stContextMenuStrip1;
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private System.Windows.Forms.ToolStripMenuItem clearSettingToolStripMenuItem;
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private System.Windows.Forms.RadioButton radioButton2;
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private System.Windows.Forms.RadioButton radioButton1;
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private System.Windows.Forms.RadioButton uvChannelRB2;
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private System.Windows.Forms.RadioButton uvChannelRB;
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private System.Windows.Forms.RadioButton uvChannelRB3;
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}
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}
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@ -42,6 +42,11 @@ namespace Toolbox
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preferredTexFormatCB.Items.Add(format);
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}
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uvChannelRB.Checked = true;
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uvChannelRB.Visible = false;
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uvChannelRB2.Visible = false;
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uvChannelRB3.Visible = false;
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normalsLineUD.Value = (decimal)Runtime.normalsLineLength;
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normalPointsCB.Checked = Runtime.renderNormalsPoints;
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vtxColorCB.Checked = Runtime.renderVertColor;
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@ -99,6 +104,20 @@ namespace Toolbox
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private void shadingComboBox_SelectedIndexChanged(object sender, EventArgs e)
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{
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Runtime.viewportShading = (Runtime.ViewportShading)shadingComboBox.SelectedIndex;
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if (Runtime.viewportShading == Runtime.ViewportShading.UVCoords ||
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Runtime.viewportShading == Runtime.ViewportShading.UVTestPattern)
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{
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uvChannelRB.Visible = true;
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uvChannelRB2.Visible = true;
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uvChannelRB3.Visible = true;
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}
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else
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{
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uvChannelRB.Visible = false;
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uvChannelRB2.Visible = false;
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uvChannelRB3.Visible = false;
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}
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UpdateViewportSettings();
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}
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@ -558,5 +577,20 @@ namespace Toolbox
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{
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}
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private void uvChannelRB_CheckedChanged(object sender, EventArgs e) {
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Runtime.uvChannel = Runtime.UVChannel.Channel1;
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UpdateViewportSettings();
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}
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private void uvChannelRB2_CheckedChanged(object sender, EventArgs e) {
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Runtime.uvChannel = Runtime.UVChannel.Channel2;
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UpdateViewportSettings();
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}
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private void uvChannelRB3_CheckedChanged(object sender, EventArgs e) {
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Runtime.uvChannel = Runtime.UVChannel.Channel3;
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UpdateViewportSettings();
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}
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}
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}
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@ -143,6 +143,13 @@ vec2 displayTexCoord = f_texcoord0;
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void main()
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{
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if (uvChannel == 1)
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displayTexCoord = f_texcoord0;
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if (uvChannel == 2)
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displayTexCoord = f_texcoord2;
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if (uvChannel == 3)
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displayTexCoord = f_texcoord3;
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fragColor = vec4(vec3(0), 1);
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// Create a struct for passing all the vertex attributes to other functions.
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