More improvements. Add option to fill image with color.

This commit is contained in:
KillzXGaming 2019-05-13 20:20:26 -04:00
parent b1140e0349
commit b4fde67c82
22 changed files with 389 additions and 70 deletions

Binary file not shown.

View file

@ -189,18 +189,21 @@ namespace FirstPlugin
private void SetUniformBlocks(MTOBWrapper mat, ShaderProgram shader, SOBJWrapper m, int id) private void SetUniformBlocks(MTOBWrapper mat, ShaderProgram shader, SOBJWrapper m, int id)
{ {
int UniformBlock = GL.GetUniformBlockIndex(shader.program, "TexCoord1"); shader.UniformBlockBinding("TexCoord1", 3);
GL.UniformBlockBinding(shader.program, UniformBlock, 0); GL.GetActiveUniformBlock(shader.program,
shader.GetUniformBlockIndex("TexCoord1"),
ActiveUniformBlockParameter.UniformBlockBinding, out int binding);
/* GL.BindBuffer(BufferTarget.UniformBuffer, TexCoord1Buffer);
GL.BindBuffer(BufferTarget.UniformBuffer, TexCoord1Buffer); GL.BufferData(BufferTarget.UniformBuffer,
GL.BufferData(BufferTarget.UniformBuffer, (IntPtr)MTOBWrapper.TexCoord1.Size,
(IntPtr)MTOBWrapper.TexCoord1.Size, ref mat.TexCoord1Buffer,
ref mat.TexCoord1Buffer, BufferUsageHint.StaticDraw);
BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.UniformBuffer, 0);
GL.BindBuffer(BufferTarget.UniformBuffer, 0); GL.BindBufferRange(BufferRangeTarget.UniformBuffer, 0, TexCoord1Buffer, (IntPtr)0,
GL.BindBufferRange(BufferRangeTarget.UniformBuffer, 0, TexCoord1Buffer, (IntPtr)0, MTOBWrapper.TexCoord1.Size);
MTOBWrapper.TexCoord1.Size); GL.BindBuffer(BufferTarget.UniformBuffer, TexCoord1Buffer);
GL.BINDBUFFER*/
} }
private static void SetUniforms(MTOBWrapper mat, ShaderProgram shader, SOBJWrapper m, int id) private static void SetUniforms(MTOBWrapper mat, ShaderProgram shader, SOBJWrapper m, int id)

View file

@ -18,6 +18,8 @@ namespace FirstPlugin.Forms
public SamplerEditorSimple() public SamplerEditorSimple()
{ {
InitializeComponent(); InitializeComponent();
SetEditorOrientation(true);
DisplayVertical();
} }
public void LoadTexture(MatTexture texture) public void LoadTexture(MatTexture texture)

View file

@ -76,7 +76,7 @@
this.loopChkBox.CheckAlign = System.Drawing.ContentAlignment.TopLeft; this.loopChkBox.CheckAlign = System.Drawing.ContentAlignment.TopLeft;
this.loopChkBox.Checked = true; this.loopChkBox.Checked = true;
this.loopChkBox.CheckState = System.Windows.Forms.CheckState.Checked; this.loopChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.loopChkBox.Location = new System.Drawing.Point(318, 10); this.loopChkBox.Location = new System.Drawing.Point(452, 8);
this.loopChkBox.Name = "loopChkBox"; this.loopChkBox.Name = "loopChkBox";
this.loopChkBox.Size = new System.Drawing.Size(50, 17); this.loopChkBox.Size = new System.Drawing.Size(50, 17);
this.loopChkBox.TabIndex = 5; this.loopChkBox.TabIndex = 5;
@ -89,9 +89,9 @@
this.totalFrame.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64))))); this.totalFrame.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.totalFrame.BorderStyle = System.Windows.Forms.BorderStyle.None; this.totalFrame.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.totalFrame.ForeColor = System.Drawing.Color.White; this.totalFrame.ForeColor = System.Drawing.Color.White;
this.totalFrame.Location = new System.Drawing.Point(508, 12); this.totalFrame.Location = new System.Drawing.Point(571, 10);
this.totalFrame.Name = "totalFrame"; this.totalFrame.Name = "totalFrame";
this.totalFrame.Size = new System.Drawing.Size(98, 16); this.totalFrame.Size = new System.Drawing.Size(57, 16);
this.totalFrame.TabIndex = 4; this.totalFrame.TabIndex = 4;
// //
// currentFrameUpDown // currentFrameUpDown
@ -100,9 +100,9 @@
this.currentFrameUpDown.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64))))); this.currentFrameUpDown.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.currentFrameUpDown.BorderStyle = System.Windows.Forms.BorderStyle.None; this.currentFrameUpDown.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.currentFrameUpDown.ForeColor = System.Drawing.Color.White; this.currentFrameUpDown.ForeColor = System.Drawing.Color.White;
this.currentFrameUpDown.Location = new System.Drawing.Point(390, 12); this.currentFrameUpDown.Location = new System.Drawing.Point(508, 10);
this.currentFrameUpDown.Name = "currentFrameUpDown"; this.currentFrameUpDown.Name = "currentFrameUpDown";
this.currentFrameUpDown.Size = new System.Drawing.Size(98, 16); this.currentFrameUpDown.Size = new System.Drawing.Size(57, 16);
this.currentFrameUpDown.TabIndex = 3; this.currentFrameUpDown.TabIndex = 3;
this.currentFrameUpDown.ValueChanged += new System.EventHandler(this.currentFrameUpDown_ValueChanged); this.currentFrameUpDown.ValueChanged += new System.EventHandler(this.currentFrameUpDown_ValueChanged);
// //
@ -122,7 +122,7 @@
// //
// stPanel1 // stPanel1
// //
this.stPanel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) this.stPanel1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right))); | System.Windows.Forms.AnchorStyles.Right)));
this.stPanel1.Location = new System.Drawing.Point(0, 0); this.stPanel1.Location = new System.Drawing.Point(0, 0);
this.stPanel1.Name = "stPanel1"; this.stPanel1.Name = "stPanel1";
@ -131,8 +131,8 @@
// //
// animationTrackBar // animationTrackBar
// //
this.animationTrackBar.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) this.animationTrackBar.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right))); | System.Windows.Forms.AnchorStyles.Right)));
this.animationTrackBar.CurrentFrame = 0; this.animationTrackBar.CurrentFrame = 0;
this.animationTrackBar.FrameCount = 1000; this.animationTrackBar.FrameCount = 1000;

View file

@ -31,7 +31,6 @@
this.components = new System.ComponentModel.Container(); this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ImageEditorBase)); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ImageEditorBase));
this.splitContainer1 = new System.Windows.Forms.SplitContainer(); this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.stPanel2 = new Switch_Toolbox.Library.Forms.STPanel(); this.stPanel2 = new Switch_Toolbox.Library.Forms.STPanel();
this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel(); this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
this.stPanel4 = new Switch_Toolbox.Library.Forms.STPanel(); this.stPanel4 = new Switch_Toolbox.Library.Forms.STPanel();
@ -77,6 +76,8 @@
this.adjustmentsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.adjustmentsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.hueToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.hueToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.brightnessContrastToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.brightnessContrastToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.fillColorToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
this.splitContainer1.Panel1.SuspendLayout(); this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.SuspendLayout(); this.splitContainer1.SuspendLayout();
@ -356,6 +357,7 @@
// editToolStripMenuItem // editToolStripMenuItem
// //
this.editToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { this.editToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.fillColorToolStripMenuItem,
this.undoToolStripMenuItem, this.undoToolStripMenuItem,
this.redoToolStripMenuItem, this.redoToolStripMenuItem,
this.editInExternalProgramToolStripMenuItem, this.editInExternalProgramToolStripMenuItem,
@ -539,6 +541,13 @@
this.brightnessContrastToolStripMenuItem.Size = new System.Drawing.Size(185, 22); this.brightnessContrastToolStripMenuItem.Size = new System.Drawing.Size(185, 22);
this.brightnessContrastToolStripMenuItem.Text = "Brightness / Contrast"; this.brightnessContrastToolStripMenuItem.Text = "Brightness / Contrast";
// //
// fillColorToolStripMenuItem
//
this.fillColorToolStripMenuItem.Name = "fillColorToolStripMenuItem";
this.fillColorToolStripMenuItem.Size = new System.Drawing.Size(192, 22);
this.fillColorToolStripMenuItem.Text = "Fill Color";
this.fillColorToolStripMenuItem.Click += new System.EventHandler(this.fillColorToolStripMenuItem_Click);
//
// ImageEditorBase // ImageEditorBase
// //
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@ -611,5 +620,6 @@
private System.Windows.Forms.ToolStripMenuItem enableZoomToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem enableZoomToolStripMenuItem;
private STPanel stPanel5; private STPanel stPanel5;
private STLabel bottomLabel; private STLabel bottomLabel;
private System.Windows.Forms.ToolStripMenuItem fillColorToolStripMenuItem;
} }
} }

View file

@ -909,6 +909,8 @@ namespace Switch_Toolbox.Library.Forms
settings.LoadImage(ActiveTexture); settings.LoadImage(ActiveTexture);
if (settings.ShowDialog() == DialogResult.OK) if (settings.ShowDialog() == DialogResult.OK)
{ {
UseDefaultEditor = !settings.OpenDefaultProgramSelection;
string UseExtension = settings.GetSelectedExtension(); string UseExtension = settings.GetSelectedExtension();
FormatToChange = settings.GetSelectedImageFormat(); FormatToChange = settings.GetSelectedImageFormat();
@ -1197,5 +1199,27 @@ namespace Switch_Toolbox.Library.Forms
bottomLabel.Text = $"Zoom: 100% Image {pictureBoxCustom1.Image.Width} x {pictureBoxCustom1.Image.Height}"; bottomLabel.Text = $"Zoom: 100% Image {pictureBoxCustom1.Image.Width} x {pictureBoxCustom1.Image.Height}";
} }
} }
private void fillColorToolStripMenuItem_Click(object sender, EventArgs e)
{
Image Image = pictureBoxCustom1.Image;
if (Image == null)
return;
ImageFillColor dialog = new ImageFillColor();
if (dialog.ShowDialog() == DialogResult.OK)
{
if (dialog.ResizeSmall)
{
Width = 1;
Height = 1;
}
Bitmap newImage = BitmapExtension.FillColor(Width, Height, dialog.FillColor);
HasBeenEdited = true;
UpdateEditCached(newImage);
ApplyEdit(newImage);
}
}
} }
} }

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@ -0,0 +1,128 @@
namespace Switch_Toolbox.Library.Forms
{
partial class ImageFillColor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stCheckBox1 = new Switch_Toolbox.Library.Forms.STCheckBox();
this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
this.stButton2 = new Switch_Toolbox.Library.Forms.STButton();
this.stButton3 = new Switch_Toolbox.Library.Forms.STButton();
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.stButton3);
this.contentContainer.Controls.Add(this.stButton2);
this.contentContainer.Controls.Add(this.stLabel1);
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.stCheckBox1);
this.contentContainer.Size = new System.Drawing.Size(135, 128);
this.contentContainer.Controls.SetChildIndex(this.stCheckBox1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
this.contentContainer.Controls.SetChildIndex(this.stLabel1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton3, 0);
//
// stCheckBox1
//
this.stCheckBox1.AutoSize = true;
this.stCheckBox1.Location = new System.Drawing.Point(9, 40);
this.stCheckBox1.Name = "stCheckBox1";
this.stCheckBox1.Size = new System.Drawing.Size(90, 17);
this.stCheckBox1.TabIndex = 11;
this.stCheckBox1.Text = "Resize to 1x1";
this.stCheckBox1.UseVisualStyleBackColor = true;
this.stCheckBox1.CheckedChanged += new System.EventHandler(this.stCheckBox1_CheckedChanged);
//
// stButton1
//
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(46, 63);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(32, 23);
this.stButton1.TabIndex = 12;
this.stButton1.UseVisualStyleBackColor = false;
this.stButton1.Click += new System.EventHandler(this.stButton1_Click);
//
// stLabel1
//
this.stLabel1.AutoSize = true;
this.stLabel1.Location = new System.Drawing.Point(9, 68);
this.stLabel1.Name = "stLabel1";
this.stLabel1.Size = new System.Drawing.Size(31, 13);
this.stLabel1.TabIndex = 13;
this.stLabel1.Text = "Color";
//
// stButton2
//
this.stButton2.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton2.Location = new System.Drawing.Point(79, 98);
this.stButton2.Name = "stButton2";
this.stButton2.Size = new System.Drawing.Size(53, 23);
this.stButton2.TabIndex = 14;
this.stButton2.Text = "Cancel";
this.stButton2.UseVisualStyleBackColor = false;
this.stButton2.Click += new System.EventHandler(this.stButton2_Click);
//
// stButton3
//
this.stButton3.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton3.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton3.Location = new System.Drawing.Point(23, 98);
this.stButton3.Name = "stButton3";
this.stButton3.Size = new System.Drawing.Size(53, 23);
this.stButton3.TabIndex = 15;
this.stButton3.Text = "Ok";
this.stButton3.UseVisualStyleBackColor = false;
this.stButton3.Click += new System.EventHandler(this.stButton3_Click);
//
// ImageFillColor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(141, 133);
this.Name = "ImageFillColor";
this.Text = "Fill Color";
this.contentContainer.ResumeLayout(false);
this.contentContainer.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private STCheckBox stCheckBox1;
private STButton stButton1;
private STButton stButton3;
private STButton stButton2;
private STLabel stLabel1;
}
}

View file

@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Switch_Toolbox.Library.Forms
{
public partial class ImageFillColor : STForm
{
public Color FillColor = Color.White;
public bool ResizeSmall = false;
public ImageFillColor()
{
InitializeComponent();
CanResize = true;
stCheckBox1.BackColor = FillColor;
}
private void stButton1_Click(object sender, EventArgs e)
{
ColorDialog colorDialog = new ColorDialog();
if (colorDialog.ShowDialog() == DialogResult.OK) {
FillColor = colorDialog.Color;
stCheckBox1.BackColor = FillColor;
}
}
private void stCheckBox1_CheckedChanged(object sender, EventArgs e) {
ResizeSmall = stCheckBox1.Checked;
}
private void stButton3_Click(object sender, EventArgs e)
{
}
private void stButton2_Click(object sender, EventArgs e)
{
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -13,6 +13,8 @@ namespace Switch_Toolbox.Library.Forms
{ {
public partial class ImageProgramSettings : STForm public partial class ImageProgramSettings : STForm
{ {
public bool OpenDefaultProgramSelection = false;
public ImageProgramSettings() public ImageProgramSettings()
{ {
InitializeComponent(); InitializeComponent();
@ -65,19 +67,8 @@ namespace Switch_Toolbox.Library.Forms
private void stButton2_Click(object sender, EventArgs e) private void stButton2_Click(object sender, EventArgs e)
{ {
string UseExtension = GetSelectedExtension(); OpenDefaultProgramSelection = true;
DialogResult = DialogResult.OK;
string TemporaryName = Path.GetTempFileName();
TemporaryName = Path.ChangeExtension(TemporaryName, UseExtension);
ShowOpenWithDialog(TemporaryName);
}
public static Process ShowOpenWithDialog(string path)
{
var args = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.System), "shell32.dll");
args += ",OpenAs_RunDLL " + path;
return Process.Start("rundll32.exe", args);
} }
} }
} }

View file

@ -17,6 +17,18 @@ namespace Switch_Toolbox.Library
{ {
} }
public static Bitmap FillColor(int Width, int Height, Color color)
{
Bitmap Bmp = new Bitmap(Width, Height);
using (Graphics gfx = Graphics.FromImage(Bmp))
using (SolidBrush brush = new SolidBrush(color))
{
gfx.FillRectangle(brush, 0, 0, Width, Height);
}
return Bmp;
}
public static List<byte[]> GenerateMipMaps(Bitmap bitmap) public static List<byte[]> GenerateMipMaps(Bitmap bitmap)
{ {
List<byte[]> datas = new List<byte[]>(); List<byte[]> datas = new List<byte[]>();

View file

@ -342,6 +342,12 @@
<Compile Include="Forms\Editors\HexEditor\SearchHex.Designer.cs"> <Compile Include="Forms\Editors\HexEditor\SearchHex.Designer.cs">
<DependentUpon>SearchHex.cs</DependentUpon> <DependentUpon>SearchHex.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageFillColor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageFillColor.Designer.cs">
<DependentUpon>ImageFillColor.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Editors\ImageEditor\ImageProgramSettings.cs"> <Compile Include="Forms\Editors\ImageEditor\ImageProgramSettings.cs">
<SubType>Form</SubType> <SubType>Form</SubType>
</Compile> </Compile>
@ -485,15 +491,6 @@
<Compile Include="Forms\ViewportDivider.Designer.cs"> <Compile Include="Forms\ViewportDivider.Designer.cs">
<DependentUpon>ViewportDivider.cs</DependentUpon> <DependentUpon>ViewportDivider.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Forms\Wpf\STTimeLineControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Forms\Wpf\STTimeLineControl.Designer.cs">
<DependentUpon>STTimeLineControl.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Wpf\WpfTimeline.xaml.cs">
<DependentUpon>WpfTimeline.xaml</DependentUpon>
</Compile>
<Compile Include="Generics\GenericBitmapTexture.cs" /> <Compile Include="Generics\GenericBitmapTexture.cs" />
<Compile Include="Generics\GenericMaterial.cs" /> <Compile Include="Generics\GenericMaterial.cs" />
<Compile Include="Generics\GenericMatTexture.cs" /> <Compile Include="Generics\GenericMatTexture.cs" />
@ -718,6 +715,9 @@
<EmbeddedResource Include="Forms\Editors\HexEditor\SearchHex.resx"> <EmbeddedResource Include="Forms\Editors\HexEditor\SearchHex.resx">
<DependentUpon>SearchHex.cs</DependentUpon> <DependentUpon>SearchHex.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageFillColor.resx">
<DependentUpon>ImageFillColor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Editors\ImageEditor\ImageProgramSettings.resx"> <EmbeddedResource Include="Forms\Editors\ImageEditor\ImageProgramSettings.resx">
<DependentUpon>ImageProgramSettings.cs</DependentUpon> <DependentUpon>ImageProgramSettings.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
@ -796,9 +796,6 @@
<EmbeddedResource Include="Forms\ViewportDivider.resx"> <EmbeddedResource Include="Forms\ViewportDivider.resx">
<DependentUpon>ViewportDivider.cs</DependentUpon> <DependentUpon>ViewportDivider.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Forms\Wpf\STTimeLineControl.resx">
<DependentUpon>STTimeLineControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Custom\ListViewCustom.resx"> <EmbeddedResource Include="Forms\Custom\ListViewCustom.resx">
<DependentUpon>ListViewCustom.cs</DependentUpon> <DependentUpon>ListViewCustom.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
@ -932,12 +929,6 @@
<ItemGroup> <ItemGroup>
<None Include="Resources\Save.png" /> <None Include="Resources\Save.png" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Page Include="Forms\Wpf\WpfTimeline.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="Resources\brsf.dds" /> <None Include="Resources\brsf.dds" />
</ItemGroup> </ItemGroup>

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@ -43,27 +43,15 @@ uniform int NoSkinning;
uniform int RigidSkinning; uniform int RigidSkinning;
uniform int SingleBoneIndex; uniform int SingleBoneIndex;
struct TexCoord1 vec2 ST0_Translate;
float ST0_Rotate;
vec2 ST0_Scale;
uniform TexCoord1
{ {
vec2 Translate; float values[10];
float Rotate;
vec2 Scale;
} texCoord1; } texCoord1;
struct TexCoord2
{
vec2 Translate;
float Rotate;
vec2 Scale;
};
layout (std140) uniform TexCoord3
{
vec2 Translate;
float Rotate;
vec2 Scale;
};
vec4 skin(vec3 pos, ivec4 index) vec4 skin(vec3 pos, ivec4 index)
{ {
vec4 newPosition = vec4(pos.xyz, 1.0); vec4 newPosition = vec4(pos.xyz, 1.0);
@ -141,7 +129,7 @@ void main()
f_texcoord2 = vUV2; f_texcoord2 = vUV2;
tangent = vTangent; tangent = vTangent;
// f_texcoord0 = vec2((f_texcoord0 * texCoord1.Scale) + texCoord1.Translate); // f_texcoord0 = vec2((f_texcoord0 * ST0_Scale) + ST0_Translate);
gl_Position = mtxCam * mtxMdl * vec4(vPosition.xyz, 1.0); gl_Position = mtxCam * mtxMdl * vec4(vPosition.xyz, 1.0);