Fix input order

This commit is contained in:
KillzXGaming 2019-05-12 10:52:47 -04:00
parent 47d79b812e
commit a2d23b0d43
3 changed files with 7 additions and 8 deletions

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@ -35,7 +35,7 @@ namespace FirstPlugin.Forms
var inputs = new Dictionary<string, string>();
foreach (SamplerInput item in SamplerInputs)
{
inputs.Add(item.ResourceInput, item.ShaderVariable);
inputs.Add(item.ShaderVariable, item.ResourceInput);
}
return inputs;
}
@ -48,8 +48,8 @@ namespace FirstPlugin.Forms
listViewCustom1.Items.Add($"{item.Key} : {item.Value}");
SamplerInputs.Add(new SamplerInput()
{
ResourceInput = item.Key,
ShaderVariable = item.Value,
ShaderVariable = item.Key,
ResourceInput = item.Value,
});
}
}
@ -104,8 +104,7 @@ namespace FirstPlugin.Forms
if (listViewCustom1.SelectedIndices.Count > 0)
{
int index = listViewCustom1.SelectedIndices[0];
var item = listViewCustom1.Items[index];
item.Text = $"{SamplerInputs[index].ResourceInput} : {SamplerInputs[index].ShaderVariable}";
listViewCustom1.Items[index].Text = $"{SamplerInputs[index].ShaderVariable} : {SamplerInputs[index].ResourceInput}";
}
}
@ -142,11 +141,11 @@ namespace FirstPlugin.Forms
List<string> KeyCheck = new List<string>();
foreach (SamplerInput item in SamplerInputs)
{
if (!KeyCheck.Contains(item.ResourceInput))
KeyCheck.Add(item.ResourceInput);
if (!KeyCheck.Contains(item.ShaderVariable))
KeyCheck.Add(item.ShaderVariable);
else
{
STErrorDialog.Show($"A Resource Input with the same name already exists! {item.ResourceInput}",
STErrorDialog.Show($"A Shader Variable Input with the same name already exists! {item.ShaderVariable}",
this.Text, "");
DialogResult = DialogResult.None;
}