Fix build

This commit is contained in:
KillzXGaming 2019-11-02 20:27:58 -04:00
parent b8be2d31f8
commit 973afc97ef
2 changed files with 15 additions and 14 deletions

View file

@ -445,7 +445,7 @@ namespace FirstPlugin.LuigisMansion3
reader.Position = 0; reader.Position = 0;
var meshSize = reader.BaseStream.Length / model.Meshes.Count; var meshSize = reader.BaseStream.Length / model.Meshes.Count;
Console.WriteLine($"meshSize {meshSize}");
for (int i = 0; i < model.Meshes.Count; i++) for (int i = 0; i < model.Meshes.Count; i++)
{ {
reader.SeekBegin(i * meshSize); reader.SeekBegin(i * meshSize);
@ -454,7 +454,6 @@ namespace FirstPlugin.LuigisMansion3
uint HashIDCheck = reader.ReadUInt32(); uint HashIDCheck = reader.ReadUInt32();
if (Hashes.Contains(HashIDCheck)) if (Hashes.Contains(HashIDCheck))
{ {
Console.WriteLine("HashCheck " + HashIDCheck);
model.Meshes[i].Material = new LM3_Material(); model.Meshes[i].Material = new LM3_Material();
var texUnit = 1; var texUnit = 1;
model.Meshes[i].Material.TextureMaps.Add(new STGenericMatTexture() model.Meshes[i].Material.TextureMaps.Add(new STGenericMatTexture()

View file

@ -213,14 +213,15 @@
<Compile Include="FileFormats\Archives\DARC.cs" /> <Compile Include="FileFormats\Archives\DARC.cs" />
<Compile Include="FileFormats\Archives\DAT_Bayonetta.cs" /> <Compile Include="FileFormats\Archives\DAT_Bayonetta.cs" />
<Compile Include="FileFormats\Archives\GFA.cs" /> <Compile Include="FileFormats\Archives\GFA.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_Material.cs" /> <Compile Include="FileFormats\NLG\LM2\LM2_Material.cs" />
<Compile Include="FileFormats\Archives\LM3\LM3_ChunkTable.cs" /> <Compile Include="FileFormats\NLG\LM3\LM3_ChunkTable.cs" />
<Compile Include="FileFormats\Archives\LM3\LM3_DICT.cs" /> <Compile Include="FileFormats\NLG\LM3\LM3_DICT.cs" />
<Compile Include="FileFormats\Archives\LM3\LM3_Enums.cs" /> <Compile Include="FileFormats\NLG\LM3\LM3_Enums.cs" />
<Compile Include="FileFormats\Archives\LM3\LM3_Material.cs" /> <Compile Include="FileFormats\NLG\LM3\LM3_Material.cs" />
<Compile Include="FileFormats\Archives\LM3\LM3_Model.cs" /> <Compile Include="FileFormats\NLG\LM3\LM3_Model.cs" />
<Compile Include="FileFormats\Archives\LM3\TexturePOWE.cs" /> <Compile Include="FileFormats\NLG\LM3\TexturePOWE.cs" />
<Compile Include="FileFormats\Archives\PKZ.cs" /> <Compile Include="FileFormats\Archives\PKZ.cs" />
<Compile Include="FileFormats\NLG\PunchOutWii\PO_DICT.cs" />
<Compile Include="FileFormats\Archives\VIBS.cs" /> <Compile Include="FileFormats\Archives\VIBS.cs" />
<Compile Include="FileFormats\Audio\Archives\AudioCommon.cs" /> <Compile Include="FileFormats\Audio\Archives\AudioCommon.cs" />
<Compile Include="FileFormats\Collision\KclMonoscript.cs" /> <Compile Include="FileFormats\Collision\KclMonoscript.cs" />
@ -243,11 +244,11 @@
<Compile Include="FileFormats\HyruleWarriors\G1T\G1TFile.cs" /> <Compile Include="FileFormats\HyruleWarriors\G1T\G1TFile.cs" />
<Compile Include="FileFormats\HyruleWarriors\HWBinGzResource.cs" /> <Compile Include="FileFormats\HyruleWarriors\HWBinGzResource.cs" />
<Compile Include="FileFormats\CrashBandicoot\IGA_PAK.cs" /> <Compile Include="FileFormats\CrashBandicoot\IGA_PAK.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_ChunkTable.cs" /> <Compile Include="FileFormats\NLG\LM2\LM2_ChunkTable.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_DICT.cs" /> <Compile Include="FileFormats\NLG\LM2\LM2_DICT.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_Enums.cs" /> <Compile Include="FileFormats\NLG\LM2\LM2_Enums.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_Model.cs" /> <Compile Include="FileFormats\NLG\LM2\LM2_Model.cs" />
<Compile Include="FileFormats\Archives\LM2\TexturePOWE.cs" /> <Compile Include="FileFormats\NLG\LM2\TexturePOWE.cs" />
<Compile Include="FileFormats\Archives\LZARC.cs" /> <Compile Include="FileFormats\Archives\LZARC.cs" />
<Compile Include="FileFormats\Archives\ME01.cs" /> <Compile Include="FileFormats\Archives\ME01.cs" />
<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" /> <Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
@ -1872,6 +1873,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Folder Include="FileFormats\EvemtFlow\" /> <Folder Include="FileFormats\EvemtFlow\" />
<Folder Include="FileFormats\NLG\MarioStrikers\" />
<Folder Include="GUI\Byaml\MuuntEditor\Renderables\" /> <Folder Include="GUI\Byaml\MuuntEditor\Renderables\" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>