mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Some cleanup
This commit is contained in:
parent
211b530c45
commit
940994604a
9 changed files with 95 additions and 148 deletions
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@ -87,8 +87,7 @@ namespace LayoutBXLYT
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};
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};
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}
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}
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if (!Runtime.DEVELOPER_DEBUG_MODE)
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DrawRectangle(pane, gameWindow, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha, isSelected);
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DrawRectangle(pane, gameWindow, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha, isSelected);
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ShaderLoader.CafeShader.Disable();
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ShaderLoader.CafeShader.Disable();
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}
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}
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@ -94,6 +94,9 @@ namespace LayoutBXLYT
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shader.SetInt("textures1", 0);
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shader.SetInt("textures1", 0);
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shader.SetInt("textures2", 0);
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shader.SetInt("textures2", 0);
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if (Runtime.DEVELOPER_DEBUG_MODE)
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return;
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BindTextureUniforms(shader, material);
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BindTextureUniforms(shader, material);
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if (material.TextureMaps.Length > 0 || Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.UVTestPattern)
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if (material.TextureMaps.Length > 0 || Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.UVTestPattern)
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@ -259,7 +259,7 @@ namespace FirstPlugin
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GL.Enable(EnableCap.Texture2D);
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GL.Enable(EnableCap.Texture2D);
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}
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}
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public void CenterCamera(GL_ControlModern control)
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public void CenterCamera(GL_ControlBase control)
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{
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{
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if (!Runtime.FrameCamera)
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if (!Runtime.FrameCamera)
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return;
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return;
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@ -141,9 +141,9 @@ namespace FirstPlugin.Forms
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if (!Runtime.UseOpenGL || !DisplayViewport)
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if (!Runtime.UseOpenGL || !DisplayViewport)
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return;
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return;
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if (viewport.GL_ControlModern != null)
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if (viewport.GL_Control != null)
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{
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{
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Renderer.CenterCamera(viewport.GL_ControlModern);
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Renderer.CenterCamera(viewport.GL_Control);
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viewport.UpdateViewport();
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viewport.UpdateViewport();
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}
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}
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}
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}
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@ -464,10 +464,10 @@ namespace FirstPlugin.Forms
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for (int frame = 0; frame < PathTime; frame++)
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for (int frame = 0; frame < PathTime; frame++)
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{
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{
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if (viewport.GL_ControlModern != null)
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if (viewport.GL_Control != null)
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{
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{
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// viewport.GL_ControlModern.CameraEye = pathLookAtPoint.Translate;
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// viewport.GL_ControlModern.CameraEye = pathLookAtPoint.Translate;
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viewport.GL_ControlModern.CameraTarget = pathMovePoint.Translate;
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viewport.GL_Control.CameraTarget = pathMovePoint.Translate;
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viewport.UpdateViewport();
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viewport.UpdateViewport();
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}
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}
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@ -277,37 +277,19 @@ namespace Toolbox.Library
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if (viewport == null)
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if (viewport == null)
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return;
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return;
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if (viewport.GL_ControlLegacy != null &&
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if (viewport.GL_Control == null || viewport.GL_Control.IsDisposed || viewport.GL_Control.Disposing)
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!viewport.GL_ControlLegacy.IsDisposed)
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return;
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if (viewport.GL_Control.InvokeRequired)
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{
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{
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if (viewport.GL_ControlLegacy.InvokeRequired)
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viewport.GL_Control.Invoke((MethodInvoker)delegate {
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{
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// Running on the UI thread
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viewport.GL_ControlLegacy.Invoke((MethodInvoker)delegate {
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viewport.GL_Control.Invalidate();
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// Running on the UI thread
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});
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viewport.GL_ControlLegacy.Invalidate();
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});
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}
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else
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{
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viewport.GL_ControlLegacy.Invalidate();
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}
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}
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}
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else
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else
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{
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{
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if (viewport.GL_ControlModern == null || viewport.GL_ControlModern.IsDisposed || viewport.GL_ControlModern.Disposing)
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viewport.GL_Control.Invalidate();
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return;
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if (viewport.GL_ControlModern.InvokeRequired)
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{
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viewport.GL_ControlModern.Invoke((MethodInvoker)delegate {
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// Running on the UI thread
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viewport.GL_ControlModern.Invalidate();
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});
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}
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else
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{
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viewport.GL_ControlModern.Invalidate();
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}
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}
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}
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}
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}
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@ -343,7 +325,7 @@ namespace Toolbox.Library
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private void SetAnimationsToFrame(float frameNum)
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private void SetAnimationsToFrame(float frameNum)
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{
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{
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if (currentAnimation == null)
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if (currentAnimation == null && stCurrentAnimation == null)
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return;
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return;
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var viewport = LibraryGUI.GetActiveViewport();
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var viewport = LibraryGUI.GetActiveViewport();
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@ -352,6 +334,8 @@ namespace Toolbox.Library
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if (stCurrentAnimation != null)
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if (stCurrentAnimation != null)
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{
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{
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Console.WriteLine("SetAnimationsToFrame");
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if (frameNum > stCurrentAnimation.FrameCount)
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if (frameNum > stCurrentAnimation.FrameCount)
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return;
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return;
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@ -449,10 +433,8 @@ namespace Toolbox.Library
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Viewport viewport = LibraryGUI.GetActiveViewport();
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Viewport viewport = LibraryGUI.GetActiveViewport();
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if (viewport != null)
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if (viewport != null)
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{
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{
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if (viewport.GL_ControlLegacy != null)
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if (viewport.GL_Control != null)
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viewport.GL_ControlLegacy.VSync = Runtime.enableVSync;
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viewport.GL_Control.VSync = Runtime.enableVSync;
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else
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viewport.GL_ControlModern.VSync = Runtime.enableVSync;
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}
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}
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renderThread = new Thread(new ThreadStart(RenderAndAnimationLoop));
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renderThread = new Thread(new ThreadStart(RenderAndAnimationLoop));
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@ -524,6 +506,8 @@ namespace Toolbox.Library
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isOpen = false;
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isOpen = false;
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Dispose();
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Dispose();
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Console.WriteLine("Disposeing ANIM PANEL!!");
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}
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}
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private void panel1_Paint(object sender, PaintEventArgs e)
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private void panel1_Paint(object sender, PaintEventArgs e)
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@ -52,10 +52,7 @@ namespace Toolbox.Library
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if (viewport == null)
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if (viewport == null)
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return null;
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return null;
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if (viewport.GL_ControlModern != null)
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return viewport.GL_Control;
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return viewport.GL_ControlModern;
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else
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return viewport.GL_ControlLegacy;
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}
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}
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public void SetViewport(OpenTK.GLControl control)
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public void SetViewport(OpenTK.GLControl control)
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@ -35,8 +35,7 @@ namespace Toolbox.Library
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public List<DrawableContainer> DrawableContainers;
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public List<DrawableContainer> DrawableContainers;
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public EditorScene scene = new EditorScene();
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public EditorScene scene = new EditorScene();
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public GL_ControlLegacy GL_ControlLegacy;
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public GL_ControlBase GL_Control;
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public GL_ControlModern GL_ControlModern;
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Runtime.ViewportEditor editor;
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Runtime.ViewportEditor editor;
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@ -173,12 +172,6 @@ namespace Toolbox.Library
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public Bitmap CaptureScreenshot(int width, int height, bool enableAlpha)
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public Bitmap CaptureScreenshot(int width, int height, bool enableAlpha)
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{
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{
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GLControl control = null;
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if (GL_ControlModern != null)
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control = GL_ControlModern;
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else
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control = GL_ControlLegacy;
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Bitmap bitmap = new Bitmap(width, height);
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Bitmap bitmap = new Bitmap(width, height);
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return bitmap;
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return bitmap;
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}
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}
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@ -196,20 +189,14 @@ namespace Toolbox.Library
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private void LoadViewport()
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private void LoadViewport()
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{
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{
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if (Runtime.UseLegacyGL)
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if (Runtime.UseLegacyGL)
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{
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GL_Control = new GL_ControlLegacy();
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GL_ControlLegacy = new GL_ControlLegacy();
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GL_ControlLegacy.Dock = DockStyle.Fill;
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panelViewport.Controls.Add(GL_ControlLegacy);
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}
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else
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else
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{
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GL_Control = new GL_ControlModern();
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GL_ControlModern = new GL_ControlModern();
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GL_ControlModern.Dock = DockStyle.Fill;
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GL_ControlModern.VSync = true;
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panelViewport.Controls.Add(GL_ControlModern);
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}
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GL_Control.Dock = DockStyle.Fill;
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GL_Control.VSync = true;
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panelViewport.Controls.Add(GL_Control);
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}
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}
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public void UpdateGrid()
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public void UpdateGrid()
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@ -277,26 +264,21 @@ namespace Toolbox.Library
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UpdateScene();
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UpdateScene();
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}
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}
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private void UpdateScene()
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private void UpdateScene() {
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{
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if (GL_Control != null)
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if (GL_ControlModern != null)
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GL_Control.MainDrawable = scene;
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GL_ControlModern.MainDrawable = scene;
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if (GL_ControlLegacy != null)
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GL_ControlLegacy.MainDrawable = scene;
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}
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}
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public void UpdateViewport()
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public void UpdateViewport()
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{
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{
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if (SuppressUpdating) return;
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if (SuppressUpdating) return;
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if (GL_ControlModern != null)
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if (GL_Control != null)
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GL_ControlModern.Refresh();
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GL_Control.Refresh();
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if (GL_ControlLegacy != null)
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GL_ControlLegacy.Refresh();
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}
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}
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public void RenderToTexture()
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public void RenderToTexture()
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{
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{
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if (GL_ControlModern == null)
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if (GL_Control == null)
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return;
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return;
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int Framebuffer = 0;
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int Framebuffer = 0;
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@ -325,55 +307,31 @@ namespace Toolbox.Library
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}
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}
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public void LoadViewportRuntimeValues()
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public void LoadViewportRuntimeValues()
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{
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{
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if (GL_ControlLegacy != null)
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if (GL_Control != null)
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{
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{
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switch (Runtime.cameraMovement)
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switch (Runtime.cameraMovement)
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{
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{
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case Runtime.CameraMovement.Inspect:
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case Runtime.CameraMovement.Inspect:
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GL_ControlLegacy.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed);
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GL_Control.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed);
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break;
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break;
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case Runtime.CameraMovement.Walk:
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case Runtime.CameraMovement.Walk:
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GL_ControlLegacy.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed);
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GL_Control.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed);
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break;
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break;
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}
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}
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GL_ControlLegacy.Stereoscopy = Runtime.stereoscopy;
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GL_Control.Stereoscopy = Runtime.stereoscopy;
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GL_ControlLegacy.ZNear = Runtime.CameraNear;
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GL_Control.ZNear = Runtime.CameraNear;
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GL_ControlLegacy.ZFar = Runtime.CameraFar;
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GL_Control.ZFar = Runtime.CameraFar;
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}
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else
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{
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switch (Runtime.cameraMovement)
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{
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case Runtime.CameraMovement.Inspect:
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GL_ControlModern.ActiveCamera = new InspectCamera(Runtime.MaxCameraSpeed);
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break;
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case Runtime.CameraMovement.Walk:
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GL_ControlModern.ActiveCamera = new WalkaroundCamera(Runtime.MaxCameraSpeed);
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break;
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}
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GL_ControlModern.Stereoscopy = Runtime.stereoscopy;
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GL_ControlModern.ZNear = Runtime.CameraNear;
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GL_ControlModern.ZFar = Runtime.CameraFar;
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}
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}
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}
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}
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public void SetupViewportRuntimeValues()
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public void SetupViewportRuntimeValues()
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{
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{
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if (GL_ControlLegacy != null)
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if (GL_Control != null)
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{
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{
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if (GL_ControlLegacy.ActiveCamera is InspectCamera)
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if (GL_Control.ActiveCamera is InspectCamera)
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Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
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Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
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if (GL_ControlLegacy.ActiveCamera is WalkaroundCamera)
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if (GL_Control.ActiveCamera is WalkaroundCamera)
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Runtime.cameraMovement = Runtime.CameraMovement.Walk;
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Runtime.cameraMovement = Runtime.CameraMovement.Walk;
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Runtime.stereoscopy = GL_ControlLegacy.Stereoscopy;
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Runtime.stereoscopy = GL_Control.Stereoscopy;
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}
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else
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{
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if (GL_ControlModern.ActiveCamera is InspectCamera)
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Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
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if (GL_ControlModern.ActiveCamera is WalkaroundCamera)
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Runtime.cameraMovement = Runtime.CameraMovement.Walk;
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Runtime.stereoscopy = GL_ControlModern.Stereoscopy;
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}
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}
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}
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}
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@ -397,8 +355,8 @@ namespace Toolbox.Library
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private void reloadShadersToolStripMenuItem_Click(object sender, EventArgs e)
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private void reloadShadersToolStripMenuItem_Click(object sender, EventArgs e)
|
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{
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{
|
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if (GL_ControlModern != null)
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if (GL_Control != null && GL_Control is GL_ControlModern)
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GL_ControlModern.ReloadShaders();
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((GL_ControlModern)GL_Control).ReloadShaders();
|
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}
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}
|
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|
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private void resetPoseToolStripMenuItem_Click(object sender, EventArgs e)
|
private void resetPoseToolStripMenuItem_Click(object sender, EventArgs e)
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@ -407,7 +365,8 @@ namespace Toolbox.Library
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|
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if (animationPanel1 != null)
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if (animationPanel1 != null)
|
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{
|
{
|
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if (animationPanel1.CurrentAnimation != null)
|
if (animationPanel1.CurrentAnimation != null ||
|
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|
animationPanel1.CurrentSTAnimation != null)
|
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animationPanel1.ResetModels();
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animationPanel1.ResetModels();
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|
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UpdateViewport();
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UpdateViewport();
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@ -498,39 +457,25 @@ namespace Toolbox.Library
|
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{
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{
|
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int pickingBuffer = (int)CameraPick;
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int pickingBuffer = (int)CameraPick;
|
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|
|
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if (GL_ControlModern != null)
|
if (GL_Control != null)
|
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GL_ControlModern.ApplyCameraOrientation(pickingBuffer);
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GL_Control.ApplyCameraOrientation(pickingBuffer);
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else
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GL_ControlModern.ApplyCameraOrientation(pickingBuffer);
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|
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|
|
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UpdateViewport();
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UpdateViewport();
|
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}
|
}
|
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|
|
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private void toOriginToolStripMenuItem_Click(object sender, EventArgs e)
|
private void toOriginToolStripMenuItem_Click(object sender, EventArgs e)
|
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{
|
{
|
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if (GL_ControlLegacy != null)
|
if (GL_Control != null) {
|
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{
|
GL_Control.ResetCamera(false);
|
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GL_ControlLegacy.ResetCamera(false);
|
GL_Control.Refresh();
|
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GL_ControlLegacy.Refresh();
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|
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}
|
|
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else
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|
||||||
{
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|
||||||
GL_ControlModern.ResetCamera(false);
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|
||||||
GL_ControlModern.Refresh();
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|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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private void toActiveModelToolStripMenuItem_Click(object sender, EventArgs e)
|
private void toActiveModelToolStripMenuItem_Click(object sender, EventArgs e)
|
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{
|
{
|
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if (GL_ControlLegacy != null)
|
if (GL_Control != null) {
|
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{
|
GL_Control.ResetCamera(true);
|
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GL_ControlLegacy.ResetCamera(true);
|
GL_Control.Refresh();
|
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GL_ControlLegacy.Refresh();
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|
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}
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|
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else
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|
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{
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|
||||||
GL_ControlModern.ResetCamera(true);
|
|
||||||
GL_ControlModern.Refresh();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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|
@ -550,6 +495,9 @@ namespace Toolbox.Library
|
||||||
|
|
||||||
for (int i = 0; i < DrawableContainers.Count; i++)
|
for (int i = 0; i < DrawableContainers.Count; i++)
|
||||||
{
|
{
|
||||||
|
if (i == index)
|
||||||
|
CenterCamera(GL_Control, new List<DrawableContainer>() { DrawableContainers[i] });
|
||||||
|
|
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for (int a = 0; a < DrawableContainers[i].Drawables.Count; a++)
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for (int a = 0; a < DrawableContainers[i].Drawables.Count; a++)
|
||||||
{
|
{
|
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if (i == index)
|
if (i == index)
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@ -596,6 +544,32 @@ namespace Toolbox.Library
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CenterCamera(GL_ControlBase control, List<DrawableContainer> Drawables)
|
||||||
|
{
|
||||||
|
if (!Runtime.FrameCamera)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var spheres = new List<Vector4>();
|
||||||
|
for (int i = 0; i < Drawables.Count; i++)
|
||||||
|
{
|
||||||
|
foreach (var drawable in Drawables[i].Drawables)
|
||||||
|
{
|
||||||
|
if (drawable is IMeshContainer)
|
||||||
|
{
|
||||||
|
for (int m = 0; m < ((IMeshContainer)drawable).Meshes.Count; m++)
|
||||||
|
{
|
||||||
|
var mesh = ((IMeshContainer)drawable).Meshes[m];
|
||||||
|
var vertexPositions = mesh.vertices.Select(x => x.pos).Distinct();
|
||||||
|
spheres.Add(control.GenerateBoundingSphere(vertexPositions));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (spheres.Count > 0)
|
||||||
|
control.FrameSelect(spheres);
|
||||||
|
}
|
||||||
|
|
||||||
private void uVViewerToolStripMenuItem_Click(object sender, EventArgs e)
|
private void uVViewerToolStripMenuItem_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
if (!Runtime.UseOpenGL)
|
if (!Runtime.UseOpenGL)
|
||||||
|
@ -609,23 +583,15 @@ namespace Toolbox.Library
|
||||||
uvEditor1.Show(this);
|
uvEditor1.Show(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public GLControl GetActiveControl()
|
|
||||||
{
|
|
||||||
if (GL_ControlModern != null)
|
|
||||||
return GL_ControlModern;
|
|
||||||
else
|
|
||||||
return GL_ControlLegacy;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SaveScreenshot()
|
public void SaveScreenshot()
|
||||||
{
|
{
|
||||||
var control = GetActiveControl();
|
if (GL_Control == null) return;
|
||||||
|
|
||||||
SaveFileDialog sfd = new SaveFileDialog();
|
SaveFileDialog sfd = new SaveFileDialog();
|
||||||
sfd.Filter = BitmapExtension.FileFilter;
|
sfd.Filter = BitmapExtension.FileFilter;
|
||||||
if (sfd.ShowDialog() == DialogResult.OK)
|
if (sfd.ShowDialog() == DialogResult.OK)
|
||||||
{
|
{
|
||||||
CreateScreenshot(control.Width, control.Height, false).Save(sfd.FileName);
|
CreateScreenshot(GL_Control.Width, GL_Control.Height, false).Save(sfd.FileName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -659,10 +625,8 @@ namespace Toolbox.Library
|
||||||
Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
|
Runtime.cameraMovement = Runtime.CameraMovement.Inspect;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GL_ControlModern != null)
|
if (GL_Control != null)
|
||||||
GL_ControlModern.ResetCamera(Runtime.FrameCamera);
|
GL_Control.ResetCamera(Runtime.FrameCamera);
|
||||||
else
|
|
||||||
GL_ControlModern.ResetCamera(Runtime.FrameCamera);
|
|
||||||
|
|
||||||
LoadViewportRuntimeValues();
|
LoadViewportRuntimeValues();
|
||||||
UpdateViewport();
|
UpdateViewport();
|
||||||
|
|
Loading…
Reference in a new issue