mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-14 00:47:37 +00:00
Add odyssey costume selector/viewer
This commit is contained in:
parent
8f35052887
commit
82040c6913
16 changed files with 422 additions and 3 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -40,6 +40,7 @@ namespace FirstPlugin
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dictionary<string, byte[]> OpenedFiles = new Dictionary<string, byte[]>();
|
public Dictionary<string, byte[]> OpenedFiles = new Dictionary<string, byte[]>();
|
||||||
|
public Dictionary<string, byte[]> Files = new Dictionary<string, byte[]>();
|
||||||
|
|
||||||
public SarcData sarcData;
|
public SarcData sarcData;
|
||||||
public string SarcHash;
|
public string SarcHash;
|
||||||
|
@ -562,7 +563,7 @@ namespace FirstPlugin
|
||||||
sarcEntry.sarc = this;
|
sarcEntry.sarc = this;
|
||||||
sarcEntry.Data = data;
|
sarcEntry.Data = data;
|
||||||
|
|
||||||
Console.WriteLine(name);
|
Files.Add(name, data);
|
||||||
|
|
||||||
string ext = Path.GetExtension(name);
|
string ext = Path.GetExtension(name);
|
||||||
string SarcEx = SARCExt.SARC.GuessFileExtension(data);
|
string SarcEx = SARCExt.SARC.GuessFileExtension(data);
|
||||||
|
|
93
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.Designer.cs
generated
Normal file
93
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.Designer.cs
generated
Normal file
|
@ -0,0 +1,93 @@
|
||||||
|
namespace FirstPlugin.Forms
|
||||||
|
{
|
||||||
|
partial class OdysseyCostumeSelector
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.listViewCustom1 = new Switch_Toolbox.Library.Forms.ListViewCustom();
|
||||||
|
this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
|
||||||
|
this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
|
||||||
|
this.contentContainer.SuspendLayout();
|
||||||
|
this.stPanel1.SuspendLayout();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// contentContainer
|
||||||
|
//
|
||||||
|
this.contentContainer.Controls.Add(this.stPanel1);
|
||||||
|
this.contentContainer.Size = new System.Drawing.Size(310, 521);
|
||||||
|
this.contentContainer.Controls.SetChildIndex(this.stPanel1, 0);
|
||||||
|
//
|
||||||
|
// listViewCustom1
|
||||||
|
//
|
||||||
|
this.listViewCustom1.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||||
|
this.listViewCustom1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
|
||||||
|
this.columnHeader1});
|
||||||
|
this.listViewCustom1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.listViewCustom1.FullRowSelect = true;
|
||||||
|
this.listViewCustom1.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
|
||||||
|
this.listViewCustom1.Location = new System.Drawing.Point(0, 0);
|
||||||
|
this.listViewCustom1.Name = "listViewCustom1";
|
||||||
|
this.listViewCustom1.OwnerDraw = true;
|
||||||
|
this.listViewCustom1.Size = new System.Drawing.Size(310, 496);
|
||||||
|
this.listViewCustom1.TabIndex = 0;
|
||||||
|
this.listViewCustom1.UseCompatibleStateImageBehavior = false;
|
||||||
|
this.listViewCustom1.View = System.Windows.Forms.View.Details;
|
||||||
|
this.listViewCustom1.DoubleClick += new System.EventHandler(this.listViewCustom1_DoubleClick);
|
||||||
|
//
|
||||||
|
// columnHeader1
|
||||||
|
//
|
||||||
|
this.columnHeader1.Width = 310;
|
||||||
|
//
|
||||||
|
// stPanel1
|
||||||
|
//
|
||||||
|
this.stPanel1.Controls.Add(this.listViewCustom1);
|
||||||
|
this.stPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||||
|
this.stPanel1.Location = new System.Drawing.Point(0, 25);
|
||||||
|
this.stPanel1.Name = "stPanel1";
|
||||||
|
this.stPanel1.Size = new System.Drawing.Size(310, 496);
|
||||||
|
this.stPanel1.TabIndex = 11;
|
||||||
|
//
|
||||||
|
// OdysseyCostumeSelector
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(316, 526);
|
||||||
|
this.Name = "OdysseyCostumeSelector";
|
||||||
|
this.Text = "Odyssey Costume Selector";
|
||||||
|
this.contentContainer.ResumeLayout(false);
|
||||||
|
this.stPanel1.ResumeLayout(false);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private Switch_Toolbox.Library.Forms.ListViewCustom listViewCustom1;
|
||||||
|
private System.Windows.Forms.ColumnHeader columnHeader1;
|
||||||
|
private Switch_Toolbox.Library.Forms.STPanel stPanel1;
|
||||||
|
}
|
||||||
|
}
|
52
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.cs
Normal file
52
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.cs
Normal file
|
@ -0,0 +1,52 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using System.IO;
|
||||||
|
using Switch_Toolbox.Library;
|
||||||
|
using Switch_Toolbox.Library.Forms;
|
||||||
|
|
||||||
|
namespace FirstPlugin.Forms
|
||||||
|
{
|
||||||
|
public partial class OdysseyCostumeSelector : STForm
|
||||||
|
{
|
||||||
|
public string SelectedCostumeName = "";
|
||||||
|
|
||||||
|
public List<string> ExcludeFileList = new List<string>(new string[] {
|
||||||
|
"Eye","Face", "Head", "HeadTexture","Under","HandL","HandR","HandTexture", "BodyTexture","Hair","2D","Cap","Tail","Ruck",
|
||||||
|
"aHakama","Skirt","Shell","PonchoPoncho","PonchoGuitar"
|
||||||
|
});
|
||||||
|
|
||||||
|
public OdysseyCostumeSelector(string GamePath)
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
foreach (string dir in Directory.GetFiles($"{GamePath}\\ObjectData", "Mario*"))
|
||||||
|
{
|
||||||
|
|
||||||
|
string filename = Path.GetFileNameWithoutExtension(dir);
|
||||||
|
|
||||||
|
bool Exluded = ExcludeFileList.Any(filename.Contains);
|
||||||
|
|
||||||
|
if (Exluded == false)
|
||||||
|
{
|
||||||
|
listViewCustom1.Items.Add(new ListViewItem(filename) { Tag = dir });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void listViewCustom1_DoubleClick(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (listViewCustom1.SelectedIndices.Count <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
SelectedCostumeName = (string)listViewCustom1.SelectedItems[0].Tag;
|
||||||
|
DialogResult = DialogResult.OK;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.resx
Normal file
120
Switch_FileFormatsMain/GUI/SMO/OdysseyCostumeLoader.resx
Normal file
|
@ -0,0 +1,120 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
|
@ -5,6 +5,8 @@ using System.Collections.Generic;
|
||||||
using System.Windows.Forms;
|
using System.Windows.Forms;
|
||||||
using Switch_Toolbox.Library;
|
using Switch_Toolbox.Library;
|
||||||
using Switch_Toolbox.Library.Forms;
|
using Switch_Toolbox.Library.Forms;
|
||||||
|
using Switch_Toolbox.Library.IO;
|
||||||
|
using FirstPlugin.Forms;
|
||||||
|
|
||||||
namespace FirstPlugin
|
namespace FirstPlugin
|
||||||
{
|
{
|
||||||
|
@ -95,7 +97,139 @@ namespace FirstPlugin
|
||||||
}
|
}
|
||||||
private void OpenSelector(object sender, EventArgs args)
|
private void OpenSelector(object sender, EventArgs args)
|
||||||
{
|
{
|
||||||
|
if (System.IO.Directory.Exists(Runtime.SmoGamePath))
|
||||||
|
{
|
||||||
|
OpenCostumeDialog(Runtime.SmoGamePath);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var result = MessageBox.Show("Please set your Mario Odyssey game path!");
|
||||||
|
if (result == DialogResult.OK)
|
||||||
|
{
|
||||||
|
FolderSelectDialog ofd = new FolderSelectDialog();
|
||||||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
Runtime.SmoGamePath = ofd.SelectedPath;
|
||||||
|
OpenCostumeDialog(Runtime.SmoGamePath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenCostumeDialog(string GamePath)
|
||||||
|
{
|
||||||
|
var costumSelector = new OdysseyCostumeSelector(GamePath);
|
||||||
|
|
||||||
|
if (costumSelector.ShowDialog() == DialogResult.OK)
|
||||||
|
{
|
||||||
|
LoadCostumes(costumSelector.SelectedCostumeName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadCostumes(string fileName)
|
||||||
|
{
|
||||||
|
editor = null;
|
||||||
|
|
||||||
|
fileName = System.IO.Path.ChangeExtension(fileName, null);
|
||||||
|
|
||||||
|
List<string> CostumeNames = new List<string>();
|
||||||
|
CostumeNames.Add($"{fileName}.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Face.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Eye.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Head.szs");
|
||||||
|
CostumeNames.Add($"{fileName}HeadTexture.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Under.szs");
|
||||||
|
CostumeNames.Add($"{fileName}HandL.szs");
|
||||||
|
CostumeNames.Add($"{fileName}HandR.szs");
|
||||||
|
CostumeNames.Add($"{fileName}HandTexture.szs");
|
||||||
|
CostumeNames.Add($"{fileName}BodyTexture.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Shell.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Tail.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Hair.szs");
|
||||||
|
// CostumeNames.Add($"{fileName}Hakama.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Skirt.szs");
|
||||||
|
// CostumeNames.Add($"{fileName}Poncho.szs");
|
||||||
|
CostumeNames.Add($"{fileName}Guitar.szs");
|
||||||
|
|
||||||
|
foreach (string path in CostumeNames)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Path = " + path);
|
||||||
|
|
||||||
|
if (System.IO.File.Exists(path))
|
||||||
|
{
|
||||||
|
LoadCostume(path);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//Load default meshes unless it's these file names
|
||||||
|
List<string> ExcludeFileList = new List<string>(new string[] {
|
||||||
|
"MarioHack","MarioDot",
|
||||||
|
});
|
||||||
|
|
||||||
|
bool Exluded = ExcludeFileList.Any(path.Contains);
|
||||||
|
|
||||||
|
if (Exluded == false)
|
||||||
|
{
|
||||||
|
string parent = System.IO.Directory.GetParent(path).FullName;
|
||||||
|
|
||||||
|
if (path.Contains($"{fileName}Face"))
|
||||||
|
LoadCostume($"{parent}\\MarioFace.szs");
|
||||||
|
else if (path.Contains($"{fileName}Eye"))
|
||||||
|
LoadCostume($"{parent}\\MarioEye.szs");
|
||||||
|
else if (path.Contains($"{fileName}HeadTexture"))
|
||||||
|
LoadCostume($"{parent}\\MarioHeadTexture.szs");
|
||||||
|
else if (path.Contains($"{fileName}Head"))
|
||||||
|
LoadCostume($"{parent}\\MarioHead.szs");
|
||||||
|
else if (path.Contains($"{fileName}HandL"))
|
||||||
|
LoadCostume($"{parent}\\MarioHandL.szs");
|
||||||
|
else if (path.Contains($"{fileName}HandR"))
|
||||||
|
LoadCostume($"{parent}\\MarioHandR.szs");
|
||||||
|
else if (path.Contains($"{fileName}HandTexture"))
|
||||||
|
LoadCostume($"{parent}\\MarioHandTexture.szs");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ObjectEditor editor;
|
||||||
|
public void LoadCostume(string fileName)
|
||||||
|
{
|
||||||
|
List<BFRES> bfresFiles = new List<BFRES>();
|
||||||
|
|
||||||
|
var FileFormat = STFileLoader.OpenFileFormat(fileName);
|
||||||
|
if (FileFormat is SARC)
|
||||||
|
{
|
||||||
|
foreach (var file in ((SARC)FileFormat).Files)
|
||||||
|
{
|
||||||
|
string ext = System.IO.Path.GetExtension(file.Key);
|
||||||
|
if (ext == ".bfres")
|
||||||
|
{
|
||||||
|
bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(file.Key, file.Value));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (FileFormat is BFRES)
|
||||||
|
bfresFiles.Add((BFRES)FileFormat);
|
||||||
|
|
||||||
|
if (editor == null)
|
||||||
|
{
|
||||||
|
editor = new ObjectEditor();
|
||||||
|
LibraryGUI.Instance.CreateMdiWindow(editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var bfres in bfresFiles)
|
||||||
|
{
|
||||||
|
editor.AddNode(bfres);
|
||||||
|
bfres.LoadEditors(null);
|
||||||
|
DiableLoadCheck();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DiableLoadCheck()
|
||||||
|
{
|
||||||
|
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
|
||||||
|
bfresEditor.IsLoaded = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -444,11 +444,17 @@
|
||||||
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
||||||
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
||||||
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
|
||||||
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
|
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
|
||||||
<SubType>Form</SubType>
|
<SubType>Form</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="MarioCostumeEditor.cs" />
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
||||||
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
||||||
<SubType>Form</SubType>
|
<SubType>Form</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -1125,6 +1131,9 @@
|
||||||
<EmbeddedResource Include="GUI\BFRES\Materials\Texture Selector.resx">
|
<EmbeddedResource Include="GUI\BFRES\Materials\Texture Selector.resx">
|
||||||
<DependentUpon>Texture Selector.cs</DependentUpon>
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="GUI\SMO\OdysseyCostumeLoader.resx">
|
||||||
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
<EmbeddedResource Include="GUI\TextureLoader.resx">
|
<EmbeddedResource Include="GUI\TextureLoader.resx">
|
||||||
<DependentUpon>TextureLoader.cs</DependentUpon>
|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
|
Binary file not shown.
|
@ -1 +1 @@
|
||||||
d87d0dcd49f0581ca7d8c6ec700d22a2cb739172
|
de397ba635a09cef3e2cf1a780d3519a6c3b7d5d
|
||||||
|
|
|
@ -329,3 +329,4 @@ C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Rele
|
||||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.CTR_3DSTextureImporter.resources
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.CTR_3DSTextureImporter.resources
|
||||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.BcresEditor.resources
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.BcresEditor.resources
|
||||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.BcresSamplerEditorSimple.resources
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.BcresSamplerEditorSimple.resources
|
||||||
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.OdysseyCostumeSelector.resources
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -69,6 +69,15 @@ namespace Switch_Toolbox.Library.Forms
|
||||||
|
|
||||||
public bool UseListView = true;
|
public bool UseListView = true;
|
||||||
|
|
||||||
|
public ObjectEditor()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
ObjectTree = new ObjectEditorTree();
|
||||||
|
ObjectTree.Dock = DockStyle.Fill;
|
||||||
|
stPanel1.Controls.Add(ObjectTree);
|
||||||
|
}
|
||||||
|
|
||||||
public ObjectEditor(IFileFormat FileFormat)
|
public ObjectEditor(IFileFormat FileFormat)
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
|
Loading…
Reference in a new issue