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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 06:20:24 +00:00
Automatically write flat buffer templates on converion to prevent outdated ones.
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parent
315c7bbd79
commit
7ffa8a4045
2 changed files with 3 additions and 6 deletions
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@ -136,8 +136,7 @@ namespace Toolbox.Library.IO
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var text = WriteJson(obj);
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var fbsPath = Path.Combine(FlatPath, fbsName);
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if (!File.Exists(fbsPath))
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File.WriteAllBytes(fbsPath, GetSchema(fbs));
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File.WriteAllBytes(fbsPath, GetSchema(fbs));
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var jsonPath = Path.Combine(FlatPath, jsonName);
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File.WriteAllText(jsonPath, text);
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@ -211,9 +211,7 @@ namespace Toolbox.Library
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Bitmap b = orig;
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if (orig.PixelFormat != PixelFormat.Format32bppArgb)
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{
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Console.WriteLine($"orig.PixelFormat {orig.PixelFormat}");
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b = new Bitmap(orig.Width, orig.Height,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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b = new Bitmap(orig.Width, orig.Height, PixelFormat.Format32bppArgb);
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using (Graphics gr = Graphics.FromImage(b))
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{
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@ -222,7 +220,7 @@ namespace Toolbox.Library
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}
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BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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int stride = bmData.Stride;
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System.IntPtr Scan0 = bmData.Scan0;
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