Add layout file list for dragged archives to editor

This commit is contained in:
KillzXGaming 2019-08-29 19:21:47 -04:00
parent 7724a056f5
commit 7e7afc6377
5 changed files with 302 additions and 15 deletions

View file

@ -315,6 +315,12 @@
<Compile Include="GL\GXToOpenGL.cs" /> <Compile Include="GL\GXToOpenGL.cs" />
<Compile Include="GL\KCL_Render.cs" /> <Compile Include="GL\KCL_Render.cs" />
<Compile Include="GL\LM2_Render.cs" /> <Compile Include="GL\LM2_Render.cs" />
<Compile Include="GUI\BFLYT\FileSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
<DependentUpon>FileSelector.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutHierarchy.cs"> <Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
<SubType>UserControl</SubType> <SubType>UserControl</SubType>
</Compile> </Compile>
@ -1099,6 +1105,9 @@
<EmbeddedResource Include="GUI\BFFNT\BffntEditor.resx"> <EmbeddedResource Include="GUI\BFFNT\BffntEditor.resx">
<DependentUpon>BffntEditor.cs</DependentUpon> <DependentUpon>BffntEditor.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\FileSelector.resx">
<DependentUpon>FileSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutEditor.resx"> <EmbeddedResource Include="GUI\BFLYT\LayoutEditor.resx">
<DependentUpon>LayoutEditor.cs</DependentUpon> <DependentUpon>LayoutEditor.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>

View file

@ -0,0 +1,96 @@
namespace LayoutBXLYT
{
partial class FileSelector
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stButton1 = new Toolbox.Library.Forms.STButton();
this.listViewCustom1 = new Toolbox.Library.Forms.ListViewCustom();
this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.listViewCustom1);
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Size = new System.Drawing.Size(274, 393);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
this.contentContainer.Controls.SetChildIndex(this.listViewCustom1, 0);
//
// stButton1
//
this.stButton1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(190, 361);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 11;
this.stButton1.Text = "Ok";
this.stButton1.UseVisualStyleBackColor = false;
//
// listViewCustom1
//
this.listViewCustom1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.listViewCustom1.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.listViewCustom1.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeader1});
this.listViewCustom1.HeaderStyle = System.Windows.Forms.ColumnHeaderStyle.None;
this.listViewCustom1.Location = new System.Drawing.Point(5, 31);
this.listViewCustom1.Name = "listViewCustom1";
this.listViewCustom1.OwnerDraw = true;
this.listViewCustom1.Size = new System.Drawing.Size(260, 324);
this.listViewCustom1.TabIndex = 12;
this.listViewCustom1.UseCompatibleStateImageBehavior = false;
this.listViewCustom1.View = System.Windows.Forms.View.Details;
this.listViewCustom1.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.listViewCustom1_MouseDoubleClick);
//
// columnHeader1
//
this.columnHeader1.Width = 256;
//
// FileSelector
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(280, 398);
this.Name = "FileSelector";
this.contentContainer.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private Toolbox.Library.Forms.STButton stButton1;
private Toolbox.Library.Forms.ListViewCustom listViewCustom1;
private System.Windows.Forms.ColumnHeader columnHeader1;
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.Forms;
using Toolbox.Library;
using FirstPlugin;
namespace LayoutBXLYT
{
public partial class FileSelector : STForm
{
public FileSelector()
{
InitializeComponent();
listViewCustom1.MultiSelect = true;
}
public List<int> SelectedIndices()
{
List<int> indices = new List<int>();
foreach (int index in listViewCustom1.SelectedIndices)
indices.Add(index);
return indices;
}
public void LoadLayoutFiles(List<BFLYT> layoutFiles)
{
listViewCustom1.BeginUpdate();
foreach (var file in layoutFiles)
listViewCustom1.Items.Add(file.FileName);
listViewCustom1.EndUpdate();
}
private void listViewCustom1_MouseDoubleClick(object sender, MouseEventArgs e)
{
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -248,17 +248,13 @@ namespace LayoutBXLYT
private void dockPanel1_ActiveDocumentChanged(object sender, EventArgs e) private void dockPanel1_ActiveDocumentChanged(object sender, EventArgs e)
{ {
var dockContent = dockPanel1.ActiveDocument as DockContent; var dockContent = dockPanel1.ActiveDocument as LayoutViewer;
if (dockContent != null && dockContent.Controls.Count > 0) if (dockContent != null)
{ {
var control = dockContent.Controls[0]; var file = (dockContent).LayoutFile;
if (control is LayoutViewer) ReloadEditors(file);
{
var file = ((LayoutViewer)control).LayoutFile;
ReloadEditors(file);
((LayoutViewer)control).UpdateViewport(); dockContent.UpdateViewport();
}
} }
} }
@ -283,7 +279,25 @@ namespace LayoutBXLYT
if (file is BFLYT) if (file is BFLYT)
LoadBflyt(((BFLYT)file).header, file.FileName); LoadBflyt(((BFLYT)file).header, file.FileName);
else if (file is IArchiveFile) else if (file is IArchiveFile)
SearchLayoutFiles((IArchiveFile)file); {
var layouts = SearchLayoutFiles((IArchiveFile)file);
if (layouts.Count > 1)
{
var form = new FileSelector();
form.LoadLayoutFiles(layouts);
if (form.ShowDialog() == DialogResult.OK)
{
foreach (var index in form.SelectedIndices())
{
LoadBflyt(layouts[index].header, file.FileName);
}
}
}
else if (layouts.Count > 0)
{
LoadBflyt(layouts[0].header, file.FileName);
}
}
else if (file is BFLAN) else if (file is BFLAN)
{ {
@ -294,8 +308,10 @@ namespace LayoutBXLYT
} }
} }
private void SearchLayoutFiles(IArchiveFile archiveFile) private List<BFLYT> SearchLayoutFiles(IArchiveFile archiveFile)
{ {
List<BFLYT> layouts = new List<BFLYT>();
foreach (var file in archiveFile.Files) foreach (var file in archiveFile.Files)
{ {
var fileFormat = STFileLoader.OpenFileFormat(file.FileName, var fileFormat = STFileLoader.OpenFileFormat(file.FileName,
@ -304,9 +320,7 @@ namespace LayoutBXLYT
if (fileFormat is BFLYT) if (fileFormat is BFLYT)
{ {
fileFormat.IFileInfo.ArchiveParent = archiveFile; fileFormat.IFileInfo.ArchiveParent = archiveFile;
layouts.Add((BFLYT)fileFormat);
if (fileFormat is BFLYT)
LoadBflyt(((BFLYT)fileFormat).header, file.FileName);
} }
else if (Utils.GetExtension(file.FileName) == ".bntx") else if (Utils.GetExtension(file.FileName) == ".bntx")
{ {
@ -321,9 +335,11 @@ namespace LayoutBXLYT
fileFormat.IFileInfo.ArchiveParent = archiveFile; fileFormat.IFileInfo.ArchiveParent = archiveFile;
if (fileFormat is IArchiveFile) if (fileFormat is IArchiveFile)
SearchLayoutFiles((IArchiveFile)fileFormat); return SearchLayoutFiles((IArchiveFile)fileFormat);
} }
} }
return layouts;
} }
private void LayoutEditor_DragEnter(object sender, DragEventArgs e) private void LayoutEditor_DragEnter(object sender, DragEventArgs e)