mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 15:14:55 +00:00
Try to fix build errors
This commit is contained in:
parent
8be02596e6
commit
73056fa735
2 changed files with 0 additions and 13 deletions
Binary file not shown.
|
@ -152,9 +152,6 @@ namespace FirstPlugin.LuigisMansion.DarkMoon
|
|||
Console.WriteLine("unk 2 " + reader.ReadUInt16());
|
||||
Console.WriteLine("unk 3 " + reader.ReadUInt16());
|
||||
Console.WriteLine("unk 4 " + reader.ReadUInt16());
|
||||
|
||||
var vec4 = Set_10_10_10_2_UNorm(reader.ReadUInt32());
|
||||
vert.nrm = vec4.Xyz;
|
||||
}
|
||||
|
||||
|
||||
|
@ -226,16 +223,6 @@ namespace FirstPlugin.LuigisMansion.DarkMoon
|
|||
}
|
||||
}
|
||||
|
||||
private static Vector4 Set_10_10_10_2_UNorm(uint value)
|
||||
{
|
||||
return new Vector4(
|
||||
(value & 0b00000000_00000000_00000011_11111111) / 1023f,
|
||||
((value & 0b00000000_00001111_11111100_00000000) >> 10) / 1023f,
|
||||
((value & 0b00111111_11110000_00000000_00000000) >> 20) / 1023f,
|
||||
((value & 0b11000000_00000000_00000000_00000000) >> 30) / 3f);
|
||||
}
|
||||
|
||||
|
||||
public static Vector2 NormalizeUvCoordsToFloat(ushort U, ushort V)
|
||||
{
|
||||
return new Vector2( U / 1024f, V / 1024f);
|
||||
|
|
Loading…
Reference in a new issue