Adjustments to texture mapping.

This commit is contained in:
KillzXGaming 2020-07-10 17:27:31 -04:00
parent f4f71b95cf
commit 6c4afefdd5

View file

@ -743,6 +743,10 @@ namespace FirstPlugin
if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER") if (mat.ShaderAssign.ShaderArchiveName == "Wii_UBER" || mat.ShaderAssign.ShaderArchiveName == "Block_UBER")
Runtime.activeGame = Runtime.ActiveGame.MK8D; Runtime.activeGame = Runtime.ActiveGame.MK8D;
if (mat.ShaderAssign.ShaderArchiveName == "base") {
Runtime.activeGame = Runtime.ActiveGame.MK8D;
}
if (Runtime.activeGame == Runtime.ActiveGame.MK8D) if (Runtime.activeGame == Runtime.ActiveGame.MK8D)
{ {
if (useSampler == "_a0" && AlbedoCount == 0) if (useSampler == "_a0" && AlbedoCount == 0)