Fix adding new textures to BFRES

This commit is contained in:
KillzXGaming 2024-05-16 19:44:58 -04:00
parent b48c09beea
commit 66d3d50090

View file

@ -375,9 +375,6 @@ namespace FirstPlugin.Forms
}
private void btnAdd_Click(object sender, EventArgs e)
{
var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
if (result == DialogResult.OK)
{
var tex = new MatTexture();
tex.SamplerName = GetSamplerName("_a0");
@ -420,7 +417,6 @@ namespace FirstPlugin.Forms
item.SubItems.Add(tex.FragShaderSampler);
textureRefListView.Items.Add(item);
}
}
private void btnRemove_Click(object sender, EventArgs e)
{
@ -428,7 +424,7 @@ namespace FirstPlugin.Forms
{
string FirstSelecteItem = textureRefListView.SelectedItems[0].Text;
var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
var result = MessageBox.Show("NOTE! Removing texture maps could cause issues with shaders, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
if (result == DialogResult.Yes)
{