mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 06:20:24 +00:00
BCH/BCRES : Add user data tab for skeletal animations.
This commit is contained in:
parent
86b73ea758
commit
6216f98d48
8 changed files with 566 additions and 0 deletions
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@ -6,6 +6,8 @@ using System.Threading.Tasks;
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using Toolbox.Library.NodeWrappers;
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using Toolbox.Library.Animations;
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using SPICA.Formats.CtrH3D.Animation;
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using FirstPlugin.CtrLibrary.Forms;
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using System.Windows.Forms;
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namespace FirstPlugin.CtrLibrary
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{
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@ -15,6 +17,14 @@ namespace FirstPlugin.CtrLibrary
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public H3DAnimationController Animation = new H3DAnimationController();
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private H3DAnimation H3DAnimation;
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public override void OnClick(TreeView treeview)
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{
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var editor = BCHParent.LoadEditor<BCHAnimationEditor>();
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editor.LoadAnimation(H3DAnimation);
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}
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public H3DSkeletalAnimWrapper(H3DAnimation h3dAnim, BCH bch)
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{
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ImageKey = "anim";
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@ -22,6 +32,8 @@ namespace FirstPlugin.CtrLibrary
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BCHParent = bch;
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Text = h3dAnim.Name;
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H3DAnimation = h3dAnim;
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Animation.FrameCount = h3dAnim.FramesCount;
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Animation.Name = h3dAnim.Name;
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Animation.Loop = h3dAnim.AnimationFlags.HasFlag(H3DAnimationFlags.IsLooping);
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@ -412,6 +412,12 @@
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<Compile Include="GL\BFRES\RedPro\RedPro_Renderer.cs" />
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<Compile Include="GL\BFRES\RedPro\ShaderProgram.cs" />
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<Compile Include="GL\Strikers_Renderer.cs" />
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<Compile Include="GUI\BCH\BCHAnimationEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BCH\BCHAnimationEditor.Designer.cs">
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<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BCH\BCHMeshEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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@ -504,6 +510,12 @@
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<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.Designer.cs">
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<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\Byaml\ByamlNodeSearch.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\Byaml\ByamlNodeSearch.Designer.cs">
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<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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@ -1553,6 +1565,9 @@
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<EmbeddedResource Include="GUI\AttributeEditor.resx">
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<DependentUpon>AttributeEditor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GUI\BCH\BCHAnimationEditor.resx">
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<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GUI\BCH\BCHMeshEditor.resx">
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<DependentUpon>BCHMeshEditor.cs</DependentUpon>
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</EmbeddedResource>
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@ -1598,6 +1613,9 @@
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<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.resx">
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<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GUI\Byaml\ByamlNodeSearch.resx">
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<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="GUI\GFBMDL\GFLXMaterialEditor.resx">
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<DependentUpon>GFLXMaterialEditor.cs</DependentUpon>
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</EmbeddedResource>
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100
File_Format_Library/GUI/BCH/BCHAnimationEditor.Designer.cs
generated
Normal file
100
File_Format_Library/GUI/BCH/BCHAnimationEditor.Designer.cs
generated
Normal file
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@ -0,0 +1,100 @@
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namespace FirstPlugin.CtrLibrary.Forms
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{
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partial class BCHAnimationEditor
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.stTabControl1 = new Toolbox.Library.Forms.STTabControl();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.bchUserDataEditor1 = new CtrLibrary.Forms.BCHUserDataEditor();
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this.stTabControl1.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.SuspendLayout();
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//
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// stTabControl1
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//
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this.stTabControl1.Controls.Add(this.tabPage1);
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this.stTabControl1.Controls.Add(this.tabPage2);
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this.stTabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stTabControl1.Location = new System.Drawing.Point(0, 0);
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this.stTabControl1.myBackColor = System.Drawing.Color.Empty;
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this.stTabControl1.Name = "stTabControl1";
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this.stTabControl1.SelectedIndex = 0;
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this.stTabControl1.Size = new System.Drawing.Size(386, 427);
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this.stTabControl1.TabIndex = 0;
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//
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// tabPage1
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//
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this.tabPage1.Location = new System.Drawing.Point(4, 25);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage1.Size = new System.Drawing.Size(378, 398);
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this.tabPage1.TabIndex = 0;
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this.tabPage1.Text = "Animation";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// tabPage2
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//
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this.tabPage2.Controls.Add(this.bchUserDataEditor1);
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this.tabPage2.Location = new System.Drawing.Point(4, 25);
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this.tabPage2.Name = "tabPage2";
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this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage2.Size = new System.Drawing.Size(378, 398);
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this.tabPage2.TabIndex = 1;
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this.tabPage2.Text = "User Data";
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this.tabPage2.UseVisualStyleBackColor = true;
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//
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// bchUserDataEditor1
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//
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this.bchUserDataEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.bchUserDataEditor1.Location = new System.Drawing.Point(3, 3);
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this.bchUserDataEditor1.Name = "bchUserDataEditor1";
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this.bchUserDataEditor1.Size = new System.Drawing.Size(372, 392);
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this.bchUserDataEditor1.TabIndex = 1;
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//
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// BCHAnimationEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.stTabControl1);
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this.Name = "BCHAnimationEditor";
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this.Size = new System.Drawing.Size(386, 427);
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this.stTabControl1.ResumeLayout(false);
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this.tabPage2.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private Toolbox.Library.Forms.STTabControl stTabControl1;
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private System.Windows.Forms.TabPage tabPage1;
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private System.Windows.Forms.TabPage tabPage2;
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private CtrLibrary.Forms.BCHUserDataEditor bchUserDataEditor1;
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}
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}
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28
File_Format_Library/GUI/BCH/BCHAnimationEditor.cs
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28
File_Format_Library/GUI/BCH/BCHAnimationEditor.cs
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@ -0,0 +1,28 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SPICA.Formats.CtrH3D.Animation;
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using Toolbox.Library.Forms;
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namespace FirstPlugin.CtrLibrary.Forms
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{
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public partial class BCHAnimationEditor : UserControl
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{
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public BCHAnimationEditor()
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{
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InitializeComponent();
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stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
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}
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public void LoadAnimation(H3DAnimation animation) {
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bchUserDataEditor1.LoadUserData(animation.MetaData);
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}
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}
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}
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120
File_Format_Library/GUI/BCH/BCHAnimationEditor.resx
Normal file
120
File_Format_Library/GUI/BCH/BCHAnimationEditor.resx
Normal file
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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|
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
|
||||
</xsd:schema>
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||||
<resheader name="resmimetype">
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||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
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||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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||||
<resheader name="writer">
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||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
148
File_Format_Library/GUI/Byaml/ByamlNodeSearch.Designer.cs
generated
Normal file
148
File_Format_Library/GUI/Byaml/ByamlNodeSearch.Designer.cs
generated
Normal file
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@ -0,0 +1,148 @@
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namespace FirstPlugin.GUI.Byaml
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{
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||||
partial class ByamlNodeSearch
|
||||
{
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/// <summary>
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||||
/// Required designer variable.
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/// </summary>
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||||
private System.ComponentModel.IContainer components = null;
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||||
|
||||
/// <summary>
|
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/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
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components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
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||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.stLabel1 = new Toolbox.Library.Forms.STLabel();
|
||||
this.stCheckBox1 = new Toolbox.Library.Forms.STCheckBox();
|
||||
this.stTextBox1 = new Toolbox.Library.Forms.STTextBox();
|
||||
this.stTextBox2 = new Toolbox.Library.Forms.STTextBox();
|
||||
this.stLabel2 = new Toolbox.Library.Forms.STLabel();
|
||||
this.stComboBox1 = new Toolbox.Library.Forms.STComboBox();
|
||||
this.stLabel3 = new Toolbox.Library.Forms.STLabel();
|
||||
this.stButton1 = new Toolbox.Library.Forms.STButton();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// stLabel1
|
||||
//
|
||||
this.stLabel1.AutoSize = true;
|
||||
this.stLabel1.Location = new System.Drawing.Point(44, 112);
|
||||
this.stLabel1.Name = "stLabel1";
|
||||
this.stLabel1.Size = new System.Drawing.Size(70, 13);
|
||||
this.stLabel1.TabIndex = 0;
|
||||
this.stLabel1.Text = "Batch Folder:";
|
||||
//
|
||||
// stCheckBox1
|
||||
//
|
||||
this.stCheckBox1.AutoSize = true;
|
||||
this.stCheckBox1.Location = new System.Drawing.Point(15, 81);
|
||||
this.stCheckBox1.Name = "stCheckBox1";
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||||
this.stCheckBox1.Size = new System.Drawing.Size(146, 17);
|
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this.stCheckBox1.TabIndex = 1;
|
||||
this.stCheckBox1.Text = "Batch Search Byaml Files";
|
||||
this.stCheckBox1.UseVisualStyleBackColor = true;
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||||
//
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// stTextBox1
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||||
//
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this.stTextBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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||||
this.stTextBox1.Location = new System.Drawing.Point(120, 110);
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this.stTextBox1.Name = "stTextBox1";
|
||||
this.stTextBox1.Size = new System.Drawing.Size(233, 20);
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this.stTextBox1.TabIndex = 2;
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//
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// stTextBox2
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||||
//
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this.stTextBox2.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.stTextBox2.Location = new System.Drawing.Point(74, 12);
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this.stTextBox2.Name = "stTextBox2";
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this.stTextBox2.Size = new System.Drawing.Size(279, 20);
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this.stTextBox2.TabIndex = 3;
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//
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// stLabel2
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//
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this.stLabel2.AutoSize = true;
|
||||
this.stLabel2.Location = new System.Drawing.Point(12, 14);
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this.stLabel2.Name = "stLabel2";
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this.stLabel2.Size = new System.Drawing.Size(44, 13);
|
||||
this.stLabel2.TabIndex = 4;
|
||||
this.stLabel2.Text = "Search:";
|
||||
//
|
||||
// stComboBox1
|
||||
//
|
||||
this.stComboBox1.BorderColor = System.Drawing.Color.Empty;
|
||||
this.stComboBox1.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
|
||||
this.stComboBox1.ButtonColor = System.Drawing.Color.Empty;
|
||||
this.stComboBox1.FormattingEnabled = true;
|
||||
this.stComboBox1.IsReadOnly = false;
|
||||
this.stComboBox1.Location = new System.Drawing.Point(74, 39);
|
||||
this.stComboBox1.Name = "stComboBox1";
|
||||
this.stComboBox1.Size = new System.Drawing.Size(279, 21);
|
||||
this.stComboBox1.TabIndex = 5;
|
||||
//
|
||||
// stLabel3
|
||||
//
|
||||
this.stLabel3.AutoSize = true;
|
||||
this.stLabel3.Location = new System.Drawing.Point(12, 42);
|
||||
this.stLabel3.Name = "stLabel3";
|
||||
this.stLabel3.Size = new System.Drawing.Size(60, 13);
|
||||
this.stLabel3.TabIndex = 6;
|
||||
this.stLabel3.Text = "Data Type:";
|
||||
//
|
||||
// stButton1
|
||||
//
|
||||
this.stButton1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||
this.stButton1.Location = new System.Drawing.Point(278, 137);
|
||||
this.stButton1.Name = "stButton1";
|
||||
this.stButton1.Size = new System.Drawing.Size(75, 23);
|
||||
this.stButton1.TabIndex = 7;
|
||||
this.stButton1.Text = "Ok";
|
||||
this.stButton1.UseVisualStyleBackColor = false;
|
||||
//
|
||||
// ByamlNodeSearch
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(365, 172);
|
||||
this.Controls.Add(this.stButton1);
|
||||
this.Controls.Add(this.stLabel3);
|
||||
this.Controls.Add(this.stComboBox1);
|
||||
this.Controls.Add(this.stLabel2);
|
||||
this.Controls.Add(this.stTextBox2);
|
||||
this.Controls.Add(this.stTextBox1);
|
||||
this.Controls.Add(this.stCheckBox1);
|
||||
this.Controls.Add(this.stLabel1);
|
||||
this.Name = "ByamlNodeSearch";
|
||||
this.Text = "Node Search";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Toolbox.Library.Forms.STLabel stLabel1;
|
||||
private Toolbox.Library.Forms.STCheckBox stCheckBox1;
|
||||
private Toolbox.Library.Forms.STTextBox stTextBox1;
|
||||
private Toolbox.Library.Forms.STTextBox stTextBox2;
|
||||
private Toolbox.Library.Forms.STLabel stLabel2;
|
||||
private Toolbox.Library.Forms.STComboBox stComboBox1;
|
||||
private Toolbox.Library.Forms.STLabel stLabel3;
|
||||
private Toolbox.Library.Forms.STButton stButton1;
|
||||
}
|
||||
}
|
20
File_Format_Library/GUI/Byaml/ByamlNodeSearch.cs
Normal file
20
File_Format_Library/GUI/Byaml/ByamlNodeSearch.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace FirstPlugin.GUI.Byaml
|
||||
{
|
||||
public partial class ByamlNodeSearch : Form
|
||||
{
|
||||
public ByamlNodeSearch()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
120
File_Format_Library/GUI/Byaml/ByamlNodeSearch.resx
Normal file
120
File_Format_Library/GUI/Byaml/ByamlNodeSearch.resx
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in a new issue