BCH/BCRES : Add user data tab for skeletal animations.

This commit is contained in:
KillzXGaming 2020-01-28 19:55:16 -05:00
parent 86b73ea758
commit 6216f98d48
8 changed files with 566 additions and 0 deletions

View file

@ -6,6 +6,8 @@ using System.Threading.Tasks;
using Toolbox.Library.NodeWrappers;
using Toolbox.Library.Animations;
using SPICA.Formats.CtrH3D.Animation;
using FirstPlugin.CtrLibrary.Forms;
using System.Windows.Forms;
namespace FirstPlugin.CtrLibrary
{
@ -15,6 +17,14 @@ namespace FirstPlugin.CtrLibrary
public H3DAnimationController Animation = new H3DAnimationController();
private H3DAnimation H3DAnimation;
public override void OnClick(TreeView treeview)
{
var editor = BCHParent.LoadEditor<BCHAnimationEditor>();
editor.LoadAnimation(H3DAnimation);
}
public H3DSkeletalAnimWrapper(H3DAnimation h3dAnim, BCH bch)
{
ImageKey = "anim";
@ -22,6 +32,8 @@ namespace FirstPlugin.CtrLibrary
BCHParent = bch;
Text = h3dAnim.Name;
H3DAnimation = h3dAnim;
Animation.FrameCount = h3dAnim.FramesCount;
Animation.Name = h3dAnim.Name;
Animation.Loop = h3dAnim.AnimationFlags.HasFlag(H3DAnimationFlags.IsLooping);

View file

@ -412,6 +412,12 @@
<Compile Include="GL\BFRES\RedPro\RedPro_Renderer.cs" />
<Compile Include="GL\BFRES\RedPro\ShaderProgram.cs" />
<Compile Include="GL\Strikers_Renderer.cs" />
<Compile Include="GUI\BCH\BCHAnimationEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BCH\BCHAnimationEditor.Designer.cs">
<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BCH\BCHMeshEditor.cs">
<SubType>UserControl</SubType>
</Compile>
@ -504,6 +510,12 @@
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.Designer.cs">
<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Byaml\ByamlNodeSearch.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Byaml\ByamlNodeSearch.Designer.cs">
<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
</Compile>
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.cs">
<SubType>UserControl</SubType>
</Compile>
@ -1553,6 +1565,9 @@
<EmbeddedResource Include="GUI\AttributeEditor.resx">
<DependentUpon>AttributeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCH\BCHAnimationEditor.resx">
<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCH\BCHMeshEditor.resx">
<DependentUpon>BCHMeshEditor.cs</DependentUpon>
</EmbeddedResource>
@ -1598,6 +1613,9 @@
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.resx">
<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Byaml\ByamlNodeSearch.resx">
<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\GFBMDL\GFLXMaterialEditor.resx">
<DependentUpon>GFLXMaterialEditor.cs</DependentUpon>
</EmbeddedResource>

View file

@ -0,0 +1,100 @@
namespace FirstPlugin.CtrLibrary.Forms
{
partial class BCHAnimationEditor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stTabControl1 = new Toolbox.Library.Forms.STTabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.bchUserDataEditor1 = new CtrLibrary.Forms.BCHUserDataEditor();
this.stTabControl1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.SuspendLayout();
//
// stTabControl1
//
this.stTabControl1.Controls.Add(this.tabPage1);
this.stTabControl1.Controls.Add(this.tabPage2);
this.stTabControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.stTabControl1.Location = new System.Drawing.Point(0, 0);
this.stTabControl1.myBackColor = System.Drawing.Color.Empty;
this.stTabControl1.Name = "stTabControl1";
this.stTabControl1.SelectedIndex = 0;
this.stTabControl1.Size = new System.Drawing.Size(386, 427);
this.stTabControl1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.Location = new System.Drawing.Point(4, 25);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(378, 398);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Animation";
this.tabPage1.UseVisualStyleBackColor = true;
//
// tabPage2
//
this.tabPage2.Controls.Add(this.bchUserDataEditor1);
this.tabPage2.Location = new System.Drawing.Point(4, 25);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(378, 398);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "User Data";
this.tabPage2.UseVisualStyleBackColor = true;
//
// bchUserDataEditor1
//
this.bchUserDataEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
this.bchUserDataEditor1.Location = new System.Drawing.Point(3, 3);
this.bchUserDataEditor1.Name = "bchUserDataEditor1";
this.bchUserDataEditor1.Size = new System.Drawing.Size(372, 392);
this.bchUserDataEditor1.TabIndex = 1;
//
// BCHAnimationEditor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.stTabControl1);
this.Name = "BCHAnimationEditor";
this.Size = new System.Drawing.Size(386, 427);
this.stTabControl1.ResumeLayout(false);
this.tabPage2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private Toolbox.Library.Forms.STTabControl stTabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.TabPage tabPage2;
private CtrLibrary.Forms.BCHUserDataEditor bchUserDataEditor1;
}
}

View file

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using SPICA.Formats.CtrH3D.Animation;
using Toolbox.Library.Forms;
namespace FirstPlugin.CtrLibrary.Forms
{
public partial class BCHAnimationEditor : UserControl
{
public BCHAnimationEditor()
{
InitializeComponent();
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
}
public void LoadAnimation(H3DAnimation animation) {
bchUserDataEditor1.LoadUserData(animation.MetaData);
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="reader">
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -0,0 +1,148 @@
namespace FirstPlugin.GUI.Byaml
{
partial class ByamlNodeSearch
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.stLabel1 = new Toolbox.Library.Forms.STLabel();
this.stCheckBox1 = new Toolbox.Library.Forms.STCheckBox();
this.stTextBox1 = new Toolbox.Library.Forms.STTextBox();
this.stTextBox2 = new Toolbox.Library.Forms.STTextBox();
this.stLabel2 = new Toolbox.Library.Forms.STLabel();
this.stComboBox1 = new Toolbox.Library.Forms.STComboBox();
this.stLabel3 = new Toolbox.Library.Forms.STLabel();
this.stButton1 = new Toolbox.Library.Forms.STButton();
this.SuspendLayout();
//
// stLabel1
//
this.stLabel1.AutoSize = true;
this.stLabel1.Location = new System.Drawing.Point(44, 112);
this.stLabel1.Name = "stLabel1";
this.stLabel1.Size = new System.Drawing.Size(70, 13);
this.stLabel1.TabIndex = 0;
this.stLabel1.Text = "Batch Folder:";
//
// stCheckBox1
//
this.stCheckBox1.AutoSize = true;
this.stCheckBox1.Location = new System.Drawing.Point(15, 81);
this.stCheckBox1.Name = "stCheckBox1";
this.stCheckBox1.Size = new System.Drawing.Size(146, 17);
this.stCheckBox1.TabIndex = 1;
this.stCheckBox1.Text = "Batch Search Byaml Files";
this.stCheckBox1.UseVisualStyleBackColor = true;
//
// stTextBox1
//
this.stTextBox1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.stTextBox1.Location = new System.Drawing.Point(120, 110);
this.stTextBox1.Name = "stTextBox1";
this.stTextBox1.Size = new System.Drawing.Size(233, 20);
this.stTextBox1.TabIndex = 2;
//
// stTextBox2
//
this.stTextBox2.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.stTextBox2.Location = new System.Drawing.Point(74, 12);
this.stTextBox2.Name = "stTextBox2";
this.stTextBox2.Size = new System.Drawing.Size(279, 20);
this.stTextBox2.TabIndex = 3;
//
// stLabel2
//
this.stLabel2.AutoSize = true;
this.stLabel2.Location = new System.Drawing.Point(12, 14);
this.stLabel2.Name = "stLabel2";
this.stLabel2.Size = new System.Drawing.Size(44, 13);
this.stLabel2.TabIndex = 4;
this.stLabel2.Text = "Search:";
//
// stComboBox1
//
this.stComboBox1.BorderColor = System.Drawing.Color.Empty;
this.stComboBox1.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
this.stComboBox1.ButtonColor = System.Drawing.Color.Empty;
this.stComboBox1.FormattingEnabled = true;
this.stComboBox1.IsReadOnly = false;
this.stComboBox1.Location = new System.Drawing.Point(74, 39);
this.stComboBox1.Name = "stComboBox1";
this.stComboBox1.Size = new System.Drawing.Size(279, 21);
this.stComboBox1.TabIndex = 5;
//
// stLabel3
//
this.stLabel3.AutoSize = true;
this.stLabel3.Location = new System.Drawing.Point(12, 42);
this.stLabel3.Name = "stLabel3";
this.stLabel3.Size = new System.Drawing.Size(60, 13);
this.stLabel3.TabIndex = 6;
this.stLabel3.Text = "Data Type:";
//
// stButton1
//
this.stButton1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(278, 137);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 7;
this.stButton1.Text = "Ok";
this.stButton1.UseVisualStyleBackColor = false;
//
// ByamlNodeSearch
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(365, 172);
this.Controls.Add(this.stButton1);
this.Controls.Add(this.stLabel3);
this.Controls.Add(this.stComboBox1);
this.Controls.Add(this.stLabel2);
this.Controls.Add(this.stTextBox2);
this.Controls.Add(this.stTextBox1);
this.Controls.Add(this.stCheckBox1);
this.Controls.Add(this.stLabel1);
this.Name = "ByamlNodeSearch";
this.Text = "Node Search";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private Toolbox.Library.Forms.STLabel stLabel1;
private Toolbox.Library.Forms.STCheckBox stCheckBox1;
private Toolbox.Library.Forms.STTextBox stTextBox1;
private Toolbox.Library.Forms.STTextBox stTextBox2;
private Toolbox.Library.Forms.STLabel stLabel2;
private Toolbox.Library.Forms.STComboBox stComboBox1;
private Toolbox.Library.Forms.STLabel stLabel3;
private Toolbox.Library.Forms.STButton stButton1;
}
}

View file

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FirstPlugin.GUI.Byaml
{
public partial class ByamlNodeSearch : Form
{
public ByamlNodeSearch()
{
InitializeComponent();
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
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value : The object must be serialized into a byte array
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<xsd:complexType>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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