This commit is contained in:
KillzXGaming 2022-02-22 17:06:36 -05:00
commit 6049e23669
7 changed files with 450 additions and 118 deletions

View file

@ -493,6 +493,11 @@ namespace FirstPlugin
public void Save(System.IO.Stream stream)
{
if (version == 0x1000 && !File.Exists($"{Runtime.ExecutableDir}\\oo2core_6_win64.dll"))
{
MessageBox.Show("It is necessary to have 'oo2core_6_win64.dll' in the executable folder.");
return;
}
Write(new FileWriter(stream));
}
@ -544,6 +549,13 @@ namespace FirstPlugin
GFPAKHashCache.EnsureHashCache();
version = reader.ReadInt32();
if (version == 0x1000 && !File.Exists($"{Runtime.ExecutableDir}\\oo2core_6_win64.dll"))
{
MessageBox.Show("It is necessary to have 'oo2core_6_win64.dll' in the executable folder.");
return;
}
uint padding = reader.ReadUInt32();
uint FileCount = reader.ReadUInt32();
FolderCount = reader.ReadInt32();
@ -582,7 +594,7 @@ namespace FirstPlugin
fileEntry.Read(reader);
string Extension = FindMatch(fileEntry.FileData);
if (Extension.EndsWith("gfbanmcfg"))
if (Extension.EndsWith("gfbanmcfg") && version != 0x1000)
{
GFBANMCFG cfg = new GFBANMCFG();
cfg.Load(new MemoryStream(fileEntry.FileData));
@ -847,6 +859,11 @@ namespace FirstPlugin
}
else if (Type == CompressionType.None)
FileData = reader.ReadBytes((int)DecompressedFileSize);
else if (Type == CompressionType.Oodle)
{
FileData = reader.ReadBytes((int)CompressedFileSize);
FileData = STLibraryCompression.Type_Oodle.Decompress(FileData, (int)DecompressedFileSize);
}
else
FileData = reader.ReadBytes((int)CompressedFileSize);
}
@ -882,7 +899,8 @@ namespace FirstPlugin
else if (Type == CompressionType.Zlib)
return STLibraryCompression.ZLIB.Compress(data);
else if (Type == CompressionType.Oodle)
throw new Exception("Oodle compression type not supported yet for saving!");
return STLibraryCompression.Type_Oodle.Compress(data, Toolbox.Library.Compression.Oodle.OodleLZ_Compressor.OodleLZ_Compressor_Kraken,
Toolbox.Library.Compression.Oodle.OodleLZ_CompressionLevel.OodleLZ_CompressionLevel_Optimal2);
else
return data;
}

View file

@ -83,33 +83,61 @@ namespace FirstPlugin.FileFormats.Hashes
PutHash(HashString);
if (HashString.Contains("pm0000") ||
HashString.Contains("poke_XXXX") ||
HashString.Contains("poke_ball_0000") ||
HashString.Contains("poke_face_0000") ||
HashString.Contains("poke_motion_0000"))
//Mon nums
if (HashString.Contains("XXXX"))
{
GenerateGenericPokeStrings(HashString);
GeneratePkmnString(HashString);
PokeHashTemplates.Add(HashString);
}
}
}
private static void GenerateGenericPokeStrings(string hashStr)
private static void GeneratePkmnString(string hashStr)
{
for (int i = 0; i < 1000; i++)
{
string pokeStr = string.Empty;
if (hashStr.Contains("pm0000")) pokeStr = hashStr.Replace("pm0000", $"pm{i.ToString("D4")}");
else if (hashStr.Contains("poke_XXXX")) pokeStr = hashStr.Replace("poke_XXXX", $"poke_{i.ToString("D4")}");
else if (hashStr.Contains("poke_ball_0000")) pokeStr = hashStr.Replace("poke_ball_0000", $"poke_ball_{i.ToString("D4")}");
else if (hashStr.Contains("poke_face_0000")) pokeStr = hashStr.Replace("poke_face_0000", $"poke_face_{i.ToString("D4")}");
else if (hashStr.Contains("poke_motion_0000")) pokeStr = hashStr.Replace("poke_motion_0000", $"poke_motion_{i.ToString("D4")}");
ulong hash = FNV64A1.Calculate(pokeStr);
if (!HashCacheContent.ContainsKey(hash))
HashCacheContent.Add(hash, pokeStr);
}
int[] alolanMons = {
37, 38
};
int[] husuiMons = {
58, 59, 100, 101, 157, 211, 215, 503, 549, 550,
570, 571, 628, 751, 764, 765, 843, 1003, 1005, 1006
};
int[] frenzyForms = {
59, 101, 549, 751, 1002
};
string pokeStr = string.Empty;
List<string> monNames;
for (int i = 0; i < 1010; i++)
{
monNames = new List<string>();
//Gen species num
pokeStr = hashStr.Replace("XXXX", i.ToString("D4"));
//..also sub out alt forms
if (frenzyForms.Contains(i))
monNames.Add(pokeStr.Replace("YY", "71"));
monNames.Add(pokeStr.Replace("YY", "00"));
//..also sub out region forms
foreach (var n in monNames) {
if (alolanMons.Contains(i))
TryAddHash(n.Replace("ZZ", "11"));
else if (husuiMons.Contains(i))
TryAddHash(n.Replace("ZZ", "41"));
else
TryAddHash(n.Replace("ZZ", "00"));
}
monNames.Clear();
}
}
private static void TryAddHash(string str) {
ulong hash = FNV64A1.Calculate(str);
if (!HashCacheContent.ContainsKey(hash))
HashCacheContent.Add(hash, str);
}
public static void GeneratePokeStringsFromFile(string FileName)

View file

@ -1,4 +1,5 @@
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -63,7 +64,9 @@ namespace FirstPlugin.LuigisMansion3
settings.SuppressConfirmDialog = true;
DAE.Export($"{folderPath}/{mdl.Text}.dae", settings, model, new List<STGenericTexture>());
if (mdl.Text.Contains("/"))
Directory.CreateDirectory($"{folderPath}/{Path.GetDirectoryName(mdl.Text)}");
DAE.Export($"{folderPath}/{mdl.Text.Replace("/", "//")}.dae", settings, model, new List<STGenericTexture>());
}
System.Windows.Forms.MessageBox.Show($"Exported models Successfuly!");

View file

@ -1,110 +1,110 @@
pc0002_00_fa0004_eye_close01.gfbanm
pc0002_00_fi0001_wait01_loop.gfbanm
bin/pokemon/pm0000_00/
bin/pokemon/pm0000_00/tex/
bin/pokemon/pm0000_00/anm/
bin/pokemon/pm0000_00/mdl/
bin/pokemon/pmXXXX_00/
bin/pokemon/pmXXXX_00/tex/
bin/pokemon/pmXXXX_00/anm/
bin/pokemon/pmXXXX_00/mdl/
bin/pokemon_data/
bin/graphics/mask_texture/pattern_01/
bin/app/pokecamp/cooking/common_model/anm/
bin/app/pokecamp/cooking/common_model/mdl/
bin/app/pokecamp/cooking/common_model/
bin/chara/data/pc/p2/p1_base_app01/anm/
pm0000_00.gfbpokecfg
pm0000_00.gfbmdl
pm0000_00_rare.gfbmdl
pm0000_00_field01.gfbanmcfg
pm0000_00_field.gfbanmcfg
pm0000_00_battle.gfbanmcfg
pm0000_00_capture.gfbanmcfg
pm0000_00_battle01.gfbanmcfg
pm0000_00_capture01.gfbanmcfg
pm0000_00_camp.gfbanmcfg
pm0000_00_app01.gfbanmcfg
pm0000_00_loop01.gfbanm
pm0000_00_loop02.gfbanm
pm0000_00_gloop01.gfbanm
pm0000_00_mouth01.gfbanm
pm0000_00_eye01.gfbanm
pm0000_00_ba01_land01.gfbanm
pm0000_00_ba01_landA01.gfbanm
pm0000_00_ba01_landB01.gfbanm
pm0000_00_ba01_landC01.gfbanm
pm0000_00_ba02_roar01.gfbanm
pm0000_00_ba10_waitA01.gfbanm
pm0000_00_ba10_waitA02.gfbanm
pm0000_00_ba10_waitB01.gfbanm
pm0000_00_ba10_waitB02.gfbanm
pm0000_00_ba10_waitC01.gfbanm
pm0000_00_ba10_waitC02.gfbanm
pm0000_00_ba20_buturi01.gfbanm
pm0000_00_ba20_buturi02.gfbanm
pm0000_00_ba20_buturi03.gfbanm
pm0000_00_ba21_tokusyu01.gfbanm
pm0000_00_ba21_tokusyu02.gfbanm
pm0000_00_ba21_tokusyu03.gfbanm
pm0000_00_ba30_damageS01.gfbanm
pm0000_00_ba41_down01.gfbanm
pm0000_00_ba50_wideuse01.gfbanm
pm0000_00_ba50_wideuse02.gfbanm
pm0000_00_ba50_wideuse03.gfbanm
pm0000_00_cm10_bawait_fiwait01.gfbanm
pm0000_00_cm10_bawait_kwwait01.gfbanm
pm0000_00_cm10_fiwait_bawait01.gfbanm
pm0000_00_cm10_fiwait_kwwait01.gfbanm
pm0000_00_cm10_kwwait_bawait01.gfbanm
pm0000_00_cm10_kwwait_fiwait01.gfbanm
pm0000_00_fi01_wait01.gfbanm
pm0000_00_fi01_wait02.gfbanm
pm0000_00_fi20_walk01.gfbanm
pm0000_00_fi21_run01.gfbanm
pm0000_00_fi30_wait_walk01.gfbanm
pm0000_00_fi30_walk_wait01.gfbanm
pm0000_00_fi31_run_wait01.gfbanm
pm0000_00_fi31_wait_run01.gfbanm
pm0000_00_fi32_run_walk01.gfbanm
pm0000_00_fi32_walk_run01.gfbanm
pm0000_00_fi50_conerwait01_start.gfbanm
pm0000_00_fi51_conerwait01_loop.gfbanm
pm0000_00_fi52_conerwait01_end.gfbanm
pm0000_00_fi70_threeselect01.gfbanm
pm0000_00_kw01_wait01.gfbanm
pm0000_00_kw10_respond01.gfbanm
pm0000_00_kw11_turnA01.gfbanm
pm0000_00_kw11_turnB01.gfbanm
pm0000_00_kw11_turnC01.gfbanm
pm0000_00_kw20_drowseA01.gfbanm
pm0000_00_kw20_drowseB01.gfbanm
pm0000_00_kw20_drowseC01.gfbanm
pm0000_00_kw21_sleepA01.gfbanm
pm0000_00_kw21_sleepB01.gfbanm
pm0000_00_kw21_sleepC01.gfbanm
pm0000_00_kw30_hate01.gfbanm
pm0000_00_kw30_hate02.gfbanm
pm0000_00_kw31_question01.gfbanm
pm0000_00_kw32_happyA01.gfbanm
pm0000_00_kw32_happyB01.gfbanm
pm0000_00_kw32_happyC01.gfbanm
pm0000_00_kw33_moveA01.gfbanm
pm0000_00_kw33_moveB01.gfbanm
pm0000_00_kw33_moveC01.gfbanm
pm0000_00_kw33_moveD01.gfbanm
pm0000_00_kw34_lonely01.gfbanm
pm0000_00_kw35_playA01.gfbanm
pm0000_00_kw35_playB01.gfbanm
pm0000_00_kw35_playC01.gfbanm
pm0000_00_kw36_mad01.gfbanm
pm0000_00_kw50_eatA01.gfbanm
pm0000_00_kw50_eatB01.gfbanm
pm0000_00_kw50_eatC01.gfbanm
pm0000_00_kw60_touch01.gfbanm
pmXXXX_00.gfbpokecfg
pmXXXX_00.gfbmdl
pmXXXX_00_rare.gfbmdl
pmXXXX_00_field01.gfbanmcfg
pmXXXX_00_field.gfbanmcfg
pmXXXX_00_battle.gfbanmcfg
pmXXXX_00_capture.gfbanmcfg
pmXXXX_00_battle01.gfbanmcfg
pmXXXX_00_capture01.gfbanmcfg
pmXXXX_00_camp.gfbanmcfg
pmXXXX_00_app01.gfbanmcfg
pmXXXX_00_loop01.gfbanm
pmXXXX_00_loop02.gfbanm
pmXXXX_00_gloop01.gfbanm
pmXXXX_00_mouth01.gfbanm
pmXXXX_00_eye01.gfbanm
pmXXXX_00_ba01_land01.gfbanm
pmXXXX_00_ba01_landA01.gfbanm
pmXXXX_00_ba01_landB01.gfbanm
pmXXXX_00_ba01_landC01.gfbanm
pmXXXX_00_ba02_roar01.gfbanm
pmXXXX_00_ba10_waitA01.gfbanm
pmXXXX_00_ba10_waitA02.gfbanm
pmXXXX_00_ba10_waitB01.gfbanm
pmXXXX_00_ba10_waitB02.gfbanm
pmXXXX_00_ba10_waitC01.gfbanm
pmXXXX_00_ba10_waitC02.gfbanm
pmXXXX_00_ba20_buturi01.gfbanm
pmXXXX_00_ba20_buturi02.gfbanm
pmXXXX_00_ba20_buturi03.gfbanm
pmXXXX_00_ba21_tokusyu01.gfbanm
pmXXXX_00_ba21_tokusyu02.gfbanm
pmXXXX_00_ba21_tokusyu03.gfbanm
pmXXXX_00_ba30_damageS01.gfbanm
pmXXXX_00_ba41_down01.gfbanm
pmXXXX_00_ba50_wideuse01.gfbanm
pmXXXX_00_ba50_wideuse02.gfbanm
pmXXXX_00_ba50_wideuse03.gfbanm
pmXXXX_00_cm10_bawait_fiwait01.gfbanm
pmXXXX_00_cm10_bawait_kwwait01.gfbanm
pmXXXX_00_cm10_fiwait_bawait01.gfbanm
pmXXXX_00_cm10_fiwait_kwwait01.gfbanm
pmXXXX_00_cm10_kwwait_bawait01.gfbanm
pmXXXX_00_cm10_kwwait_fiwait01.gfbanm
pmXXXX_00_fi01_wait01.gfbanm
pmXXXX_00_fi01_wait02.gfbanm
pmXXXX_00_fi20_walk01.gfbanm
pmXXXX_00_fi21_run01.gfbanm
pmXXXX_00_fi30_wait_walk01.gfbanm
pmXXXX_00_fi30_walk_wait01.gfbanm
pmXXXX_00_fi31_run_wait01.gfbanm
pmXXXX_00_fi31_wait_run01.gfbanm
pmXXXX_00_fi32_run_walk01.gfbanm
pmXXXX_00_fi32_walk_run01.gfbanm
pmXXXX_00_fi50_conerwait01_start.gfbanm
pmXXXX_00_fi51_conerwait01_loop.gfbanm
pmXXXX_00_fi52_conerwait01_end.gfbanm
pmXXXX_00_fi70_threeselect01.gfbanm
pmXXXX_00_kw01_wait01.gfbanm
pmXXXX_00_kw10_respond01.gfbanm
pmXXXX_00_kw11_turnA01.gfbanm
pmXXXX_00_kw11_turnB01.gfbanm
pmXXXX_00_kw11_turnC01.gfbanm
pmXXXX_00_kw20_drowseA01.gfbanm
pmXXXX_00_kw20_drowseB01.gfbanm
pmXXXX_00_kw20_drowseC01.gfbanm
pmXXXX_00_kw21_sleepA01.gfbanm
pmXXXX_00_kw21_sleepB01.gfbanm
pmXXXX_00_kw21_sleepC01.gfbanm
pmXXXX_00_kw30_hate01.gfbanm
pmXXXX_00_kw30_hate02.gfbanm
pmXXXX_00_kw31_question01.gfbanm
pmXXXX_00_kw32_happyA01.gfbanm
pmXXXX_00_kw32_happyB01.gfbanm
pmXXXX_00_kw32_happyC01.gfbanm
pmXXXX_00_kw33_moveA01.gfbanm
pmXXXX_00_kw33_moveB01.gfbanm
pmXXXX_00_kw33_moveC01.gfbanm
pmXXXX_00_kw33_moveD01.gfbanm
pmXXXX_00_kw34_lonely01.gfbanm
pmXXXX_00_kw35_playA01.gfbanm
pmXXXX_00_kw35_playB01.gfbanm
pmXXXX_00_kw35_playC01.gfbanm
pmXXXX_00_kw36_mad01.gfbanm
pmXXXX_00_kw50_eatA01.gfbanm
pmXXXX_00_kw50_eatB01.gfbanm
pmXXXX_00_kw50_eatC01.gfbanm
pmXXXX_00_kw60_touch01.gfbanm
bin/chara/data/pc/p1/anm
bin/chara/data/pc/p1/mdl
bin/archive/chara/data/pc/p1/anm
bin/archive/chara/data/pc/p1/mdl
bin/pokemon/pm0000_00/g_shader/
pm0000_00.gfbgpokecfg
bin/pokemon/pmXXXX_00/g_shader/
pmXXXX_00.gfbgpokecfg
eg_cmn_cloud01.gfbanm
eg_cmn_cloud01.gfbanmcfg
eg_cmn_cloud01.gfbmdl
@ -4438,4 +4438,29 @@ ob0003_30_ba0006_luminous06.gfbanm
ob0003_30_ba0007_luminous07.gfbanm
ob0003_30_ba0008_luminous08.gfbanm
ob0023_00_fi0002_shine01.gfbanm
ob0023_00_fi0001_wait01_loop.gfbanm
ob0023_00_fi0001_wait01_loop.gfbanm
bin/pokemon/pmXXXX/pmXXXX_YY_ZZ/
bin/pokemon/pmXXXX/pmXXXX_YY_ZZ/anm/
bin/pokemon/pmXXXX/pmXXXX_YY_ZZ/mdl/
bin/pokemon/pmXXXX/pmXXXX_YY_ZZ/tex/
bin/pokemon/pmXXXX/pmXXXX_YY_ZZ/locators/
pmXXXX_YY_ZZ.trpokecfg
pmXXXX_YY_ZZ.trmdl
pmXXXX_YY_ZZ.trmtr
pmXXXX_YY_ZZ.trmsh
pmXXXX_YY_ZZ.trmbf
pmXXXX_YY_ZZ.trmmt
pmXXXX_YY_ZZ.trskl
pmXXXX_YY_ZZ_eff.trskl
pmXXXX_YY_ZZ_rare.trmtr
pmXXXX_YY_ZZ_lod1.trmbf
pmXXXX_YY_ZZ_lod1.trmsh
pmXXXX_YY_ZZ_lod2.trmbf
pmXXXX_YY_ZZ_lod2.trmsh
pmXXXX_YY_ZZ_base.tracn
pmXXXX_YY_ZZ_base.tracp
pmXXXX_YY_ZZ_base.tracr
pmXXXX_YY_ZZ_base.tracs
pmXXXX_YY_ZZ_base.tracl
pmXXXX_YY_ZZ_base.tralk
pmXXXX_YY_ZZ_base.trbik

View file

@ -0,0 +1,245 @@
using System;
using System.Runtime.InteropServices;
namespace Toolbox.Library.Compression
{
// Code from https://github.com/JKAnderson/SoulsFormats/blob/master/SoulsFormats/Util/Oodle26.cs
public static class Oodle
{
public static byte[] Compress(byte[] source, OodleLZ_Compressor compressor, OodleLZ_CompressionLevel level)
{
IntPtr pOptions = OodleLZ_CompressOptions_GetDefault(compressor, level);
OodleLZ_CompressOptions options = Marshal.PtrToStructure<OodleLZ_CompressOptions>(pOptions);
// Required for the game to not crash
options.seekChunkReset = true;
// This is already the default but I am including it for authenticity to game code
options.seekChunkLen = 0x40000;
pOptions = Marshal.AllocHGlobal(Marshal.SizeOf<OodleLZ_CompressOptions>());
try
{
Marshal.StructureToPtr(options, pOptions, false);
long compressedBufferSizeNeeded = OodleLZ_GetCompressedBufferSizeNeeded(source.LongLength);
byte[] compBuf = new byte[compressedBufferSizeNeeded];
long compLen = OodleLZ_Compress(compressor, source, source.LongLength, compBuf, level, pOptions, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, 0);
Array.Resize(ref compBuf, (int)compLen);
return compBuf;
}
finally
{
Marshal.FreeHGlobal(pOptions);
}
}
public static byte[] Decompress(byte[] source, long uncompressedSize)
{
long decodeBufferSize = OodleLZ_GetDecodeBufferSize(uncompressedSize, true);
byte[] rawBuf = new byte[decodeBufferSize];
long rawLen = OodleLZ_Decompress(source, source.LongLength, rawBuf, uncompressedSize);
Array.Resize(ref rawBuf, (int)rawLen);
return rawBuf;
}
/// <param name="compressor"></param>
/// <param name="rawBuf"></param>
/// <param name="rawLen"></param>
/// <param name="compBuf"></param>
/// <param name="level"></param>
/// <param name="pOptions">= NULL</param>
/// <param name="dictionaryBase">= NULL</param>
/// <param name="lrm">= NULL</param>
/// <param name="scratchMem">= NULL</param>
/// <param name="scratchSize">= 0</param>
[DllImport("oo2core_6_win64.dll", CallingConvention = CallingConvention.StdCall)]
private static extern long OodleLZ_Compress(
OodleLZ_Compressor compressor,
[MarshalAs(UnmanagedType.LPArray)]
byte[] rawBuf,
long rawLen,
[MarshalAs(UnmanagedType.LPArray)]
byte[] compBuf,
OodleLZ_CompressionLevel level,
IntPtr pOptions,
IntPtr dictionaryBase,
IntPtr lrm,
IntPtr scratchMem,
long scratchSize);
private static long OodleLZ_Compress(OodleLZ_Compressor compressor, byte[] rawBuf, long rawLen, byte[] compBuf, OodleLZ_CompressionLevel level)
=> OodleLZ_Compress(compressor, rawBuf, rawLen, compBuf, level,
IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, 0);
/// <param name="compressor">= OodleLZ_Compressor_Invalid</param>
/// <param name="lzLevel">= OodleLZ_CompressionLevel_Normal</param>
[DllImport("oo2core_6_win64.dll", CallingConvention = CallingConvention.StdCall)]
private static extern IntPtr OodleLZ_CompressOptions_GetDefault(
OodleLZ_Compressor compressor,
OodleLZ_CompressionLevel lzLevel);
private static IntPtr OodleLZ_CompressOptions_GetDefault()
=> OodleLZ_CompressOptions_GetDefault(OodleLZ_Compressor.OodleLZ_Compressor_Invalid, OodleLZ_CompressionLevel.OodleLZ_CompressionLevel_Normal);
/// <param name="compBuf"></param>
/// <param name="compBufSize"></param>
/// <param name="rawBuf"></param>
/// <param name="rawLen"></param>
/// <param name="fuzzSafe">= OodleLZ_FuzzSafe_Yes</param>
/// <param name="checkCRC">= OodleLZ_CheckCRC_No</param>
/// <param name="verbosity">= OodleLZ_Verbosity_None</param>
/// <param name="decBufBase">= NULL</param>
/// <param name="decBufSize">= 0</param>
/// <param name="fpCallback">= NULL</param>
/// <param name="callbackUserData">= NULL</param>
/// <param name="decoderMemory">= NULL</param>
/// <param name="decoderMemorySize">= 0</param>
/// <param name="threadPhase">= OodleLZ_Decode_Unthreaded</param>
[DllImport("oo2core_6_win64.dll", CallingConvention = CallingConvention.StdCall)]
private static extern long OodleLZ_Decompress(
[MarshalAs(UnmanagedType.LPArray)]
byte[] compBuf,
long compBufSize,
[MarshalAs(UnmanagedType.LPArray)]
byte[] rawBuf,
long rawLen,
OodleLZ_FuzzSafe fuzzSafe,
OodleLZ_CheckCRC checkCRC,
OodleLZ_Verbosity verbosity,
IntPtr decBufBase,
long decBufSize,
IntPtr fpCallback,
IntPtr callbackUserData,
IntPtr decoderMemory,
long decoderMemorySize,
OodleLZ_Decode_ThreadPhase threadPhase);
private static long OodleLZ_Decompress(byte[] compBuf, long compBufSize, byte[] rawBuf, long rawLen)
=> OodleLZ_Decompress(compBuf, compBufSize, rawBuf, rawLen,
OodleLZ_FuzzSafe.OodleLZ_FuzzSafe_Yes, OodleLZ_CheckCRC.OodleLZ_CheckCRC_No, OodleLZ_Verbosity.OodleLZ_Verbosity_None,
IntPtr.Zero, 0, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, 0, OodleLZ_Decode_ThreadPhase.OodleLZ_Decode_Unthreaded);
[DllImport("oo2core_6_win64.dll", CallingConvention = CallingConvention.StdCall)]
private static extern long OodleLZ_GetCompressedBufferSizeNeeded(
long rawSize);
[DllImport("oo2core_6_win64.dll", CallingConvention = CallingConvention.StdCall)]
private static extern long OodleLZ_GetDecodeBufferSize(
long rawSize,
[MarshalAs(UnmanagedType.Bool)]
bool corruptionPossible);
[StructLayout(LayoutKind.Sequential)]
private struct OodleLZ_CompressOptions
{
public uint verbosity;
public int minMatchLen;
[MarshalAs(UnmanagedType.Bool)]
public bool seekChunkReset;
public int seekChunkLen;
public OodleLZ_Profile profile;
public int dictionarySize;
public int spaceSpeedTradeoffBytes;
public int maxHuffmansPerChunk;
[MarshalAs(UnmanagedType.Bool)]
public bool sendQuantumCRCs;
public int maxLocalDictionarySize;
public int makeLongRangeMatcher;
public int matchTableSizeLog2;
}
private enum OodleLZ_CheckCRC : int
{
OodleLZ_CheckCRC_No = 0,
OodleLZ_CheckCRC_Yes = 1,
OodleLZ_CheckCRC_Force32 = 0x40000000
}
public enum OodleLZ_CompressionLevel : int
{
OodleLZ_CompressionLevel_None = 0,
OodleLZ_CompressionLevel_SuperFast = 1,
OodleLZ_CompressionLevel_VeryFast = 2,
OodleLZ_CompressionLevel_Fast = 3,
OodleLZ_CompressionLevel_Normal = 4,
OodleLZ_CompressionLevel_Optimal1 = 5,
OodleLZ_CompressionLevel_Optimal2 = 6,
OodleLZ_CompressionLevel_Optimal3 = 7,
OodleLZ_CompressionLevel_Optimal4 = 8,
OodleLZ_CompressionLevel_Optimal5 = 9,
OodleLZ_CompressionLevel_HyperFast1 = -1,
OodleLZ_CompressionLevel_HyperFast2 = -2,
OodleLZ_CompressionLevel_HyperFast3 = -3,
OodleLZ_CompressionLevel_HyperFast4 = -4,
OodleLZ_CompressionLevel_HyperFast = OodleLZ_CompressionLevel_HyperFast1,
OodleLZ_CompressionLevel_Optimal = OodleLZ_CompressionLevel_Optimal2,
OodleLZ_CompressionLevel_Max = OodleLZ_CompressionLevel_Optimal5,
OodleLZ_CompressionLevel_Min = OodleLZ_CompressionLevel_HyperFast4,
OodleLZ_CompressionLevel_Force32 = 0x40000000,
OodleLZ_CompressionLevel_Invalid = OodleLZ_CompressionLevel_Force32
}
public enum OodleLZ_Compressor : int
{
OodleLZ_Compressor_Invalid = -1,
OodleLZ_Compressor_None = 3,
OodleLZ_Compressor_Kraken = 8,
OodleLZ_Compressor_Leviathan = 13,
OodleLZ_Compressor_Mermaid = 9,
OodleLZ_Compressor_Selkie = 11,
OodleLZ_Compressor_Hydra = 12,
OodleLZ_Compressor_BitKnit = 10,
OodleLZ_Compressor_LZB16 = 4,
OodleLZ_Compressor_LZNA = 7,
OodleLZ_Compressor_LZH = 0,
OodleLZ_Compressor_LZHLW = 1,
OodleLZ_Compressor_LZNIB = 2,
OodleLZ_Compressor_LZBLW = 5,
OodleLZ_Compressor_LZA = 6,
OodleLZ_Compressor_Count = 14,
OodleLZ_Compressor_Force32 = 0x40000000
}
private enum OodleLZ_Decode_ThreadPhase : int
{
OodleLZ_Decode_ThreadPhase1 = 1,
OodleLZ_Decode_ThreadPhase2 = 2,
OodleLZ_Decode_ThreadPhaseAll = 3,
OodleLZ_Decode_Unthreaded = OodleLZ_Decode_ThreadPhaseAll
}
private enum OodleLZ_FuzzSafe : int
{
OodleLZ_FuzzSafe_No = 0,
OodleLZ_FuzzSafe_Yes = 1
}
private enum OodleLZ_Profile : int
{
OodleLZ_Profile_Main = 0,
OodleLZ_Profile_Reduced = 1,
OodleLZ_Profile_Force32 = 0x40000000
}
private enum OodleLZ_Verbosity : int
{
OodleLZ_Verbosity_None = 0,
OodleLZ_Verbosity_Minimal = 1,
OodleLZ_Verbosity_Some = 2,
OodleLZ_Verbosity_Lots = 3,
OodleLZ_Verbosity_Force32 = 0x40000000
}
}
}

View file

@ -712,6 +712,18 @@ namespace Toolbox.Library.IO
return LZ4.LZ4Codec.Encode(data, inputOffset, data.Length);
}
}
}
public class Type_Oodle
{
public static byte[] Decompress(byte[] data, int decompressedSize)
{
return Toolbox.Library.Compression.Oodle.Decompress(data, decompressedSize);
}
public static byte[] Compress(byte[] source, Compression.Oodle.OodleLZ_Compressor compressor, Compression.Oodle.OodleLZ_CompressionLevel level)
{
return Toolbox.Library.Compression.Oodle.Compress(source, compressor, level);
}
}
}
}

View file

@ -248,6 +248,7 @@
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBit.cs" />
<Compile Include="Compression\7ZIP\RangeCoder\RangeCoderBitTree.cs" />
<Compile Include="Compression\MarioTennisCmp32.cs" />
<Compile Include="Compression\Oodle.cs" />
<Compile Include="Compression\STLibraryCompression.cs" />
<Compile Include="Compression\Formats\Yay0.cs" />
<Compile Include="Compression\Formats\Yaz0.cs" />