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https://github.com/KillzXGaming/Switch-Toolbox
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Add a fix for detecting decompressed mc binary files
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parent
414a4c1ea2
commit
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2 changed files with 14 additions and 1 deletions
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@ -802,7 +802,7 @@ namespace FirstPlugin
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BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
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BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
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BFRESRender.ResFileNode = this;
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BFRESRender.ResFileNode = this;
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if (this.FileName.Contains("bfres.mc"))
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if (MeshCodec.IsMeshCodec(stream))
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MeshCodec.Prepare();
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MeshCodec.Prepare();
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if (IsWiiU)
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if (IsWiiU)
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@ -6,6 +6,7 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using AampLibraryCSharp.IO;
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using Syroot.NintenTools.NSW.Bfres;
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using Syroot.NintenTools.NSW.Bfres;
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using Toolbox.Library;
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using Toolbox.Library;
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using ZstdSharp.Unsafe;
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using ZstdSharp.Unsafe;
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@ -16,6 +17,18 @@ namespace FirstPlugin
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{
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{
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static ResFile ExternalStringBinary;
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static ResFile ExternalStringBinary;
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public static bool IsMeshCodec(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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reader.Seek(238, SeekOrigin.Begin);
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byte flag = reader.ReadByte();
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reader.Position = 0;
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//Check if flag is external buffer .mc binary
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return flag == 11;
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}
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}
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public static void Prepare()
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public static void Prepare()
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{
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{
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//Check if a valid directory exists
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//Check if a valid directory exists
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