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Fix mip map number displaying in properties for bntx textures
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@ -189,7 +189,6 @@ namespace FirstPlugin
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}
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fshp.boundingRadius = shp.RadiusArray.ToList();
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fshp.VertexBufferIndex = shp.VertexBufferIndex;
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fshp.Shape = shp;
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fshp.VertexBuffer = vertexBuffer;
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