Adjust lighting for gfbmdl

This commit is contained in:
KillzXGaming 2020-05-09 20:22:09 -04:00
parent 459b9582a5
commit 5a4a994bc8

View file

@ -127,7 +127,7 @@ void main()
vert.tangent = tangent;
vert.binormal = binormal;
float specIntensity = 0.5f;
float specIntensity = 0.1f;
// Wireframe color.
if (colorOverride == 1)
@ -196,6 +196,8 @@ void main()
vec3 diffuseTerm = diffuseIblColor * albedo;
diffuseTerm *= kD;
diffuseTerm *= ao;
diffuseTerm *= 1.1f;
// Adjust for metalness.
diffuseTerm *= clamp(1 - metallic, 0, 1);