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https://github.com/KillzXGaming/Switch-Toolbox
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A few more texture adjustments
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1 changed files with 3 additions and 1 deletions
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@ -141,7 +141,9 @@ namespace FirstPlugin.LuigisMansion3
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uint blockHeight = TegraX1Swizzle.GetBlockHeight(TegraX1Swizzle.DIV_ROUND_UP(Height, blkHeight));
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uint blockHeight = TegraX1Swizzle.GetBlockHeight(TegraX1Swizzle.DIV_ROUND_UP(Height, blkHeight));
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uint BlockHeightLog2 = (uint)Convert.ToString(blockHeight, 2).Length;
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uint BlockHeightLog2 = (uint)Convert.ToString(blockHeight, 2).Length;
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if (Format == TEX_FORMAT.ASTC_6x6_UNORM || Format == TEX_FORMAT.BC5_SNORM)
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// if (Format == TEX_FORMAT.ASTC_4x4_UNORM || Format == TEX_FORMAT.ASTC_6x6_UNORM || Format == TEX_FORMAT.BC5_SNORM)
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if (Format != TEX_FORMAT.ASTC_8x5_UNORM)
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BlockHeightLog2 -= 1;
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BlockHeightLog2 -= 1;
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Console.WriteLine("blkHeight " + blkHeight);
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Console.WriteLine("blkHeight " + blkHeight);
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