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Quick gfmdl fix for newer versions.
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@ -164,6 +164,10 @@ namespace FirstPlugin
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Version = reader.ReadUInt32();
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Boundings = reader.ReadSingles(9);
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if (Version >= 32)
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reader.ReadUInt32();
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long TextureOffset = reader.ReadOffset(true, typeof(uint));
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long ShaderNameOffset = reader.ReadOffset(true, typeof(uint));
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long Unknown1ffset = reader.ReadOffset(true, typeof(uint));
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